Arena

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The Arena is a pseudo-PvP mode against another player's team controlled by the AI.

Arena Basics[edit | edit source]

There are three categories in arena: Offensive Score, Defensive Score, and Rank.

Offensive score is determined by your highest sum score of winning consecutive matches with a maximum of 7 wins. Losing or surrendering during a battle will end your win streak and reset you back to zero.

To participate, go to Battle and then select Arena. In order to fight a match, a player must use a Dueling Sword (Three given daily during daily reset), which will then send the player to a screen to select an opponent. Opponents are split into 3 difficulties: Beginner, Intermediate, and Advanced. The higher the difficulty, the more points received. To maximize the points received, all units must be kept alive as each death will lower the amount of points received.

A player can also maximize the score received by using the "Bonus Heroes" for the current season. Using at least one bonus hero on a player's team will increase points gained by 2x.

Additionally, giving up when viewing opponents will use up the Dueling Sword but will not end your streak.

Defensive score is determined by maximum defense score your own team wins against other people. The stronger the opponent, the higher the defense score. To set your Defense team, go to Allies > Edit Team. The leftmost team is the team that will be chosen as your Defense team. The leftmost character in your leftmost team will be the one other player's see when selecting you as an opponent.

Total ranking will be determined by both your final offensive and defensive score and is updated hourly.

The Arena resets every season (weekly). Each Arena season starts on Tuesday at 7:00 AM UTC and ends on Monday 11:00 PM UTC. During the downtime in between each season, rankings will be calculated to determine the amount of rewards you will receive. Rewards in the Arena for each category are currently Feathers which can be used to promote units to higher star quality.

Offensive Arena Scoring[edit | edit source]

The offensive aspect of arena allows a player to use his/her team to battle against AI-controlled teams of other players.

Teams are chosen and matched against a player with the following considerations in place:

  1. Character Levels
  2. Character Rarities
  3. Bonuses gained from Merge Allies
  4. Total base stats after removing the effects of all skills, including weapons
  5. Equipped Skills


Upon using a Dueling Sword to enter the Arena, three enemy teams along with their possible amount of points rewarded will be presented to the player:

  1. Beginner: This team will have a lower level of investment than the player's. Lowest rewarded score.
  2. Intermediate: This team will have a similar level of investment compared to the player's.
  3. Advanced: This team will have a higher level of investment than the player's. Highest rewarded score.


Additionally, a player can increase the score rewarded by including one of that arena season's bonus heroes. Including a bonus hero on an arena team will increase scores rewarded by 2x. It is possible to tap the unit on the bonus screen to see who it is.

However, there are penalties to the shown arena score directly related to the amount of units that die during the fight. The more units that die in battle, the less the points a player will receive from that battle. The score penalty for deaths is as follows:

Deaths Score
0 Maximum Score
1 -10% (90% of Max Score)
2 -20% (80% of Max Score)
3 -30% (70% of Max Score)

Once a player wins 7 battles in a row or loses/surrenders a battle, the streak ends and the final score is added up. If this score is the highest the player has achieved during the season, then this score will become that player's new high score for the season.

Defensive Arena Scoring[edit | edit source]

In addition to fighting other players, the player also sets a defense team that other players will face. The defense team is the leftmost team in the team slots. If it is completely empty, the next one will be used.

In order to obtain a defense score, an opponent must challenge the player's team and be defeated. If the opponent's score is higher than the player's current defense score, then that new defense score will be used.

To view your current Defense Score and other defense information, select Defense Results from the Arena screen. Here you can view your current defense score as well as a list of successful defenses (Note that this does not include failed defenses).

Currently, it is unknown how opponent defense score teams are calculated.

Arena Rewards[edit | edit source]

The rewards for fighting in the Arena are Hero Feathers.

The distribution of feathers is separated into Offense score, Defense score, and Overall Ranking. The player's score can be viewed via the "Check Rewards" button on the Arena Duels home screen.

Offense: The player gains feathers dependent on their Offense Score.

Score Feathers
4,001+ 2,500
3,801 - 4,000 2,400
3,601 - 3,800 2,300
3,401 - 3,600 2,200
3,201 - 3,400 2,100
3,001 - 3,200 2,000
2,801 - 3,000 1,900
2,601 - 2,800 1,800
2,401 - 2,600 1,700
2,201 - 2,400 1,600
2,001 - 2,200 1,500
1,801 - 2,000 1,400
1,601 - 1,800 1,300
1,401 - 1,600 1,200
1,201 - 1,400 1,100
1,001 - 1,200 1,000
801 - 1,000 900
601 - 800 800
401 - 600 700
201 - 400 600
1 - 200 500

Defense: The player gains feathers dependent on their Defense score.

Score Feathers
251+ 500
201 - 250 400
151 - 200 300
101 - 150 200
1 - 100 100

Ranking: The player gains feathers dependent on their Overall Rank. Unranked players will not receive feathers.

Rank Feathers
1 5,000
2 - 10 4,000
11 - 100 3,500
101 - 1,000 3,000
1,001 - 5,000 2,500
5,001 - 10,000 2,000
10,001 - 30,000 1,500
30,001 - 50,000 1,000
50,001 - 100,000 500

Arena Tiers[edit | edit source]

All players participating in arena are placed into tiers. It is possible to move up tiers each arena season linked to your arena score, but the exact catalyst is not known. Maintaining a high tier rewards the player with orbs.

The tiers are as follows:

Tier Title Orbs
1 7th Platoon Trainee -
2 Whitewing
3 Dragoon
4 Sable Knight 1 Orb.png
5 Lanceritter
6 Grünritter
7 Weissritter
8 Archer General 2 Orb.png
9 Mage General
10 Knight General
11 Great General
12 Third Wyvern General 3 Orb.png
13 Eight-Generals Rank
14 Imperial General
15 Four-Riders Rank
16 Holy Guard
17 12-Deadlords Rank
18 Hoshidan Noble 4 Orb.png
19 Nohrian Noble
20 First-Dragons Rank

Arena Enemy AI[edit | edit source]

Main article: Arena Enemy AI

Arena Maps[edit | edit source]

There are two sets of Arena Maps that are rotated each season.

Rotation 1[edit | edit source]

Map


Map Z0001.png
Ally Starting Spot 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png


Map Water.png
Map Z0002.png
Enemy Starting Spot 1.png
Ally Starting Spot 1.png
Enemy Starting Spot 2.png
Ally Starting Spot 2.png
Enemy Starting Spot 3.png
Ally Starting Spot 3.png
Enemy Starting Spot 4.png
Ally Starting Spot 4.png



Map Z0003.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal S 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 1.png
Enemy Starting Spot 2.png
Wall normal NE 1.png
Wall normal NES 1.png
Wall normal S 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 3.png
Wall normal N 1.png
Wall normal NSW 1.png
Wall normal SW 1.png
Ally Starting Spot 3.png
Enemy Starting Spot 4.png
Ally Starting Spot 4.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal S 1.png


Map Lava.png
Map Z0004.png
Ally Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 1.png
Enemy Starting Spot 2.png
Enemy Starting Spot 3.png
Ally Starting Spot 3.png
Enemy Starting Spot 4.png
Ally Starting Spot 4.png



Map Z0005.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png


Rotation 2[edit | edit source]

Map


Map Z0006.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Ally Starting Spot 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 4.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png



Map Z0007.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png



Map Z0008.png
Enemy Starting Spot 1.png
Ally Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png



Map Z0009.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png
Wall normal N U.png
Wall normal NS 1.png
Wall normal NES U.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NS U.png
Wall normal NS 1.png
Wall normal NS U.png
Wall normal W 1.png
Wall normal E 1.png
Wall normal N U.png
Wall normal NS 1.png
Wall normal NS U.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NSW U.png
Wall normal NS 1.png
Wall normal NS U.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png


Map Water.png
Map Z0010.png
Ally Starting Spot 1.png
Ally Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 1.png
Ally Starting Spot 4.png
Enemy Starting Spot 2.png
Enemy Starting Spot 3.png
Enemy Starting Spot 4.png


Quick Tips[edit | edit source]

  1. Use a synergistic team with the highest total stats to gain the most score.
  2. Include a bonus unit in team to double the score. More bonus units do not further increase score.
  3. Only fight against Advanced players to maximize score.
  4. Avoid letting your units fall, each casualty reduces score.
  5. View the opposing unit's stats before initiating battle. Other players may have merged units or inherited skills.