|FEH Wiki has recently moved onto the Gamepedia network. Existing editors will need to create or use an existing Curse account and submit their usernames for merging contribution history. Learn more about the move and the merge process and how to claim your old edit history here.|
Frequently Asked Questions
This page is for questions about Fire Emblem Heroes. For questions regarding this wiki, please see Wiki Questions.
Refer to the Basics page for the ingame features.
For help on getting started in the game, refer to the Beginners Guide.
- 1 Rerolling
- 2 Game Basics
- 2.1 What are Orbs, and how do I get more?
- 2.2 What is Stamina, and how do I get more?
- 2.3 What are Dueling Swords, and how do I get more?
- 2.4 What are Shards / Crystals for, and how do I get more?
- 2.5 What are Badges / Great Badges for, and how do I get more?
- 2.6 What are Feathers for, and how can I get more?
- 2.7 What are Light's Blessings for, and how do I get more?
- 2.8 What are friends for in this game?
- 3 Getting Started
- 3.1 What should I be doing as a complete beginner?
- 3.2 What should I spend my Orbs on?
- 3.3 Should I spend my Orbs on Summoning or Castle first?
- 3.4 What exactly is summoning?
- 3.5 What is a Focus?
- 3.6 How do I do a multi-summon to save my Orbs?
- 3.7 Are Focus 5-star heroes better than regular 5-star heroes?
- 3.8 Can I see a full list of characters from the Banner summons?
- 3.9 How does the percentage chance to summon 5-star heroes work?
- 3.10 Can I see my percentage chance to summon 5-star heroes?
- 3.11 Can I summon the same heroes?
- 3.12 Is upgrading the castle worth it?
- 3.13 What are myNintendo points? How do I get them?
- 3.14 What should I spend myNintendo points on?
- 4 Home / Castle Screen
- 5 Battle Map
- 5.1 Story
- 5.2 Arena
- 5.2.1 What is the Arena?
- 5.2.2 What are bonus heroes? How do they affect my score?
- 5.2.3 How does Arena offensive score work?
- 5.2.4 What's the difference between each Arena difficulty?
- 5.2.5 How does the game choose my opponents?
- 5.2.6 How does Arena defensive score work?
- 5.2.7 How do I set my defensive team for Arena?
- 5.2.8 My Defense Results are empty! Why?
- 5.2.9 How does Arena ranking work?
- 5.2.10 Why is my ranking not updating?
- 5.3 Training Tower
- 5.4 Special Maps
- 5.5 Other
- 6 Team Building
- 7 Character Progression
- 7.1 Stats
- 7.1.1 What is HP? What does it do?
- 7.1.2 What is ATK? What does it do?
- 7.1.3 What is SPD? What does it do?
- 7.1.4 What is DEF? What does it do?
- 7.1.5 What is RES? What does it do?
- 7.1.6 Are character stats completely randomized? / What are IVs?
- 7.1.7 What is HM?
- 7.1.8 How can I determine the positive and negative stats of my character?
- 7.1.9 Is the nature / IVs of my character good?
- 7.2 Skills
- 7.3 Leveling
- 7.3.1 What does leveling up do?
- 7.3.2 What level is the maximum?
- 7.3.3 What happens when my character is defeated in battle?
- 7.3.4 Where is the best place to train my characters? What about my underleveled characters?
- 7.3.5 What is the best way to level a healer?
- 7.3.6 Why are my characters getting so little EXP or none at all?
- 7.3.7 Is leveling up with shards and crystals worse than training in battle?
- 7.1 Stats
- 8 Sending Home, Merging, and Unlocking Potential
- 8.1 What does Send Home do?
- 8.2 What does merging allies do?
- 8.3 When should I merge allies?
- 8.4 I have two duplicates of a character. Why can't I merge them?!
- 8.5 The character has a +1 and a blue background. What does this mean?
- 8.6 How many times can I merge?
- 8.7 Should I merge my duplicate characters, send home, or spend for skill inheritance?
- 8.8 What does unlocking potential do?
- 8.9 When should I unlock potential? / Is there any reason to level past 20 or should I just do the former?
- 8.10 Where do I get feathers and badges to unlock potential?
- 8.11 Is it worthwhile to unlock the potential of <Character>?
- 9 Weapon / Skill-specific Questions
- 10 Shop-related Questions
- 11 Miscellaneous
Rerolling[edit | edit source]
- Related article(s): How to Reroll
What is rerolling?[edit | edit source]
Rerolling is the process of re-creating a player's account again to potentially obtain a rarer unit on a player's first summon.
How do I reroll?[edit | edit source]
After completing the tutorial, a player will receive 15 orbs. Completing the Prologue grants 3 more orbs, and receiving the daily log-in will earn a player another 2 orbs. With these 20 orbs, a player can then do a Multi-Summon for heroes. Occasionally because of events, they may receive additional event orbs to summon heroes as well. If a player is not satisfied with the heroes they have summoned, the account can then be reset and this process repeated.
Refer to the How to Reroll page for more information.
Are my reroll heroes good enough?[edit | edit source]
Do I have to reroll?[edit | edit source]
Although rerolling is entirely optional, rerolling for a stronger unit is considered highly beneficial for more difficult story chapters and the Arena.
[edit | edit source]
It is possible; however, there are some downsides; a player will first need to unlink their Nintendo ID from the account through Misc > Account Management. Be warned that this will cost your current account! Additionally, if any myNintendo rewards have been claimed, they cannot be re-claimed on another account. Because of this, it is advisable to wait for the final rolls before linking your Nintendo ID account.
Alternatively, if a player want to keep their current account, they can also just use a dummy e-mail to create a dummy Nintendo ID to link to the other account.
Game Basics[edit | edit source]
What are Orbs, and how do I get more?[edit | edit source]
Orbs are the main currency in the game. Players need Orbs to summon, refresh stamina, refresh dueling swords, and other actions.
A player can obtain more Orbs by logging in daily, the first completion of a story map, through events, or by buying them from the Shop with real money.
What is Stamina, and how do I get more?[edit | edit source]
Stamina (PvE energy) is the energy used for playing battles outside of Arena. There is a max of 99 stamina and 1 unit is recovered every 5 minutes (An empty stamina bar fully recovers in 8 hours and 15 minutes). This can also be fully recovered using Stamina Potions or Orbs.
There is currently no way to increase a player's max Stamina pool.
What are Dueling Swords, and how do I get more?[edit | edit source]
Dueling Swords (PvP energy) is the energy used for playing battles in the Arena. There is a maximum of 3 Dueling Swords per day which refreshes at Daily Reset. This can be fully recovered using a Dueling Crest or Orbs.
What are Shards / Crystals for, and how do I get more?[edit | edit source]
Shards and crystals are used for leveling a player's units with shards being for levels 1-20 and crystals being for levels 21+. Shards will be found in the Training Tower on Stratum 5 and lower while crystals will be found by chance in Stratum 6 and higher. These can be earned once a day after successfully completing a Stratum in the Training Tower.
What are Badges / Great Badges for, and how do I get more?[edit | edit source]
Badges and Greater Badges are used for promoting units to higher star rarity level (i.e. 4 to 5). Unlike shards/crystals, these can be earned an unlimited amount of times per day upon successful completion of a Stratum. Badges can be obtained at any Stratum level (including a chance to obtain them Stratum 6 and higher) while there is a chance of obtaining Greater Badges on Stratum 6 and higher.
What are Feathers for, and how can I get more?[edit | edit source]
Feathers, like badges, are used for promoting units to higher star rarity level (i.e. 4 to 5). These can be obtained from greeting friends daily, interacting with units with hearts in a player's castle daily, sending units home, Arena, and announced events.
What are Light's Blessings for, and how do I get more?[edit | edit source]
Light's Blessings are revival items which can be used on battle maps. This will revive all fallen allies, restore their HP, remove debuffs and restore buffs, as well as make their Special available for use on their next action. This will also retain the EXP that they have earned in that battle. These are rewarded through dailies, quests and missions.
What are friends for in this game?[edit | edit source]
If a player has friends to greet, they can obtain a small amount of feathers (5) daily. If a player has more than 5 friends, they will also obtain an additional 5 feathers daily as well.
Friends' hero leaders are also used during the Voting Gauntlet event as one of the three heroes on a player's Voting Gauntlet battle team. Friends also increase the number of points received in the Voting Gauntlet (Up to 10 friends).
Getting Started[edit | edit source]
What should I be doing as a complete beginner?[edit | edit source]
A player should be solidifying a team that will battle through Story. Since each story battle grants 1 Orb upon completion, you will want to continue fighting through these and either summon more heroes if you aren't satisfied with the team or upgrade the castle to permanently increase EXP to train the team.
If a player reaches a point in the story where they cannot progress, this might mean they need to train up heroes. This can be done in the Training Tower.
As a player's team levels up and gets stronger, they will want to use the SP they earn to learn skills to make them stronger.
Additionally, there is also merging (For duplicate units) and unlocking potential (For 4 and below). There are more questions and answers below which answer merging and unlocking potential in more detail. Skill inheritance was also introduced to allow heroes to learn certain skills from other heroes.
A player can also decide to participate in Arena which is the pseudo-PvP of the game. This is where a player can choose to battle other players' teams controlled by the AI. A player receives feathers by ranking well each week in Arena.
Also make sure to check out the Special Maps as this is where event maps will be placed. Rewards from these Special Maps include heroes and other items such as Orbs.
What should I spend my Orbs on?[edit | edit source]
At the start of the game, Orbs should be spent on either summoning heroes to make your team better or upgrading the castle for increase in EXP.
Should I spend my Orbs on Summoning or Castle first?[edit | edit source]
This is entirely dependent on how you want to play. Since the current amount of orbs obtainable is finite, some people argue that summoning heroes is better. On the other hand, others argue that upgrading castle is more efficient in the long run since a player will be spending less stamina and time leveling their heroes.
Overall, both should be considered. Summon heroes until the team is satisfactory for training and then look into upgrading the castle. This is because if a player don't have a good team that they want to train up, then the increased EXP-upgraded castle isn't worth it. On the flip side, a good team but no castle upgrade means a player will spending twice the time and stamina training that team compared to players with a fully upgraded castle.
What exactly is summoning?[edit | edit source]
Summoning is where a player can obtain more heroes to put on their teams.
What is a Focus?[edit | edit source]
Focus are the two pools of heroes that a player can summon from. There are usually either one or two Focuses a player can pull from. These Focuses have different Focus 5 heroes which have an increased summon rate in their specific Focus. Players can get to the other Focus by swiping left and right or tapping the blue left/right arrows on the banners.
To view the current focus, visit the Summoning Focus List
To view previous focuses, visit the Summoning Focus Archive
How do I do a multi-summon to save my Orbs?[edit | edit source]
The first summon costs 5 Orbs and will bring up a page with 5 stones for you to select from. A player can choose to select the other stones as well at decreasing cost (4 Orbs for the 2nd, 3rd, and 4th stone. 3 Orbs for the final 5th stone).
Are Focus 5-star heroes better than regular 5-star heroes?[edit | edit source]
No. The only difference is that Focus heroes have an increased summoning rate than regular.
Can I see a full list of characters from the Banner summons?[edit | edit source]
On the Banner picture, select Details to see a full list of heroes that can be summoned.
How does the percentage chance to summon 5-star heroes work?[edit | edit source]
The base rate of drawing a 5 hero is 3.0%.
For every five heroes where a 5 hero is not drawn, a player's chances at drawing one increases (Sometimes known as "pity percentage").
- 5 times with no 5: 0.5% total increase
- 10 times with no 5: 1.0% total increase
- 15 times with no 5: 1.5% total increase
- 115 times with no 5: 11.5% total increase
Can I see my percentage chance to summon 5-star heroes?[edit | edit source]
On the Banner picture, select Appearance Rates.
Can I summon the same heroes?[edit | edit source]
Yes, it is possible to summon duplicates of heroes you have seen before.
Is upgrading the castle worth it?[edit | edit source]
What are myNintendo points? How do I get them?[edit | edit source]
myNintendo points are received upon successful completion of myNintendo quests and missions. This can be accessed by tapping the blue icon in Quests and Missions. These can be spent on in-game items such as Stamina potions, Universal Shards / Crystals, Light's Blessings, and Dueling Crests.
What should I spend myNintendo points on?[edit | edit source]
Most recommend using the myNintendo points on either Stamina Potions, Crystals, or Dueling Crests depending on what a player need. If continued grinding and training of units is desired, Stamina Potions. If easily leveling any already high-leveled characters without the need for training is desired, Crystals might be better. For the more Arena-oriented person, Dueling Crests would be the better option.
Home / Castle Screen[edit | edit source]
One of my characters has hearts around them. What does this mean?[edit | edit source]
This is a daily activity where a player can interact with their character for feathers. Tap on the character and he/she will give you feathers.
How do I change the character at the top of my Castle screen?[edit | edit source]
The character who stands at the top of your screen, or your "Leader" is the character in the leftmost slot of a the leftmost team when you go to Edit Team.
When I go to my Home screen, there's always a random hero that shows up. What about that?[edit | edit source]
This is the leader hero of one of a player's friends. Tapping on them will give a message telling you that a friend sent them to say hello.
Once a day, there will also be hearts around this hero, similar to how one of a player's own characters might have hearts. This a shortcut for greeting all of a player's friends instead of having to go to Friend List > Greet.
Battle Map[edit | edit source]
Story[edit | edit source]
How should I progress through the story?[edit | edit source]
It is recommended to complete all of one difficulty level first before trying story chapters of a higher difficulty. This is because the Quests and Missions for higher difficulties do not unlock until a player finishes the lower difficulty, and they are not retroactive. This means a player will have to replay certain chapters in order to complete the Missions and Quests, wasting stamina.
In other words, finish all of the Normal story chapters before Hard, and Hard before Lunatic.
I'm stuck on Chapter 9, help![edit | edit source]
Chapter 9 is prevalent with armored units. This means, if you have leveled a lot of physical damage dealers, you will struggle through Chapter 9. It is recommended to level a mage and bring them along to take on the knights.
Arena[edit | edit source]
What is the Arena?[edit | edit source]
Arena is Fire Emblem Heroes's PVP system where a player can battle other players' teams controlled by the AI, score points to get ranked, and receive rewards based on their rank. A player is given three Dueling Swords daily which are required in order to battle others.
What are bonus heroes? How do they affect my score?[edit | edit source]
A player can also maximize the score they receive when battling others, use the "Bonus Heroes" on your team for the current season. Using at least one bonus hero in the Arena party will increase points gained by 2x.
How does Arena offensive score work?[edit | edit source]
A player's Arena offensive score is a their highest score in a 7-game win streak (Or less if they lose one before completing seven matches).
What's the difference between each Arena difficulty?[edit | edit source]
The difficulty of the team a player faces as well as the amount of points they receive upon defeating the opposing team.
How does the game choose my opponents?[edit | edit source]
The total stats of a player's characters, their rarity level, and if they have inherited any skills. This will also affect the possible point total you will gain from the opposing team.
How does Arena defensive score work?[edit | edit source]
The stronger the team a player defended against, the higher the defense number.
How do I set my defensive team for Arena?[edit | edit source]
Your leftmost team in Edit Team is automatically set up as such.
My Defense Results are empty! Why?[edit | edit source]
Defense results only show up if a player's team successfully defended against another team. Losses are not shown.
How does Arena ranking work?[edit | edit source]
This is a combination of a player's Offensive and Defensive score.
Why is my ranking not updating?[edit | edit source]
Ranking updates hourly, but it may take some time for the change to become visible in-game.
Training Tower[edit | edit source]
What is the Training Tower?[edit | edit source]
The Training Tower is a set of 11 map levels called Stratum where a player can train his/her units for EXP. Each Stratum is a randomized map with randomized level enemies, but the weapon type and color of these enemies can be figured out beforehand by the icons below the Stratum title.
How do I unlock higher levels of the Training Tower?[edit | edit source]
By completing more of the Story.
What is the level breakdown of the Training Tower levels?[edit | edit source]
|Starting Stratum||Lv 1||Badge|
|First Stratum||Lv 1 - 5||Badge|
|Second Stratum||Lv 5 - 10||Badge|
|Third Stratum||Lv 10 - 15||Badge|
|Fourth Stratum||Lv 15 - 20||Badge|
|Fifth Stratum||Lv 20 - 25||Badge|
|Sixth Stratum||Lv 25 - 30||Great Badge|
|Seventh Stratum||Lv 30 - 35||Great Badge|
|Eighth Stratum||Lv 35 - 40||Great Badge|
|Ninth Stratum||Lv 40||Great Badge|
|Tenth Stratum||Lv 40||Great Badge|
What is the Training Tower reward schedule?[edit | edit source]
|Day of the Week||Shards or Crystals||Badges or Great Badges|
Special Maps[edit | edit source]
- Related article: Special Maps
What are Special Maps?[edit | edit source]
Special Maps are specific event maps on rotation or from announced events which can be accessed from Battles > Special Maps. These maps may have special win conditions such as "All allies must survive.", but will include rewards on first completion such as heroes and orbs.
What is the current hero battle rotation?[edit | edit source]
Are the heroes from Special Maps any good?[edit | edit source]
The heroes from Special Maps are typically 1 and 2 making them much weaker than 4 and 5. Although it is possible to unlock the potential of these units, due to time and stamina as well as material cost, it isn't really recommended to train these heroes. Most people just send them home for their feathers or spend them for skill inheritance. On the other hand, they also have no stat variations which may be ideal if you end up drawing poor stat variated characters (eg. -ATK on a damage dealer).
What is a Grand Hero Battle?[edit | edit source]
Grand Hero Battles are similar to Hero Battles where a player must defeat all enemies without losing any allies. As a reward, the battle's featured hero will be given. Unlike Hero Battles, these maps are more difficult with a higher recommended level along with the Hard map not allowing the use of Light's Blessings to revive.
Other[edit | edit source]
What is the Voting Gauntlet for?[edit | edit source]
- See also: Voting Gauntlet
Voting Gauntlet is an event where players can join the teams of 8 different characters. The characters are then matched tournament-style where players battle the other team's heroes to gain points. Rewards from the Voting Gauntlet event include Feathers, Orbs, Crystals and Great Badges.
How do I unlock Paralogues?[edit | edit source]
Paralogues cannot be unlocked before 14 Feb, 2017. Paralogues is to travel to other worlds and meet Heroes a player won't find anywhere else. New chapters and new heroes will be added constantly.
Team Building[edit | edit source]
- Related article: Team Building
How do I change my team?[edit | edit source]
Go to Allies > Edit Team.
What are some tips to building a team?[edit | edit source]
When building a team, it's important to have a core theme. If someone asks you, "What's the point of the team?", then a player should be able to give a clear definitive answer as to how their team plays and how each hero contributes to that theme.
If a player plays through several maps and feel like one hero isn't pulling his/her weight, then they might have to rethink the pros and cons of what that hero brings to a the team (Or consider if that hero is underleveled or not and needs more training).
It's not enough to know "Is this hero good?", but also "Why is this hero good? Why is this hero good with the other heroes on my team? Is this hero good for how this team plays? How does this hero contribute to the team to overall benefit the team?"
A hero who is S-tier on one team might not be so on another team.
Is it important to have a color-balanced team?[edit | edit source]
Although it is not completely necessary to build a team with all the colors, it is recommended to at least have 2 colors + Neutral for a well-balanced team. Having a color-heavy team will make a player's team highly vulnerable to the color they are weak against.
Is it important to have both physical and magic damage on a team?[edit | edit source]
Having both physical and magic damage on a player's team is highly recommended if not necessary for the team to do well consistently. For example, if you're going against a team of armored units, and your team is mostly physical, trying to put a dent in the opposition will be tough. Bringing along a hero who deals magic damage becomes an immense help in this scenario.
When I sort my character list by "Rating", what do the numbers mean?[edit | edit source]
Rating is the sum of the character's stats.
Character Progression[edit | edit source]
Stats[edit | edit source]
What is HP? What does it do?[edit | edit source]
HP is Hit / Health Points. This shows how much damage the unit can take before falling. They are defeated when this depletes.
What is ATK? What does it do?[edit | edit source]
ATK is Attack. This is the unit's overall damage stat regardless of what type of weapon they use.
Important note: The attack values shown in this wiki for Lv.1 characters are base values, meaning it is the character's ATK without any weapons. The attack values shown for max Lv. characters on this Wiki is also when unarmed.
What is SPD? What does it do?[edit | edit source]
SPD is Speed. This determines how many times the unit can attack in one action. If their SPD is at least 5 above their opponent, then this unit can attack the other twice. This does not affect the movement distance.
What is DEF? What does it do?[edit | edit source]
DEF is Defense. This is the unit's physical-based damage reduction stat. This reduces how much damage a unit will take from physical damage.
What is RES? What does it do?[edit | edit source]
RES is Resistance. This is the unit's magical-based damage reduction stat. This reduces how much damage a unit will take from magic damage.
Are character stats completely randomized? / What are IVs?[edit | edit source]
A character's stats aren't completely randomized. They are predetermined when a player summon the hero with positive and negative in certain stats, also sometimes referred to as Individual Values (IVs). These positives and negatives will balance out, for example, a hero might have a bonus in Attack but this will be balanced by a penalty in another stat.
Stat gains from 1-40 are random; however, they will all converge to their predetermined values at 40. So even if it looks like a player's character isn't gaining stats while leveling up, it will all balance out when the hero hits 40.
What is HM?[edit | edit source]
HM stands for Hero Merit. Allies earn Hero Merit for battles that they survive, and for every 500 Hero Merit achieved, a hero will reward a player Feathers via the Home screen. This reward can be received a maximum for four times up to 2000 Hero Merit per unique hero.
How can I determine the positive and negative stats of my character?[edit | edit source]
With current data, it is only possible to determine the positives and negatives of a character at level 1 and 40. If the character is below 5 and at least level 20, it is possible to preview the character's next level rarity stats in the Unlock Potential screen.
Refer to the specific character's page on the Wiki or use the Stats Calculator to see the range of character's stats to determine positive and negative stats.
Take note that for both Level 1 and 40 stats on the Wiki, this is without Weapon MT or other stat bonuses (eg. Stat increases from passives). Level 40 stats on hero pages show the highest base stats they can have.
Is the nature / IVs of my character good?[edit | edit source]
This varies character to character, but a general rule of thumb is that for offensive units, +SPD and +ATK are two good positive IVs to have. -HP is typically the most sought after negative IV, but -DEF and -RES aren't too bad either.
On characters a player finds need to take a hit, consider +DEF, +RES. Whether you want a +DEF or +RES depends on the character, for example, a +DEF on a physical tank.
Skills[edit | edit source]
What is SP for?[edit | edit source]
SP is Skill Points. SP is gained through battling and leveling and is used for learning skills.
Skills? Where can my characters learn them?[edit | edit source]
Go to Allies > Learn Skills.
The passive skills have an A, B, and C slot, but only can learn Passive A. How do I unlock the other passives?[edit | edit source]
A player cannot unlock other passive slots unless the hero inherits from another one. The character can by default only be taught the skills available in their Skill List.
I don't like this skill I taught my character! Can I remove it?[edit | edit source]
Yes. Go to Allies > Equip Skills to equip and unequip skills from characters.
Leveling[edit | edit source]
What does leveling up do?[edit | edit source]
Leveling up will increase your character's stats as well as award them with SP for learning skills.
What level is the maximum?[edit | edit source]
What happens when my character is defeated in battle?[edit | edit source]
Unlike other Fire Emblem games, a player does NOT permanently lose a character if they fall in battle. However, the character will lose the EXP and level ups that they have gained during that battle if defeated.
Where is the best place to train my characters? What about my underleveled characters?[edit | edit source]
Training Tower. For lower level characters, bring along a stronger character and optionally a healer. Let the stronger character whittle down the enemy's HP and let the weaker character get in the last hit for more EXP.
What is the best way to level a healer?[edit | edit source]
Healers gain EXP for healing at any level. This means, a player can bring a healer regardless of level onto the cheaper stamina maps to heal low level units and get the same amount of EXP as if they were healing on higher levels. A player receives full EXP for to the first four heals in a battle, and reduced EXP for the next four. No more EXP is gained for healing after the eighth time (Combat EXP can still be earned). The number of heals is per character. That is, if one character (eg. Lissa) has healed eight times, they will stop receiving EXP for healing whereas Wrys is unaffected if he hasn't healed eight times already. Healing with a special (eg. Imbue on Lissa) grants bonus EXP.
A good way to level is to bring a bulky level 1-5 character into the starting stratum (Lv.1 in Training Tower), and have him take damage from all the enemies so your healer can top him off each turn. Depending on the healer's level, you may need to bring additional characters to block the healer from taking melee damage (not as much with Azama). A dancer can help speed up the process by letting the healer heal more than once per turn. Note that you can use a lower level of heal (eg. Heal instead of Rehabilitate) to achieve more heals per turn. If you are looking to maximize EXP per map, heal 8 times per map. If you are instead trying to maximize EXP per minute, heal 4 times. Once th desired number of heals is achieved, clear the map and then repeat.
Why are my characters getting so little EXP or none at all?[edit | edit source]
If your characters are about one level higher than the enemy, the EXP gain is reduced.
Is leveling up with shards and crystals worse than training in battle?[edit | edit source]
Using shards and crystals to level up will not negatively affect a player's characters. They might have less SP as they'll be missing out on SP gained from battle participation, but there will be no effect on a character's stats form using shards and crystals.
Sending Home, Merging, and Unlocking Potential[edit | edit source]
What does Send Home do?[edit | edit source]
Sending home units will give a player Feathers for unlocking potential.
What does merging allies do?[edit | edit source]
This depends on the star rarity of the units a player is merging. For reference:
|Merging a lower star rarity unit into a higher star rarity unit||Additional SP|
|Merging two units of the same star rarity (4 and Below)||Decreased Unlock Potential Feather Cost (Same amount as sending home), Increased Stats (2 random points to stats), Additional SP|
|Merging two units of the same star rarity (5)||Increased Stats (2 random points to stats), Additional SP|
|Merging two units with inherited skills||Target hero gains the subject's inherited skills|
When should I merge allies?[edit | edit source]
For 5 characters, merging will be desirable IF:
- The player has determined and knows for sure which of the two duplicates has the better stats. Refer to here on how to determine your character's stats.
- The player's team doesn't need the duplicate in any slot. For example, if their next strongest character not on the team is a 3, one might want to think about keeping that 5 character on the team for the time being.
For 4 and below, since unlocking potential will reset stats and your character will lose merge benefits, it is usually better to not merge 4 and below.
It may also be costly to merge lower rarity heroes into higher rarity heroes because a player will lose out on the benefits of increased stats. Ideally, you'll want to save these lower rarity duplicates, raise them to the same rarity level (5 most recommended), and merge then so you can take advantage of the increased merge stats. However, due to the high cost of upgrading to 5 (20,000 Feathers), depending on whether or not you can afford this cost of upgrading, it might be better just to send home since there might be better units to promote.
I have two duplicates of a character. Why can't I merge them?![edit | edit source]
To fix this, press and hold the character's icon to open the character status page. Tap the heart and this will unfavorite the unit. To avoid the characters being favorited, disable the Auto-Favorite feature in the Settings menu.
The character has a +1 and a blue background. What does this mean?[edit | edit source]
The +1 and blue background means that this character has been merged with a duplicate of the same star quality. A second merge racks it up to +2.
How many times can I merge?[edit | edit source]
A player can merge up to 10 times with one character. Since merging gives 2 random points to stats, once they hit +10, this will mean all their stats are +4.
Should I merge my duplicate characters, send home, or spend for skill inheritance?[edit | edit source]
Duplicate 5 characters should usually be kept. Refer to When should I merge allies?
For 4 and below, since unlocking potential will reset stats and that character will lose merge benefits, it is usually better to not merge 4 and below. Although merging will reduce the feather cost, the reduction is the same amount of feathers as if you had sent the unit home.
Merging characters who have inherited skills from other heroes will grant the target whatever skills inherited by the subject.
What does unlocking potential do?[edit | edit source]
Unlocking potential allows a lower star rarity unit to be promoted to a higher star rarity (Ex. 4 to 5. In order to unlock potential, a player will need the following:
- Level 20 Character (4 or Below)
- Feathers (The amount varies based on rarity)
- Badges / Great Badges (The amount and which kind a player need varies based on rarity)
When should I unlock potential? / Is there any reason to level past 20 or should I just do the former?[edit | edit source]
When a unit is level 20, their potential can be unlocked. The only real merit to leveling a unit past 20 is for skill points since unlocking potential will reset the unit's stats anyway. Therefore, it is recommended to unlock the potential of heroes at level 20 as soon as possible if you do not wish to throw EXP away.
Where do I get feathers and badges to unlock potential?[edit | edit source]
Feathers are obtained from greeting friends, character interaction heart dailies, sending units home, seasonal Arena awards, and events.
Badges are obtained from completing maps in the Training Tower. Regular badges can be found at all levels while Great Badges can only be found by chance on levels 6+.
Is it worthwhile to unlock the potential of <Character>?[edit | edit source]
Depends. Refer to the Wiki's Tier List.
Weapon / Skill-specific Questions[edit | edit source]
What is the Weapon Triangle? What does it mean?[edit | edit source]
The Color Weapon Triangle shows which color weapons are more effective than other color weapons. On a color advantage, the effective Attack will be increased by 20%. On the other hand, a color disadvantage decreases Attack by 20%.
What is Mt?[edit | edit source]
How strong a weapon is. This value will be added to a character's attack to determine damage.
What is Rng?[edit | edit source]
The range of a weapon. Determines where a weapon can and cannot attack. (1 is melee, 2 is ranged)
What does Slow/Accelerate Special Trigger (count+1/-1) mean?[edit | edit source]
A character's Special skill counts down every time an action is taken. A skill with either in the description means that it will passively delay or speed up the special trigger by 1 turn. For example, Imbue has a 1 turn special trigger, which means it can be activated every other action. However, with Rehabilitate equipped, Imbue's will now have a 2-turn special trigger, so it can only be used on every third action.
Is Speed useless if a character has a Brave weapon?[edit | edit source]
No, Speed is not useless because it is possible to attack four times in one action with a Brave weapon and enough Speed. Additionally, Speed can be considered a defensive stat as it can make the difference between being doubled or not. Brave weapons usually give a unit -5 Speed so having more speed will help offset the drawback.
Should I take Luna or Aether? Aether's charge time is really long...[edit | edit source]
If you want more consistent damage, Luna is typically the more recommended special skill due to Aether's long charge up time.
If you think the healing is needed, consider Aether.
The hero this is usually asked about the most though is Lucina who already has a heal from Falchion every 3 turns. Or another consideration, if you're running a dedicated healer, the extra heal may not be necessary. Think about your team's performance and ask yourself whether or not it would be detrimental to that team if Lucina lost out on her damage or if it seems like she needs the heals from Aether or not.
[edit | edit source]
What does upgrading castle do? Is it worth it?[edit | edit source]
What does expanding barracks do? Is it worth it?[edit | edit source]
Expanding barracks increases the amount of heroes a playercan have at once. You start the game with a size of 200. It costs 1 Orb to increase the Barracks by 5 to a maximum of 500.
Can I transfer my orbs from iOS to Android and vice versa?[edit | edit source]
No. A player will lose their Orbs if they transfer across platforms.
Miscellaneous[edit | edit source]
Is there an inventory where I can see all my items?[edit | edit source]
Yes. Go to Misc. > Inventory.
Can I change my nickname?[edit | edit source]
Yes. Go to Misc. > FAQ/Etc. > Change Nickname.
Help! I'm getting Error XXX-XXXX. What do I do?[edit | edit source]
Please refer to the Technical Game Help page.