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Overview[edit | edit source]

Icon Portrait Marth.png

Role: Frontline Unit/Tank
Stats: 41/47/34/29/23

Icon Skill Weapon.png Falchion
Icon Skill Assist.png Pivot
Icon Skill Special.png -
Empty Passive Icon.png
Passive Icon A.png
Escape Route 3.png
Passive Icon B.png
Escape Route 3
Spur Spd 3.png
Passive Icon C.png
Spur Spd 3

Marth can be seen as a bulkier but slower and weaker version of his fellow Falchion-user, Lucina and a faster and more magic resistant version of Chrom. More than anything, Marth is best used as a frontline attacker who has great mobility thanks to his initial skills, Pivot and Escape Route who also has good longevity thanks to his personal weapon, the Falchion which grants him the skill Renewal. Unfortunately, he lacks a special which can be easily fixed thanks to Skill-Inheritance.

Now, going into his skill-inheritance options, Marth has the capability to become into one of the best physical tanks especially with a +DEF IV which puts his defense stats at 32 which should protect him from most threats ORKO also thanks to his above average SPD stat. For his A-skill option, it is highly recommended to give him Fury to boost his stats immensely while Bonfire or Draconic Aura should be placed as his special considering his high ATK and DEF stats. Other than that, if the player manages to give him a Speed +1 sacred seal (mostly on a neutral speed IV Marth) or if he has a plus IV on speed, Death Blow should work as an A-slot skill. Swift Sparrow is also a viable choice on Marth to improve his offenses however this skill is rather difficult to obtain. His B and C skill options are actually rather flexible and its up to the player's needs on what should be placed in these slots. If sword-users are problematic for the player then Swordbreaker is a suitable option for him otherwise to give him a better Enemy Phase option, Vantage would be more advisable or even Desperation to make use of his above average speed stats.. Also, to help Marth win more battles, Threaten Attack or Threaten Speed should be placed in his C slot to improve his already good longevity and help him double other threats like Sharena, Lucina and others.

Marth should be able to fit into most, if not all teams, rather well and should be able to do an excellent job at any role he serves.

Recommended Skills[edit | edit source]




Passive (A):

Passive (B):

Passive (C):

Recommended Skills Explanation

Icon Skill Weapon.pngWeapons[edit | edit source]

  • Falchion is the most suitable weapon for Marth since it has an extremely high might of 16 and a built-in Renewal to further increase his longevity.

Icon Skill Assist.pngAssists[edit | edit source]

  • 'Reciprocal Aid is a good option for Marth since this allows him to provide passive healing to allies and has good synergy with other offensive options like Desperation and can also, when combined with Renewal, allow Marth to become a passive healer.
  • Otherwise, Marth's Assist skill is left as Flexible and should be selected depending on a player's team composition and preference.

Icon Skill Special.pngSpecials[edit | edit source]

  • Bonfire allows Marth to deal an 16 points of additional damage every 3 turns (may vary depending on IV's) considering his high DEF stat.
  • Draconic Aura allows Marth to deal relatively the same amount as Bonfire however may still be used depending on the unit's IV's since he still has a high ATK stat.
  • Moonbow is the best special for straight dueling due to its lower charge time. It allows him to ORKO Hector, Ike (without Swordbreaker) and others.

Icon Skill Passive.pngPassives[edit | edit source]

Passive A[edit | edit source]

  • Fury increases all of Marth's stats and allows him to reach remarkable milestones. For example, he will be able to consistently up to 16 damage with his skills and even avoids doubles from many, if not all, major threats with his solid 37 SPD stat. This skill also has good synergy with his weapon, Falchion since this allows him to consistently heal the damage he loses and can also work well with other offensive options such as Desperation and Vantage.
  • Death Blow should only be considered if Marth has a +SPD IV since this allows him to deal significantly more damage and allows him to take out major threats such as Ninian and Corrin (F) especially if they have been affected by Threaten Speed.
  • Swift Sparrow works even better than Death Blow however requires the presence of a rare unit in the form of Lucina (Spring Festival) so it's not as advisable.

Passive B[edit | edit source]

  • Swordbreaker will allow Marth to take out other powerful sword-users like Eirika, Lucina and Ryoma.
  • 'Vantage will allow Marth to do better in the Enemy Phase considering his high ATK stat.
  • Desperation will allow Marth to do better in the Player Phase considering his above-average SPD stat, especially if he's +SPD.
  • Renewal grants Marth recovery every 2nd turn combined with his Falchion's recovery every 3rd turn. This allows Marth to recover damage easily and can offset the damage he takes from a Fury build.

Passive C[edit | edit source]

  • Threaten Attack allows Marth to survive hits from certain key threats.
  • Threaten Speed allows Marth to double more units and allows him to survive a hit from Linde.
  • Otherwise, Marth's C-slot skill is left open and is up to the player's discretion.

Highlights[edit | edit source]

Pros Cons

+ Decent Base SPD and DEF
+ Good Base ATK
+ Built-in Renewal 2 into Weapon
+ Unique weapon is effective against dragons

- Low Base RES which leaves him open to ORKO from powerful mages
- Most common Dragon units are Blue thus difficult to kill

Checks & Counters[edit | edit source]

  • Blue Mages: Usually, powerful blue mages like and even will be able to survive at least one round of combat with Marth and completely annihilate him in the next because of his low RES rating.
  • Bulky Lance Wielders: Both , , and alike will be able to tank a hit from Marth with ease and deal powerful fatal blows in retaliation.
  • Swordbreaker Users: In the current meta, Swordbreaker is a very popular skill to run on units like , and others who could easily ORKO Marth if the player isn't careful enough.