All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Brave Lance||5||1||Inflicts Spd-5. If unit initiates combat, unit attacks twice.||200||4||3|
|Brave Lance+||8||1||Inflicts Spd-5. If unit initiates combat, unit attacks twice.||300||5||5|
|Panther Lance||16||1||During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)||400||—||5|
Panther Lance can be upgraded in the Weapon Refinery.
Panther Lance can be upgraded with the additional effect "If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.".
This unit owns no Assist skills.
|Holy Vestments||3||If foe is 2 spaces from unit, reduces damage from foe's attack by 30%.||100||4||3|
|Aegis||3||If foe is 2 spaces from unit, reduces damage from foe's attack by 50%.||200||—||4|
|A||HP +3||Grants HP+3.||40||3|
|HP +4||Grants HP+4.||80||4|
|HP +5||Grants HP+5.||160||5|
|B||Swordbreaker 1||If unit's HP ≥ 90% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||50||1|
|Swordbreaker 2||If unit's HP ≥ 70% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||100||2|
|Swordbreaker 3||If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||200||4|