Absorb+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build aims to give Genny the most healing possible, while also giving her free self-sustain. +Attack is her best boon, as it increases the damage dealt by Absorb+, and also increases Recover+'s healing. Before a hone buff, a +Atk Genny with Attack +3 will heal 34 HP per heal before Imbue. Atk/Res Bond 3 is a higher investment option which drops that to 32 HP and offers her slightly more damage on Absorb+. Speaking of which, when attacking, not only will Genny deal damage and heal herself up for free, but she'll heal nearby allies for 21 HP, or 7 HP when they're 2 spaces away. If you want, you could swap the seal for Savage Blow 3 to offer a bit more damage to nearby foes, in exchange for 7 HP to nearby allies, but I would personally stay with Breath of Life 3, as it increases the healing of nearby allies, and technically, Genny's self-healing as well.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
The general gist of the build is to let Genny play both a supportive role, as well as a pretty decent offensive one as well. I personally have a summoner support on her, which boosts all her starts further. She is able to counter most mages pretty well, and she deals a significant amount of damage to low resistance units. If a dancer (such as Olivia) is around, you should be able to score a take down whilst also accounting for her rather low speed. However as a support unit, she tends to stay close to allies, so carrying rehabilitate and attack/speed bond 3 will completely change how you use her to match the playstlye you prefer.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build uses the Absorb+ staff, refined to gain built-in Wrathful Staff, in order to let Genny become a unit able to tank in the front lines, and two different setups can be run - one enabling her to counter and tank at either distance (more useful for PvE), and the other focusing on her ability to scoff at even the most powerful mages' attacks (more useful for arena).

An HP bane is ideal for such a build since the other stats are more important. A Defense bane means Genny takes more damage, Resistance means both more damage and less potential to Ploy enemies, Speed means she'll be doubled me everything and Attack hinders her ability to kill enemies. Speed has been chosen as the boon since not only does it get +4 as opposed to +3, it also goes a long way to prevent doubles from a lot of enemies with middling speed.

Absorb+ is the core of this build, allowing Genny to restore 50% of the damage dealt after every attack. This is what allows Genny to be a frontline tank - being able to heal allies after any combat is the icing on the cake. Additionally, as with all other staves, Absorb+ gets two refining choices - one provides Wrathful Staff 3 and the other provides Dazzling Staff 3. Wrathful Staff is the better choice, as Dazzling Staff is pointless on an enemy phase build, and this also frees up the desperately needed B slot.

There's not much to say about the assists. Recover+ and Physic+ are much more reliable than Rehabilitate now (Recover+ heals a guaranteed 31 HP, Physic+ heals 21) and are therefore better choices. I personally prefer Recover+ not only because it heals more but also because Genny won't need to heal at range to stay out of combat, but Physic+ also works well if you prefer it.

Miracle is the best special choice in my opinion, allowing Genny to survive a fatal hit if it's ever necessary. It does come with a cooldown of 5, but she can usually survive long enough to make it ready to activate if necessary. If the rest of the team requires certain buffs those are also good options, but if they don't, the other healer special options are rather underwhelming.

The A and S slot both depend on the purpose Genny should fulfil. Close Counter and Close Defense 3 allow her to tank a surprisingly high amount of physical melees and kill most of them (bar some units with very high Res such as Joshua) in return, while Distant Defense 3 and Atk Ploy 3 help her specialise as a mage killer, all the while staying healthy thanks to Absorb+.

Since Genny's Speed is one of the lowest in the game, Quick Riposte emerges naturally as the single best B skill option. With it she can double any enemy when attacked, with virtually no exceptions since there is no Staffbreaker skill - only armors with Wary Fighter and 25 or more speed can avoid the double.

On the C slot, a Ploy is preferred to make Genny more independent. Atk Ploy reduces the damage she takes from enemies, while Res Ploy allows her to get kills more easily and Spd Ploy makes it harder for some enemies to double her. A Fortify or Hone can also be run to support the rest of the team, but Ploys allow her to safely debuff enemies and get better matchups of her own.

Good teammates for this Genny are those who can provide her with buffs - Performing Arts Azura stands out, being able to dance and give a +3 to all stats with an extra +3 to Resistance from Drive Res, and Oscar is also very good since he comes with Rally Spd/Def and Spur Spd/Def, although any unit with a double rally and spur can support her very well. Both of them also have good matchup coverage against physical units with their default kits, which Genny appreciates in the event of not being able to take down a physical unit. Also make sure to run a unit that can check bow units, especially Brave Lyn, if you don't run Distant Defense and Atk Ploy.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Click to show/hide build description 
A build that gives Lachesis her full potential as a fighter. It's an all round build that makes Lachesis a war medic of sorts.
Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
The intent of this build is to make Lissa a pseudo healer/tank. Due to Lissa's default bulk she can generally take a hit and live, providing the chance for her to counter attack with absorb+ healing back the damage that she had taken. If used on player's turn Absorb+ can also heal nearby allies. Martyr+ is used to heal herself and allied units. Miracle provides extra survivability. Close Counter allows her to counter and tank melee units. Quick riposte will allow her to double attack when she is attacked and synergies well with absorb+, this makes her perform well in the enemy phase. Threaten Res and Attack +3 Seal will increases her damage and thus increases her self heal from absorb+ giving her more damage and sustainability. Her balance defenses works in favor of this build allowing her to take on both physical and magical enemies. She benefits greatly from buffs such as drive attack, blessings, or if you pick her as your summoner support. Due to her availability she is also easier to merge, improving on her tanking role.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Absorb+ (Skill 2)
Stats: Flexible
Passive Icon C.pngDrive Def 2.png
 Drive Def 2 / Flexible
Passive Icon S.pngDrive Def 2.png
 Drive Def 2 / Flexible

A description has not been written for this build yet.

Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Absorb+ (Skill 2)
Stats: +Atk,+Spd/-Def
Click to show/hide build description 
I saw her skills and that was the first thing that came to my mind. In a team with a lot of defensive Heroes you gather them around Nanna and with everything she does she heals them. In a team with slow armored units where everyone is clustered together she seams a good addition to me, for keeping everyone alive.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Absorb+ (Skill 2)
Stats: Flexible

A description has not been written for this build yet.