Adjacent
Units are considered adjacent if they are occupying a tile orthogonally adjacent to each other.
Contents
Example[edit | edit source]
The red spaces are adjacent to Anna: Commander.
Sources of adjacent[edit | edit source]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
---|---|
Adult (Armored) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
Adult (Cavalry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Adult (Flier) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Adult (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Apotheosis Spear | Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. |
Ardent Service+ | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
Ardent Service | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
Astral Breath | Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Aura | If unit initiates combat, restores 5 HP to adjacent allies after combat. |
Aversa's Night | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. |
Aymr | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. |
Blackfire Breath+ | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Blackfire Breath | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Blárblooms+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Blárblooms | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Blárowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Blárowl | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Book of Dreams | Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Book of Shadows | Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Brazen Cat Fang | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Bride's Fang | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Bunny Fang | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Býleistr | At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
Covert Cat Fang | Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Cymbeline | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. |
Dancer's Fan+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
Dancer's Fan | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. |
Dancer's Ring+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. |
Dancer's Ring | If unit initiates combat, restores 7 HP to adjacent allies after combat. |
Dancer's Score+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. |
Dancer's Score | If unit initiates combat, restores 7 HP to adjacent allies after combat. |
Dark Aura | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. |
Dark Scripture | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. |
Deck Swabber+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Deck Swabber | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Dignified Bow | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
Double Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. |
Elise's Staff | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
Faithful Axe+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Faithful Axe | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Festive Siegmund | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. |
Fledgling (Flier) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Flower Hauteclere | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. |
Flowing Lance+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Flowing Lance | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Fortune Bow+ | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
Fortune Bow | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
Foxkit Fang | Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Fresh Bouquet+ | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. |
Fresh Bouquet | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. |
Fruit of Iðunn | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. |
Gate-Anchor Axe | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. |
Gravity+ | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. |
Grimoire | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. |
Gronnblooms+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Gronnblooms | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Gronnowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Gronnowl | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Groom's Wing | Grants Res+3. At start of turn 1, grants Special cooldown count-1 to unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Guardian Fang | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Hatchling (Flier) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Hawk King Claw | Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Heart's Blade+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Heart's Blade | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Helm Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Helm Bow | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Heron Wing | Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Hreiðmarr | Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Iago's Tome | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
Kitsune Fang | Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Light Breath+ | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. |
Light Breath | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. |
Lion King Fang | Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
Loyal Wreath+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Loyal Wreath | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Mareeta's Sword | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
New Foxkit Fang | Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Nidhogg | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Nightmare Horn | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Nóatún | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. |
Obsidian Lance | Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. |
Ovoid Staff+ | At start of turn, restores 7 HP to unit and adjacent allies. |
Ovoid Staff | At start of turn, restores 5 HP to unit and adjacent allies. |
Rauðrowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Rauðrowl | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Raven King Beak | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Reese's Tome | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Refreshed Fang | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Renewed Fang | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, inflicts Atk/Spd-6 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Grants Special cooldown charge +1 per attack to support partners within 2 spaces. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Resolved Fang | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Sabertooth Fang | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Sable Lance | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. |
Sanngriðr | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
Sieglinde | At start of turn, grants Atk+3 to adjacent allies for 1 turn. |
Siegmund | At start of turn, grants Atk+3 to adjacent allies for 1 turn. |
Sky-Pirate Claw | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Springtime Staff | Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
Survivalist Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. |
Taguel Fang | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Temari+ | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Temari | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Whelp (Armored) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
Whelp (Cavalry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Whelp (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Winds of Silesse | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. |
Wolf Queen Fang | Accelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Wolfpup Fang | Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Wolfskin Fang | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Yearling (Arm.) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
Yearling (Cavalry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Yearling (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Weapons related to this keyword when refined
Weapon | Refined Description |
---|---|
Ardent Service+ | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. |
Aura | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
Blackfire Breath+ | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Blárblooms+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Blárowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Dancer's Fan+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dancer's Ring+ | If unit initiates combat, restores 7 HP to adjacent allies after combat. |
Dancer's Score+ | |
Dark Aura | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. |
Deck Swabber+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Dignified Bow | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
Faithful Axe+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Flowing Lance+ | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Fortune Bow+ | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
Fresh Bouquet+ | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. |
Gronnblooms+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Gronnowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Heart's Blade+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Helm Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Loyal Wreath+ | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. |
Nidhogg | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Nóatún | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. |
Ovoid Staff+ | At start of turn, restores 7 HP to unit and adjacent allies. |
Rauðrowl+ | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Reese's Tome | |
Sieglinde | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
Siegmund | |
Temari+ | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Weirding Tome | Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action. |
Weapons related to this keyword when refined with a certain skill
Icon | Weapon | Refined Description |
---|---|---|
![]() |
Dark Greatsword | If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
![]() |
Falchion | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. |
![]() |
Fensalir | If unit is adjacent to an ally, grants Spd/Def+5 during combat. |
![]() |
Fujin Yumi | If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
![]() |
Hermit's Tome | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
![]() |
Hinoka's Spear | Infantry and flying allies within 2 spaces can move to a space adjacent to unit. |
![]() |
Iris's Tome | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Nóatún | If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
![]() |
Tome of Favors | Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat. |
![]() |
Tyrfing | If unit is adjacent to an ally, grants Atk/Def+5 during combat. |
![]() |
Veteran Lance | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. |
![]() |
Wind's Brand | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
List of Assists
Assist | Description |
---|---|
Gentle Dream | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
List of Specials
Special | Description |
---|---|
Blue Flame | Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. |
Buckler | Reduces damage from an adjacent foe's attack by 30%. |
Escutcheon | |
Pavise | Reduces damage from an adjacent foe's attack by 50%. |
List of Passives
Icon | Passive | Description |
---|---|---|
![]() |
Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. |
![]() |
Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. |
![]() |
Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. |
![]() |
Atk/Def Bond 4 | If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. |
![]() |
Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. |
![]() |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. |
![]() |
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. |
![]() |
Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. |
![]() |
Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. |
![]() |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. |
![]() |
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. |
![]() |
Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. |
![]() |
Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res+2 during combat. |
![]() |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res+4 during combat. |
![]() |
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. |
![]() |
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. |
![]() |
Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. |
![]() |
Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. |
![]() |
Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. |
![]() |
Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
![]() |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. |
![]() |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. |
![]() |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. |
![]() |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. |
![]() |
Def/Res Bond 1 | If unit is adjacent to an ally, grants Def/Res+3 during combat. |
![]() |
Def/Res Bond 2 | If unit is adjacent to an ally, grants Def/Res+4 during combat. |
![]() |
Def/Res Bond 3 | If unit is adjacent to an ally, grants Def/Res+5 during combat. |
![]() |
Def/Res Solo 1 | If unit is not adjacent to an ally, grants Def/Res+2 during combat. |
![]() |
Def/Res Solo 2 | If unit is not adjacent to an ally, grants Def/Res+4 during combat. |
![]() |
Def/Res Solo 3 | If unit is not adjacent to an ally, grants Def/Res+6 during combat. |
![]() |
Def/Res Solo 4 | If unit is not adjacent to an ally, grants Def/Res+7 during combat. |
![]() |
Spd/Def Bond 1 | If unit is adjacent to an ally, grants Spd/Def+3 during combat. |
![]() |
Spd/Def Bond 2 | If unit is adjacent to an ally, grants Spd/Def+4 during combat. |
![]() |
Spd/Def Bond 3 | If unit is adjacent to an ally, grants Spd/Def+5 during combat. |
![]() |
Spd/Def Solo 1 | If unit is not adjacent to an ally, grants Spd/Def+2 during combat. |
![]() |
Spd/Def Solo 2 | If unit is not adjacent to an ally, grants Spd/Def+4 during combat. |
![]() |
Spd/Def Solo 3 | If unit is not adjacent to an ally, grants Spd/Def+6 during combat. |
![]() |
Spd/Res Bond 1 | If unit is adjacent to an ally, grants Spd/Res+3 during combat. |
![]() |
Spd/Res Bond 2 | If unit is adjacent to an ally, grants Spd/Res+4 during combat. |
![]() |
Spd/Res Bond 3 | If unit is adjacent to an ally, grants Spd/Res+5 during combat. |
![]() |
Spd/Res Solo 1 | If unit is not adjacent to an ally, grants Spd/Res+2 during combat. |
![]() |
Spd/Res Solo 2 | If unit is not adjacent to an ally, grants Spd/Res+4 during combat. |
![]() |
Spd/Res Solo 3 | If unit is not adjacent to an ally, grants Spd/Res+6 during combat. |
![]() |
Ashera's Chosen | Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. |
![]() |
Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. |
![]() |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. |
![]() |
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. |
![]() |
Obstruct 1 | If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
![]() |
Obstruct 2 | If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
![]() |
Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
![]() |
Warp Powder | If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces. |
![]() |
Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
![]() |
Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
![]() |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
![]() |
Raging Storm | If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat. |
![]() |
Escape Route 1 | If unit's HP ≤ 30%, unit can move to a space adjacent to any ally. |
![]() |
Escape Route 2 | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. |
![]() |
Escape Route 3 | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. |
![]() |
Sabotage Atk 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. |
![]() |
Sabotage Atk 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. |
![]() |
Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. |
![]() |
Sabotage Def 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. |
![]() |
Sabotage Def 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. |
![]() |
Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. |
![]() |
Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. |
![]() |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. |
![]() |
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. |
![]() |
Sabotage Spd 1 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action. |
![]() |
Sabotage Spd 2 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action. |
![]() |
Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. |
![]() |
Sudden Panic 1 | At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
![]() |
Sudden Panic 2 | At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
![]() |
Sudden Panic 3 | At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
![]() |
Yune's Whispers | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action. |
![]() |
Binding Necklace | If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat=current bonus on each of foe's stats. Calculates each stat bonus independently. |
![]() |
Wings of Mercy 1 | If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally. |
![]() |
Wings of Mercy 2 | If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally. |
![]() |
Wings of Mercy 3 | If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. |
![]() |
Flier Formation 1 | If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. |
![]() |
Flier Formation 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. |
![]() |
Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. |
![]() |
Glare | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. |
![]() |
Guidance 1 | If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
![]() |
Guidance 2 | If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
![]() |
Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
![]() |
Hone Armor | At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. |
![]() |
Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. |
![]() |
Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. |
![]() |
Hone Atk 3 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
![]() |
Hone Atk 4 | At start of turn, grants Atk+7 to adjacent allies for 1 turn. |
![]() |
Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. |
![]() |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. |
![]() |
Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. |
![]() |
Hone Spd 4 | At start of turn, grants Spd+7 to adjacent allies for 1 turn. |
![]() |
Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. |
![]() |
Spur Atk 2 | Grants Atk+3 to adjacent allies during combat. |
![]() |
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. |
![]() |
Spur Def 1 | Grants Def+2 to adjacent allies during combat. |
![]() |
Spur Def 2 | Grants Def+3 to adjacent allies during combat. |
![]() |
Spur Def 3 | Grants Def+4 to adjacent allies during combat. |
![]() |
Spur Res 1 | Grants Res+2 to adjacent allies during combat. |
![]() |
Spur Res 2 | Grants Res+3 to adjacent allies during combat. |
![]() |
Spur Res 3 | Grants Res+4 to adjacent allies during combat. |
![]() |
Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. |
![]() |
Spur Spd 2 | Grants Spd+3 to adjacent allies during combat. |
![]() |
Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. |
![]() |
Divine Fang | At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. |
![]() |
Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. |
![]() |
Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. |
![]() |
Air Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
![]() |
Air Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
![]() |
Air Orders 3 | At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
![]() |
Hone Cavalry | At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. |
![]() |
Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. |
![]() |
Human Virtue | At start of turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. |
![]() |
Armor March 1 | At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) |
![]() |
Armor March 2 | At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) |
![]() |
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) |
![]() |
Fortify Armor | At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. |
![]() |
Fortify Def 1 | At start of turn, grants Def+2 to adjacent allies for 1 turn. |
![]() |
Fortify Def 2 | At start of turn, grants Def+3 to adjacent allies for 1 turn. |
![]() |
Fortify Def 3 | At start of turn, grants Def+4 to adjacent allies for 1 turn. |
![]() |
Fortify Def 4 | At start of turn, grants Def+7 to adjacent allies for 1 turn. |
![]() |
Fortify Res 1 | At start of turn, grants Res+2 to adjacent allies for 1 turn. |
![]() |
Fortify Res 2 | At start of turn, grants Res+3 to adjacent allies for 1 turn. |
![]() |
Fortify Res 3 | At start of turn, grants Res+4 to adjacent allies for 1 turn. |
![]() |
Fortify Res 4 | At start of turn, grants Res+7 to adjacent allies for 1 turn. |
![]() |
Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
![]() |
Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) |
![]() |
Atk/Def Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 to unit for 1 turn. |
![]() |
Atk/Def Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. |
![]() |
Atk/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. |
![]() |
Atk/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn. |
![]() |
Atk/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. |
![]() |
Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. |
![]() |
Atk/Spd Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. |
![]() |
Atk/Spd Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. |
![]() |
Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. |
![]() |
Def/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Def/Res+3 to unit for 1 turn. |
![]() |
Def/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Def/Res+4 to unit for 1 turn. |
![]() |
Def/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. |
![]() |
Fortify Beasts | At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. |
![]() |
Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. |
![]() |
Joint Hone Atk | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. |
![]() |
Joint Hone Def | At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. |
![]() |
Joint Hone Res | At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. |
![]() |
Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. |
![]() |
Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Def Wave 1 | At start of odd-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Def Wave 2 | At start of odd-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Def Wave 3 | At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Res Wave 1 | At start of odd-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Res Wave 2 | At start of odd-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Res Wave 3 | At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Spd Wave 1 | At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Spd Wave 2 | At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Solitary Dream | At start of turn, if unit is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.) |
![]() |
Spd/Def Oath 1 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+3 to unit for 1 turn. |
![]() |
Spd/Def Oath 2 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. |
![]() |
Spd/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. |
![]() |
Spd/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+3 to unit for 1 turn. |
![]() |
Spd/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. |
![]() |
Spd/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. |
![]() |
Spur Atk/Def 1 | Grants Atk/Def+2 to adjacent allies during combat. |
![]() |
Spur Atk/Def 2 | Grants Atk/Def+3 to adjacent allies during combat. |
![]() |
Spur Atk/Res 1 | Grants Atk/Res+2 to adjacent allies during combat. |
![]() |
Spur Atk/Res 2 | Grants Atk/Res+3 to adjacent allies during combat. |
![]() |
Spur Atk/Spd 1 | Grants Atk/Spd+2 to adjacent allies during combat. |
![]() |
Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. |
![]() |
Spur Def/Res 1 | Grants Def/Res +2 to adjacent allies during combat. |
![]() |
Spur Def/Res 2 | Grants Def/Res +3 to adjacent allies during combat. |
![]() |
Spur Spd/Def 1 | Grants Spd/Def+2 to adjacent allies during combat. |
![]() |
Spur Spd/Def 2 | Grants Spd/Def+3 to adjacent allies during combat. |
![]() |
Spur Spd/Res 1 | Grants Spd/Res+2 to adjacent allies during combat. |
![]() |
Spur Spd/Res 2 | Grants Spd/Res+3 to adjacent allies during combat. |
![]() |
With Everyone! | At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn. |
![]() |
Even Atk Wave 1 | At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Def Wave 1 | At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Def Wave 2 | At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Res Wave 1 | At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Res Wave 2 | At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Spd Wave 1 | At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Spd Wave 2 | At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
![]() |
Fortify Cavalry | At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. |
![]() |
Fortify Dragons | At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. |
![]() |
Ground Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
![]() |
Ground Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
![]() |
Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
![]() |
Inf. Hexblade 1 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) |
![]() |
Inf. Hexblade 2 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) |
![]() |
Inf. Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) |
![]() |
Rouse Atk/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn. |
![]() |
Rouse Atk/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. |
![]() |
Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. |
![]() |
Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. |
![]() |
Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. |
![]() |
Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. |
![]() |
Rouse Atk/Spd 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. |
![]() |
Rouse Atk/Spd 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. |
![]() |
Rouse Atk/Spd 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. |
![]() |
Rouse Def/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. |
![]() |
Rouse Def/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. |
![]() |
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. |
![]() |
Rouse Spd/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn. |
![]() |
Rouse Spd/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. |
![]() |
Rouse Spd/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn. |
![]() |
Rouse Spd/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+2 to unit for 1 turn. |
![]() |
Rouse Spd/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. |
![]() |
Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn. |
![]() |
Armored Stride 1 | At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
![]() |
Armored Stride 2 | At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
![]() |
Armored Stride 3 | At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
![]() |
Breath of Life 1 | If unit initiates combat, restores 3 HP to adjacent allies after combat. |
![]() |
Breath of Life 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. |
![]() |
Breath of Life 3 | If unit initiates combat, restores 7 HP to adjacent allies after combat. |
![]() |
Flier Guidance 1 | If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. |
![]() |
Flier Guidance 2 | If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. |
![]() |
Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. |
![]() |
Infantry Breath 1 | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" |
![]() |
Infantry Breath 2 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
![]() |
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
![]() |
Guardian Seal | Units on the opposing team with Range = 2 cannot move through a space adjacent to the holder of this seal. (Does not affect units with Pass.) When foe with this seal is defeated, restores 10 HP to unit that defeated foe and inflicts Special cooldown count+1 on that unit after combat. |
List of items
None, currently.
List of structures
None, currently.
List of Duo Skills
Owners | Duo Skill |
---|---|
![]() Palla: Sisterly Trio |
Unit and adjacent flying allies can move 1 extra space. (Unit can move 1 extra space even if adjacent ally is not a flying ally. That turn only. Does not stack.) Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again. |
![]() Peony: Álfar Dream Duo |
Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn. (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) |
![]() Sigurd: Destined Duo |
Moves allies adjacent to unit to opposite side of unit. If an ally cannot move to the target space (if another ally or foe is occupying the space) ally will not move. Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again. |
List of Harmonized Skills
None, currently.