Aether Raids

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Aether Raids Screen
AetherRaids.png
WorldMapAetherRaids.png

Aether Raids is a game mode which debuted on . The goal is to create, invade, and defend keeps.

Basics[edit | edit source]

The offense and the defense maps combine to create the battlefield.

Every battle consists of an offense map, and a defense map, which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift.

Aether[edit | edit source]

Aether Raids requires Aether to participate in battles. At the start of the season, a player's Aether starts with the capacity based on the level of their  Aether Amphorae. It is replenished by a fixed amount once a day, based on the level of the  Aether Fountain.

The amount of Aether it costs to start a battle is calculated as follows, capping out at 50 Aether maximum:

min{9 + ⌈Lift / 200⌉,50}

The amount of Aether restored from destroying foe's resources during a battle is calculated as follows, capping out at 10 Aether maximum:

min{(2+⌊Lift / 200⌋),10} * (0.5 * NumberOfResourcesDestroyed).

In Tier 21 and above, this translates to 50 Aether per match and 0,5, or 10 Aether restored based on the number of resources destroyed.

Language Name
English (US) Aether
Japanese エナジー
German Äther
Spanish (Europe) Éter
Spanish (Latin America) Éter
French Éther
Italian Etere
Traditional Chinese (Taiwan) 能量
Portuguese Éter

Lift[edit | edit source]

A players Aether Raids tier is based on 'Lift. When a new season begins, every player between Tier 12 and Tier 21 will start the season with an amount of Lift based on their Tier.[1] Players above Tier 21 will start the season with Lift equivalent to players in Tier 21.

Lift is gained by performing a successful raid. A completely successful attack yields the Maximum Lift amount, which is displayed when forming a raiding party. The formula is as follows, under the assumption that the Mythic Hero, Mythic Blessed Heroes, and Legendary heroes are in the correct season:


80\ +\ 
NumberOfMythics\times(NumberOfBlessed+NumberOfLegendaries)\times10\ +\ 
NumberOfMergesOnMythics\ +\ 
BonusUnit?\times20\ -\ 
min\lbrace NumberOfHeroesLost,\ 4\rbrace\ \times\ 20

Variable Description
NumberOfMythics Number of Offense Mythic Heroes in the correct season, offense attributes being Light and Astra. (Ex. Eir: Merciful Death during Light Season)
NumberOfBlessed Number of Heroes blessed with the same attribute as the Mythic Hero (Ex. Light Blessed Alfonse: Prince of Askr)
NumberOfLegendaries Number of Legendary Heroes in the correct season (Ex. Fjorm: Princess of Ice during Water season)
NumberOfMergesOnMythics The number of merges on each Offense Mythic Hero in the correct season.
BonusUnit? Equals 1 if there is one or more bonus units for the current season, and equals 0 otherwise.
NumberOfHeroesLost The number of heroes defeated on the attacker's side during the fight

Example calculation during Water,Fire,Light,Dark Season with Fjorm: Princess of Ice Fjorm: Princess of Ice as a bonus unit:

Offense Team Lift Gained with all surviving
Alfonse Prince of Askr Face FC.pngSharena Princess of Askr Face FC.pngAnna Commander Face FC.pngFjorm Princess of Ice Face FC.png 80+0+0+20 = 100 Lift
Alfonse Prince of Askr Face FC.pngSharena Princess of Askr Face FC.pngIke Vanguard Legend Face FC.pngEir Merciful Death Face FC.png 80+(1*1*10)+0+0 = 90 Lift
Eir Merciful Death Face FC.pngEir Merciful Death Face FC.pngIke Vanguard Legend Face FC.pngFjorm Princess of Ice Face FC.png 80+(2*2*10)+0+20 = 140 Lift

The highest possible lift gained is 190 Lift.

Lift is lost if your defensive team fails. The Defense Lift Loss is the largest amount of Lift that can be lost given the makeup of the defensive team. On the Edit Defensive Team menu, the Defense Lift Loss is shown. The formula for the amount of Lift lost for a failed defense is as follows, under the assumption that the Mythic Hero, Mythic Blessed Heroes, and Legendaries heroes are in the correct season:


-\ 80\ 
+ min\lbrace NumberOfMythics, 2\rbrace\times(NumberOfBlessed+NumberOfLegendaries)\times5\ +\ 
min\lbrace NumberOfMergesOnMythics, 20\rbrace\  +\ 
min\lbrace NumberOfHeroesLost,4\rbrace \times 20

Variable Description
NumberOfMythics Number of Defense Mythic Heroes in the correct season, defense being Anima and Dark. (Ex. Duma: God of Strength during Anima Season)
NumberOfBlessed Number of Heroes blessed with the same attribute as the Mythic Hero (Ex. Anima Blessed Alfonse: Prince of Askr)
NumberOfLegendaries Number of Legendary Heroes in the correct season (Ex. Fjorm: Princess of Ice during Water season)
NumberOfMergesOnMythics The number of merges on each Defense Mythic Hero in the correct season
NumberOfHeroesLost The number of heroes defeated on the attacker's side during the fight

Example calculation during Water,Fire,Astra,Anima Season with Duma: God of Strength Duma: God of Strength as a bonus unit:

Defense Team Lift Lost with all defeated, no offense heroes killed
Alfonse Prince of Askr Face FC.pngSharena Princess of Askr Face FC.pngAnna Commander Face FC.pngDuma God of Strength Face FC.png (-80)+0+0 = -80 Lift
Alfonse Prince of Askr Face FC.pngSharena Princess of Askr Face FC.pngFjorm Princess of Ice Face FC.pngDuma God of Strength Face FC.png (-80)+(1*1*5)+0 = -75 Lift
Duma God of Strength Face FC.pngDuma God of Strength Face FC.pngFjorm Princess of Ice Face FC.pngFjorm Princess of Ice Face FC.png (-80)+(2*2*5)+0 = -60 Lift

The lowest possible Lift Lost for defeat is -20 Lift Loss.

After a players defense team has been fought, they are given "Lift Loss Immunity" for the next 20 hours. This means if another player fights the same defense team within 20 hours, even if the defense team has failed, no Lift will be loss. If the Lift a player has is 4000 or lower, no Lift will be loss.

Language Name
English (US) Lift
Japanese レート
German Niveau
Spanish (Europe) Altitud
Spanish (Latin America) Altitud
French Altitude
Italian Quota
Traditional Chinese (Taiwan) 評價
Portuguese Altitude

Test Defense[edit | edit source]

Testing defense map's defenses will not consume Aether. After a season ends but before the next season begins, Test Defenses is treated as part of the next season. No Aether will be consumed. Aetheric Lift will not be gained or lost.  Fortress (O) and Fortress (D) are treated as if they are the same level.

Bonuses[edit | edit source]

When bonus allies are used in Aether Raids, they'll be granted HP+10 and Atk/Spd/Def/Res+4, and the amount of EXP and SP they gain will be doubled.

Bonus structures increase the Fortress (O) or Fortress (D) by one level.

Rematches[edit | edit source]

Players can rematch those that have defeated their defenses one time. This acts as a regular battle and will consume the regular amount of Aether and has the same Lift gain. If the same opponent appears on the defenses list multiple times, they can only be challenged to a rematch once. For defense results that are a result of a rematch, the text "Your foe won the rematch!" will be displayed and the player listed cannot be rematched.

Language Name
English (US) Rematch
Japanese リベンジ
German Revanche
Spanish (Europe) Revancha
Spanish (Latin America) Revancha
French Revanche
Italian Rivincita
Traditional Chinese (Taiwan) 反攻
Portuguese Revanche

Structures[edit | edit source]

Structures can be placed on maps. Fortresses and resources are permanent structures, and cannot be removed. Limited-time structures are available to build for only a limited time.

Offensive structures[edit | edit source]

Structures raiding parties use for support. A maximum of 5 offensive stuctures (including the Fort which is fixed) can be brought when raiding.

Image Structure Description
Structure Armor School.png Armor School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Bolt Tower.png Bolt Tower (O) At the start of turn 3, deals $a0 damage to foes within 3 columns centered on structure.
Structure Bright Shrine.png Bright Shrine (O) At start of turn, inflicts Atk/Spd-$a0 on foe on the enemy team with the highest Atk+Spd total through its next action.
Structure Catapult.png Catapult (O) At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.
Structure Cavalry School.png Cavalry School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Escape Ladder.png Escape Ladder (O) A lost battle's Aether cost will be returned. May be used up to $a0 times per season.
Note: Cannot be destroyed.
Structure Flier School.png Flier School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Fortress.png Fortress (O) If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Structure Healing Tower.png Healing Tower (O) At start of turn, restores $a0 HP to allies within 3 rows and 5 columns centered on structure.
Structure Infantry School.png Infantry School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Panic Manor.png Panic Manor (O) At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
Structure Tactics Room.png Tactics Room (O) At start of turn, if any foes are within the same column as structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Defensive structures[edit | edit source]

These structures are useful when defending a keep. They support the team defending the keep. A maximum of 5 defensive stuctures (including the Fort which is fixed) can be placed at the same time.

Image Structure Description
Structure Armor School.png Armor School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Bolt Tower.png Bolt Tower (D) At the start of turn 3, deals $a0 damage to foes within 7 rows and 3 columns centered on structure.
Structure Bright Shrine.png Bright Shrine (D) At start of turn, inflicts Atk/Spd-$a0 on foe on the enemy team with the highest Atk+Spd total through its next action.
Structure Catapult.png Catapult (D) At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed.
Structure Cavalry School.png Cavalry School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Dark Shrine.png Dark Shrine (D) At start of turn, inflicts Def/Res-$a0 on foe on the enemy team with the highest Def+Res total through its next action.
Structure Dark Shrine.png Dark Shrine (O) At start of turn, inflicts Def/Res-$a0 on foe on the enemy team with the highest Def+Res total through its next action.
Structure Flier School.png Flier School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Fortress.png Fortress (D) If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Structure Healing Tower.png Healing Tower (D) At start of turn, restores $a0 HP to allies within 5 rows and 5 columns centered on structure.
Structure Infantry School.png Infantry School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Panic Manor.png Panic Manor (D) At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
Structure Tactics Room.png Tactics Room (D) At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Traps[edit | edit source]

Traps are triggered when foes end movement on one. However, when triggered, traps affect allies as well. A maximum of 4 traps can be placed at the same time.

Image Structure Description
Structure Bolt Trap.png False Bolt Trap This looks like a Bolt Trap, but it's just a fake.
Structure Heavy Trap.png False Heavy Trap This looks like a Heavy Trap, but it's just a fake.
Structure Bolt Trap.png Bolt Trap If foe ends movement on this structure's space, deals $a0 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
Structure Heavy Trap.png Heavy Trap If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ $a0 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)

Resources[edit | edit source]

Resources store Aether and replenish it. These structures may grant Aether to the raiding party when destroyed, but only if they win. Both structures must be placed on the map.

Image Structure Description
Structure Aether Amphorae.png Aether Amphorae Stores up to $a0 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
Structure Aether Fountain.png Aether Fountain Restores $a0 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.

Ornaments[edit | edit source]

Decorative structures with no combat function. Can not be destroyed by a Catapult. A maximum of 5 Ornaments can be placed at the same time.

Image Structure Description
Structure Anniversary Arch.png Anniversary Arch An arch built to welcome well-wishers during the second anniversary. It's an event item.
Structure Anniversary Cake.png Anniversary Cake A massive cake baked to celebrate the second anniversary. It's an event item.
Structure Bronze Throne.png Bronze Throne A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids.
Structure Feh Kagami Mochi.png Feh Kagami Mochi Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item.
Structure Feh Statue.png Feh Statue An objet d'art produced under the direct supervision of its model. It's an event item.
Structure Fireplace.png Fireplace If it's cold where you are, this item should help you feel a little bit warmer. It's an event item.
Structure Flower Bed.png Flower Bed An arrangement of flowers in vivid colors. It's an event item.
Structure Foreboding Lizard.png Foreboding Lizard This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item.
Structure Golden Throne.png Golden Throne A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Structure Heart Garland.png Heart Garland A decoration that symbolizes overflowing love. It's an event item.
Structure Iron Fence.png Iron Fence Used to separate what's inside from what's outside. It's an event item.
Structure Lending Library.png Lending Library All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item.
Structure Silver Throne.png Silver Throne A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids.
Structure Snow Family.png Snow Family It seems they're brother and sister. It's an event item.
Structure Streetlamp.png Streetlamp A lamp in an elegant, classic design. It's an event item.

Battlefield terrain[edit | edit source]

The terrain of the Aether Keep can be changed. Some terrain requires Aether Stones to unlock.

Terrain name Feature Thumbnail Map Cost
Springwater Ponds Thumb K0001.png
Map K0001.png
Wintry Forests Thumb K0002.png
Map K0002.png
Abandoned Castle Crumbling walls Thumb K0003.png
Map K0003.png
Wall normal Pillar 1.png
Wall normal E U.png
Wall normal W 1.png
Wall normal Pillar 1.png
Snowdust Defensive terrain and trenches Thumb K0004.png
Map K0004.png
Wall inside Pillar U.png
Desert Mountains Thumb K0005.png
Map K0005.png
Spring Breeze Walls Thumb K0006.png
Map K0006.png
Wall normal Pillar 1.png
Wall normal Pillar U.png
Wall normal Pillar 1.png
Wall normal Pillar U.png
Leafy Canopy Forests and trenches Thumb K0007.png
Map K0007.png
Lost Castle Forests and defensive terrain Thumb K0008.png
Map K0008.png
Wall normal Pillar U.png
Wall normal Debris B 0.png
Bright Grassland Forests Thumb K0009.png
Map K0009.png
Lava Floes Lava Thumb K0010.png
Map K0010.png

Rewards[edit | edit source]

AR Tier[edit | edit source]

Reaching Tier 11 or higher will allow a 5th ally to be added to a raiding party and a defensive team.

Reaching Tier 19 or higher will allow a 6th ally to be added to a defensive team.

Both of these upgrades cost 300 Aether Stones.

Class Tier Lift Rewards

Aether Stones

Heroic Grails

Dragonflowers
Tropos 1 0 ~ 399 10 10 20
2 400 ~ 799 20 10 20
3 800 ~ 1,199 30 10 20
4 1,200 ~ 1,599 40 10 20
5 1,600 ~ 1,999 50 10 20
Stratos 6 2,000 ~ 2,399 60 10 24
7 2,400 ~ 2,799 70 12 24
8 2,800 ~ 3,199 80 14 24
9 3,200 ~ 3,599 90 16 24
10 3,600 ~ 3,999 100 18 24
Mesos 11 4,000 ~ 4,399 110 20 28
12 4,400 ~ 4,799 120 22 28
13 4,800 ~ 5,199 130 24 28
14 5,200 ~ 5,599 140 26 28
15 5,600 ~ 5,999 150 28 28
Thermos 16 6,000 ~ 6,499 160 30 32
17 6,500 ~ 7,199 170 32 32
18 7,200 ~ 8,199 180 34 32
19 8,200 ~ 9,399 190 36 32
20 9,400 ~ 10,999 200 38 32
Exos 21 11,000 ~ 11,399 210 40 34
22 11,400 ~ 11,799 215 41 35
23 11,800 ~ 12,199 220 42 36
24 12,200 ~ 12,599 225 43 37
25 12,600 ~ 12,999 230 44 38
26 13,000 ~ 13,399 235 45 39
27 13,400 ~ 240 46 40

Rank[edit | edit source]

Rank Rewards

Dragonflowers

Heroic Grails

Bronze Thrones

Silver Thrones

Golden Thrones
1 ~ 1,000 44 35 1 1 1
1,001 ~ 3,000 42 30 1 1 1
3,000 ~ 6,000 40 25 1 1
6,000 ~ 10,000 38 22 1
10,001 ~ 20,000 36 17
20,001 ~ 30,000 32 15
30,001 ~ 50,000 28 14
50,001 ~ 70,000 26 13
70,001 ~ 100,000 24 12
100,001 ~ 300,000 22 11
300,001+ 20 10

Bonuses[edit | edit source]

For a list of bonuses, see Aether Raids Bonus list.

Story[edit | edit source]

Nameplate Text

Anna
If I wasn't looking at it with my own
eyes, I wouldn't believe it... And even
now, I'm not sure I do.

Alfonse
It's just as it seems, Commander...
This is the Aether Keep left behind by
Líf, first king of Askr.

Sharena
It's just as mother used to tell us
when we were little. A castle that
flies as freely as a bird...
Seeing it is like seeing a dream!

Alfonse
You're right, Sharena. It's just as
mother said. I was certain those were
mere fairy tales...
Never did I imagine we would find it
lying dormant all the way out here.
Anna
I can't help but wonder about the
source who gave us the information
that led us here...
Just who could it have been?
Alfonse
Hmm...
Sharena
Alfonse! Commander Anna! Over
here—you can see the whole thing!

Sharena
It's been untouched for so long, it's
practically in ruins. What do you think
it was used for?
Alfonse
Battling in the heavens.
Sharena
Huh?

Alfonse
A fire appears to have consumed
much of the castle's library, but a
trace of literature remained.
It seems that the ancient Askrans
used to travel the skies and do battle
with Aether Keeps in other realms.
The ultimate goal was to soar ever
higher into the sky. It was a battle for
power over the heavens.
Sharena
Amazing! They waged battle so high
up?

Alfonse
That's right. It's also said they
employed special weaponry, both
offensive as well as defensive.

Sharena
Weapons on a castle? That sounds
incredible! Do you think there are any
still lying around?

Anna
Good question, Sharena. I'm sure
any we can salvage will come in
handy later.
Let's give this place a proper look
right away.

Nameplate Text

アンナ
…こうして目のあたりにしても、
まだ信じられないわね。
ここが…

アルフォンス
はい。
アスク王国初代王リーヴが
遺したとされる【飛空城】…

シャロン
自由にお空を飛ぶ城ですよね!
わたし、小さい頃にお母様から聞きました。
本当にあるなんて夢みたいです!

アルフォンス
そうだね。
僕もてっきりお伽話だと思っていたよ。
まさかこんな辺境に眠っていたとは…
アンナ
それにしても、私たちでさえ知らなかった
【飛空城】の情報を送りつけてくるなんて…
この謎の情報提供者…何者なのかしら?
アルフォンス
…………
シャロン
お兄様ー、アンナ隊長ー!
来てください!
こっちから全体が見渡せますよー!

シャロン
長い間ほっとかれてたから、
ずいぶん荒れ果ててますね~。
いったい何に使われてたんでしょう?
アルフォンス
『天上との戦い』…
シャロン
え…?

アルフォンス
城内の文献は、
燃やされた形跡があって、
これしか残っていないけれど…
古代のアスク王国は、
この城で数々の異界へ渡り、
異界の【飛空城】と戦ったらしい…
その最終目的は、遥かなる天の高み…
『天上』と称される勢力との
戦争だったことが伺える…
シャロン
天上…
空の上の誰かと
戦ってたんですか?

アルフォンス
うん。その戦争のために、
【飛空城】にはさまざまな
攻城兵器、防城兵器があったそうだよ。

シャロン
攻城兵器!?
なんだかすごそうです!
今もここにあるんでしょうか?

アンナ
今後の戦力になるかもしれないわね。
さっそくこの【飛空城】を
徹底的に調べてみましょう!

Story
Previous:
Eirika: Graceful Resolve
Next:
Paralogue 27-1: Friends

Gallery[edit | edit source]

In other languages[edit | edit source]

Language Name
Japanese 飛空城
German Ätherraubzüge
Spanish (Europe) Asaltos etéreos
Spanish (Latin America) Asaltos etéreos
French Raid céleste
Italian Blitz eterei
Traditional Chinese (Taiwan) 飛空城
Portuguese Investidas etéreas

See also[edit | edit source]

Trivia[edit | edit source]

  • During the tutorial battle of the English version, the enemy is named "Otherworldly Order", which would be impossible for a regular player to have as a nickname because of the 12 character limit.
  • Prior to Version 3.2, the amount of Aether it costs to start a battle was 9 + ⌈Lift / 100⌉.[2], the amount of Aether restored from destroying foe's resources during a battle is calculated by ⌊(10+⌊Lift / 100⌋) * (0.1 * NumberOfResourcesDestroyed)⌋.

References[edit | edit source]