Aether Raids

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Aether Raids Screen
AetherRaids.png
WorldMapAetherRaids.png

Aether Raids is a game mode which debuted on . The goal is to create, invade, and defend keeps.

Basics[edit | edit source]

The offense and the defense maps combine to create the battlefield.

Every battle consists of an offense map, and a defense map, which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat.

Aether[edit | edit source]

Aether Raids requires a different type of energy to battle, named Aether. It's replenished by a fixed amount once a day. It is totally replenished at the start of a new season. For the first time each day, the Aether cost to start a battle is 0.

Language Name
English (US) Aether
Japanese エナジー
German Äther
Spanish (Europe) Éter
Spanish (Latin America) Éter
French Éther
Italian Etere
Traditional Chinese (Taiwan) 能量

The amount of Aether it costs to start a battle is calculated by 9 + ⌈Lift * 0.01⌉.[1] The amount of Aether restored from destroying foe's resources during a battle is calculated by ⌊(10+⌊Lift / 100⌋) * (0.1 * NumberOfResourcesDestroyed)⌋.[2]

Test Defense[edit | edit source]

Testing defense map's defenses will not consume Aether. After a season ends but before the next season begins, Test Defenses is treated as part of the next season. No Aether will be consumed. Aetheric Lift will not be gained or lost. Fortress (O) and Fortress (D) are treated as if they are the same level.

Bonuses[edit | edit source]

When bonus allies are used in Aether Raids, they'll be granted HP+10 and Atk/Spd/Def/Res+4, and the amount of EXP and SP they gain will be doubled.

Bonus structures increase the Fortress (O) or Fortress (D) by one level.

Lift[edit | edit source]

Lift is gained after a raid. A completely successful attack yields the Maximum Lift amount, which is displayed when forming a raiding party. This amount is 80 Lift for a party of four, with 20 extra Lift being included if there is at least one bonus ally in the raiding party.

Language Name
English (US) Lift
Japanese レート
German Niveau
Spanish (Europe) Altitud
Spanish (Latin America) Altitud
French Altitude
Italian Quota
Traditional Chinese (Taiwan) 評價

AR Tier is based on Lift. When a new season begins, every player in AR Tier 12 or above will start the season with an amount of Lift based on their Tier.[3]

Lift is lost in the case of a failed defense. The Defense Lift Loss is the largest amount of Lift that can be lost given the makeup of the defensive team. On the Edit Defensive Team menu, the Defense Lift Loss is shown. However, as a special condition, if the amount of Lift is 4,000 or lower, a failed attack or defense will not lower your total Lift.

Rematches[edit | edit source]

Players can rematch those that have defeated their defenses one time. This acts as a regular battle and will consume the regular amount of Aether and has the same Lift gain. If the same opponent appears on the defenses list multiple times, they can only be challenged to a rematch once. For defense results that are a result of a rematch, the text "Your foe won the rematch!" will be displayed and the player listed cannot be rematched.

Language Name
English (US) Rematch
Japanese リベンジ
German Revanche
Spanish (Europe) Revancha
Spanish (Latin America) Revancha
French Revanche
Italian Rivincita
Traditional Chinese (Taiwan) 反攻

Structures[edit | edit source]

Structures can be placed on maps. Fortresses and resources are permanent structures, and cannot be removed. Limited-time structures are available to build for only a limited time.

Offensive structures[edit | edit source]

Structures raiding parties use for support. A maximum of 5 offensive stuctures (including the Fort which is fixed) can be brought when raiding.

Image Structure Description
Structure Armor School.png Armor School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Bolt Tower.png Bolt Tower (O) At the start of turn 3, deals $a0 damage to foes within 3 columns centered on structure.
Structure Catapult.png Catapult (O) At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.
Structure Cavalry School.png Cavalry School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Flier School.png Flier School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Fortress.png Fortress (O) If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Structure Healing Tower.png Healing Tower (O) At start of turn, restores $a0 HP to allies within 3 rows and 5 columns centered on structure.
Structure Infantry School.png Infantry School (O) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Panic Manor.png Panic Manor (O) At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
Structure Tactics Room.png Tactics Room (O) At start of turn, if any foes are within the same column as structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Defensive structures[edit | edit source]

These structures are useful when defending a keep. They support the team defending the keep. A maximum of 5 defensive stuctures (including the Fort which is fixed) can be placed at the same time.

Image Structure Description
Structure Armor School.png Armor School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Bolt Tower.png Bolt Tower (D) At the start of turn 3, deals $a0 damage to foes within 7 rows and 3 columns centered on structure.
Structure Catapult.png Catapult (D) At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed.
Structure Cavalry School.png Cavalry School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Flier School.png Flier School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Fortress.png Fortress (D) If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Structure Healing Tower.png Healing Tower (D) At start of turn, restores $a0 HP to allies within 5 rows and 5 columns centered on structure.
Structure Infantry School.png Infantry School (D) At start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Panic Manor.png Panic Manor (D) At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
Structure Tactics Room.png Tactics Room (D) At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Traps[edit | edit source]

Traps are triggered when foes end movement on one. However, when triggered, traps affect allies as well.

Image Structure Description
Structure Bolt Trap.png False Bolt Trap This looks like a Bolt Trap, but it's just a fake.
Structure Heavy Trap.png False Heavy Trap This looks like a Heavy Trap, but it's just a fake.
Structure Bolt Trap.png Bolt Trap If foe ends movement on this structure's space, deals $a0 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
Structure Heavy Trap.png Heavy Trap If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ $a0 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)

Resources[edit | edit source]

Resources store Aether and replenish it. These structures may grant Aether to the raiding party when destroyed, but only if they win.

Image Structure Description
Structure Aether Amphorae.png Aether Amphorae Stores up to $a0 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
Structure Aether Fountain.png Aether Fountain Restores $a0 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.

Ornaments[edit | edit source]

Decorative structures with no combat function.

Image Structure Description
Structure Bronze Throne.png Bronze Throne A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids.
Structure Feh Statue.png Feh Statue An objet d'art produced under the direct supervision of its model. It's an event item.
Structure Flower Bed.png Flower Bed An arrangement of flowers in vivid colors. It's an event item.
Structure Golden Throne.png Golden Throne A throne suitable only for those who have achieved a rank from 1 to 1000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Structure Silver Throne.png Silver Throne A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids.
Structure Streetlamp.png Streetlamp A lamp in an elegant, classic design. It's an event item.

Battlefield terrain[edit | edit source]

The terrain of the Aether Keep can be changed. Some terrain requires Aether Stones to unlock.

Terrain name Feature Thumbnail Map Cost
Springwater Ponds Thumb K0001.png
Map K0001.png
Wintry Forests Thumb K0002.png
Map K0002.png
Abandoned Castle Crumbling walls Thumb K0003.png
Map K0003.png
Wall normal Pillar 1.png
Wall normal E U.png
Wall normal W 1.png
Wall normal Pillar 1.png
Snowdust Defensive terrain and trenches Thumb K0004.png
Map K0004.png
Wall inside Pillar U.png
Desert Mountains Thumb K0005.png
Map K0005.png
Spring Breeze Walls Thumb K0006.png
Map K0006.png
Wall normal Pillar U.png
Wall normal Pillar U.png
Wall normal Pillar U.png
Wall normal Pillar U.png
Leafy Canopy Forests and trenches Thumb K0007.png
Map K0007.png
Lost Castle Forests and defensive terrain Thumb K0008.png
Map K0008.png
Wall normal Pillar U.png
Wall normal Debris B 0.png
Bright Grassland Forests Thumb K0009.png
Map K0009.png
Lava Floes Lava Thumb K0010.png
Map K0010.png

Rewards[edit | edit source]

AR Tier[edit | edit source]

Reaching Tier 11 or higher will allow a 5th ally to be added to a raiding party and a defensive team.

Reaching Tier 19 or higher will allow a 6th ally to be added to a defensive team.

Both of these upgrades cost 300 Aether Stones.

Class Tier Lift Rewards
Aether Stones Heroic Grails
Tropos 1 0 ~ 399 10 10
2 400 ~ 799 20 10
3 800 ~ 1,199 30 10
4 1,200 ~ 1,599 40 10
5 1,600 ~ 1,999 50 10
Stratos 6 2,000 ~ 2,399 60 10
7 2,400 ~ 2,799 70 12
8 2,800 ~ 3,199 80 14
9 3,200 ~ 3,599 90 16
10 3,600 ~ 3,999 100 18
Mesos 11 4,000 ~ 4,399 110 20
12 4,400 ~ 4,799 120 22
13 4,800 ~ 5,199 130 24
14 5,200 ~ 5,599 140 26
15 5,600 ~ 5,999 150 28
Thermos 16 6,000 ~ 6,499 160 30
17 6,500 ~ 7,199 170 32
18 7,200 ~ 8,199 180 34
19 8,200 ~ 9,399 190 36
20 9,400 ~ 10,999 200 38
Exos 21 11,000~ 210 40

Rank[edit | edit source]

Rank Rewards
Heroic Grails Bronze Thrones Silver Thrones Golden Thrones
1 ~ 3,000 30 1 1 1
3,000 ~ 6,000 25 1 1
6,000 ~ 10,000 22 1
10,001 ~ 20,000 17
20,001 ~ 30,000 15
30,001 ~ 50,000 14
50,001 ~ 70,000 13
70,001 ~ 100,000 12
100,001 ~ 300,000 11
300,001+ 10

Bonuses[edit | edit source]

For a list of bonuses, see Aether Raids Bonus list

Story[edit | edit source]

Nameplate Text

Anna
If I wasn't looking at it with my own
eyes, I wouldn't believe it... And even
now, I'm not sure I do.

Alfonse
It's just as it seems, Commander...
This is the Aether Keep left behind by
Líf, first king of Askr.

Sharena
It's just as mother used to tell us
when we were little. A castle that
flies as freely as a bird...
Seeing it is like seeing a dream!

Alfonse
You're right, Sharena. It's just as
mother said. I was certain those were
mere fairy tales...
Never did I imagine we would find it
lying dormant all the way out here.
Anna
I can't help but wonder about the
source who gave us the information
that led us here...
Just who could it have been?
Alfonse
Hmm...
Sharena
Alfonse! Commander Anna! Over
here—you can see the whole thing!

Sharena
It's been untouched for so long, it's
practically in ruins. What do you think
it was used for?
Alfonse
Battling in the heavens.
Sharena
Huh?

Alfonse
A fire appears to have consumed
much of the castle's library, but a
trace of literature remained.
It seems that the ancient Askrans
used to travel the skies and do battle
with Aether Keeps in other realms.
The ultimate goal was to soar ever
higher into the sky. It was a battle for
power over the heavens.
Sharena
Amazing! They waged battle so high
up?

Alfonse
That's right. It's also said they
employed special weaponry, both
offensive as well as defensive.

Sharena
Weapons on a castle? That sounds
incredible! Do you think there are any
still lying around?

Anna
Good question, Sharena. I'm sure
any we can salvage will come in
handy later.
Let's give this place a proper look
right away.

Nameplate Text

アンナ

Story
Previous:
Eirika: Graceful Resolve
Next:
Paralogue 27-1: Friends

Gallery[edit | edit source]

In other languages[edit | edit source]

Language Name
Japanese 飛空城
German Ätherraubzüge
Spanish (Europe) Asaltos etéreos
Spanish (Latin America) Asaltos etéreos
French Raid céleste
Italian Blitz eterei
Traditional Chinese (Taiwan) 飛空城

See also[edit | edit source]

Trivia[edit | edit source]

  • During the tutorial battle of the English version, the enemy is named "Otherworldly Order", which would be impossible for a regular player to have as a nickname because of the 12 character limit.

References[edit | edit source]

  1. Notifications: About Issues in Aether Raids
  2. In this video, the Lift was 2500, the cost to battle was 34, but Aether restored from breaking foe's resources was 7 instead of 6: https://www.youtube.com/watch?v=fiOimBtLL0Q&t=932
    From this it can be concluded that recovered Aether is calculated based on Lift instead of being dependent on costs.
  3. https://guide.fire-emblem-heroes.com/en-US/eve004/