Air Orders (status effect)

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This page is about the status effect. For the passive skill, see Air Orders.

Air Orders[1] is a status effect that grants units the ability to move to a space adjacent to any ally within 2 spaces.

In essence, an afflicted unit behaves as if it possesses Warp Powder.png Warp Powder and satisfies its activation requirement. For skills which apply this status effect, see the category page Sources of Air Orders.

When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Air Orders.png Positive Air Orders 3.png Air Orders 3
Icon Skill Assist.png Gentle Dream
Unit can move to a space adjacent to any ally within 2 spaces.

Sources of Air Orders[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Flower Hauteclere Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.

Weapons related to this keyword when refined

None, currently.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

Assist Description
Gentle Dream Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

None, currently.

List of Passives

Icon Passive Description
Air Orders 1.png Air Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 2.png Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 3.png Air Orders 3 At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 1.png Ground Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 2.png Ground Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 3.png Ground Orders 3 At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

In other languages[edit | edit source]

Language Name
English (US) Air Orders
Japanese 先導の伝令
German Luftbefehl
Spanish (Europe) Orden aérea
Spanish (Latin America) Órden aérea
French Ordres aériens
Italian Ordini aerei
Traditional Chinese (Taiwan) 前導傳令
Portuguese Ordem aérea

References[edit | edit source]