All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Imbued Koma||14||2||Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack.||400||5||5|
This Hero has no Assist skills.
|Glowing Ember||4||Boosts damage by 50% of unit's Def.||100||4||3|
|Bonfire||3||Boosts damage by 50% of unit's Def.||200||—||4|
|Open the Future||3||Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.||500||—||5|
|Close Counter||Unit can counterattack regardless of foe's range.||300||5||A|
|Special Spiral 1||If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.||60||3||B|
|Special Spiral 2||If Special triggers before or during combat, grants Special cooldown count-1 after combat.||120||4|
|Special Spiral 3||If Special triggers before or during combat, grants Special cooldown count-2 after combat.||240||5|
|Def/Res Oath 1||At start of turn, if unit is adjacent to an ally, grants Def/Res+3 to unit for 1 turn.||60||1||C|
|Def/Res Oath 2||At start of turn, if unit is adjacent to an ally, grants Def/Res+4 to unit for 1 turn.||120||2|
|Def/Res Oath 3||At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn.||240||4|