All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Fólkvangr can be upgraded in the Weapon Refinery.
When upgraded, the description of Fólkvangr becomes "At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.".
Fólkvangr can be upgraded with the additional effect "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.".
This unit owns no Assist skills.
|Daylight||3||Restores HP = 30% of damage dealt.||100||2||2|
|Sol||3||Restores HP = 50% of damage dealt.||200||—||4|
|A||Death Blow 1||If unit initiates combat, grants Atk+2 during combat.||50||1|
|Death Blow 2||If unit initiates combat, grants Atk+4 during combat.||100||2|
|Death Blow 3||If unit initiates combat, grants Atk+6 during combat.||200||4|
|C||Spur Atk 1||Grants Atk+2 to adjacent allies during combat.||50||3|
|Spur Atk 2||Grants Atk+3 to adjacent allies during combat.||100||4|
|Spur Atk 3||Grants Atk+4 to adjacent allies during combat.||200||5|