You may be looking for: |
---|
General | Quotes | Misc | Heroic Ordeal |
Altina Cross-Time Duo | ||
---|---|---|
Art by: Kita Senri (北千里) | ||
Description | Altina, the founder of Begnion, and her descendant Sanaki, binding past and future. They appear in Fire Emblem: Radiant Dawn / Path of Radiance. | |
Rarities | 4 SR — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Grants【Vantage】to unit. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Grants【Vantage】to unit. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Radiant Dawn / Path of Radiance Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Sword | |
Move Type | Infantry | |
Voice Actor EN | Krizia Bajos + Sara Cravens | |
Voice Actor JP | 宮川美保(Miho Miyagawa) with 中原麻衣(Mai Nakahara) | |
Release Date | ||
Entries | Path of Radiance Radiant Dawn | |
Version | 5.0 | |
Internal ID | PID_双界オルティナ (600)
| |
Origin | 90000900050 |
{{InMain|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 0/1/2 | 8/9/10 | 8/9/10 | 43 |
2 | 15/16/17 | 7/8/9 | 0/1/2 | 9/10/11 | 9/10/11 | 45 |
3 | 16/17/18 | 8/9/10 | 1/2/3 | 9/10/11 | 9/10/11 | 48 |
4 | 16/17/18 | 8/9/10 | 1/2/3 | 10/11/12 | 10/11/12 | 50 |
5 | 17/18/19 | 9/10/11 | 2/3/4 | 10/11/12 | 10/11/12 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 28/31/33 | 9/12/15 | 26/28/31 | 27/30/33 | 134~136 |
2 | 32/35/38 | 30/33/35 | 10/13/16 | 28/31/34 | 30/33/36 | 144~145 |
3 | 35/38/41 | 33/36/39 | 12/15/18 | 30/33/36 | 32/35/38 | 157 |
4 | 36/39/42 | 34/37/41 | 13/16/19 | 32/35/38 | 34/37/40 | 164~165 |
5 | 39/42/45 | 37/40/44 | 15/18/21 | 34/37/40 | 36/39/42 | 176~177 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 35% | 60% | 65% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Ragnell·Alondite | 10 | 1 | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | 400 | 5 | 5 |
Ragnell·Alondite can be upgraded in the Weapon Refinery.
Ragnell·Alondite can be upgraded with the additional effect "If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes bonuses on foe's Atk/Def during combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Twin Blades | 2 | Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%." | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 60 | 2 | |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 240 | 4 | ||
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 5 | ||
B | Null C-Disrupt 1 | At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat. | 60 | 3 | |
Null C-Disrupt 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat. | 120 | 4 | ||
Null C-Disrupt 3 | Neutralizes effects that prevent unit's counterattacks during combat. | 240 | 5 | ||
C | Atk/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn. | 60 | 1 | |
Atk/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | 120 | 2 | ||
Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. | 240 | 4 |