You may be looking for: Altina: Cross-Time Duo
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 5/6/7 0/1/2 8/9/10 7/8/9 40 2 15/16/17 5/6/7 0/1/2 9/10/11 8/9/10 42 3 16/17/18 6/7/8 1/2/3 9/10/11 8/9/10 45 4 16/17/18 6/7/8 1/2/3 10/11/12 9/10/11 47 5 17/18/19 7/8/9 2/3/4 10/11/12 9/10/11 50
Level 40 stats Rarity HP Atk Spd Def Res Total 1 31/34/36 26/29/31 11/14/16 21/23/26 25/27/30 126~128 2 32/35/38 28/31/33 12/15/17 23/25/28 27/30/33 135~137 3 35/38/41 31/34/37 14/17/20 24/27/30 29/32/35 148 4 36/39/42 32/35/39 15/18/21 26/29/32 31/34/37 155~156 5 39/42/45 35/38/42 17/20/23 27/30/34 33/36/39 166~167
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 55% 70% 40% 45% 60% 270%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Chilling Wind 4 Boosts damage by 50% of unit's Res. 100 4 3 Iceberg 3 Boosts damage by 50% of unit's Res. 200 — 4 Twin Blades 2 Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%." 500 — 5
Type Name Description SP Unlock A Ashera's Chosen Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. 300 5 B Vantage 1 If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack. 50 1 Vantage 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack. 100 2 Vantage 3 If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. 200 4 C Atk/Def Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 to unit for 1 turn. 60 3 Atk/Def Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. 120 4 Atk/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. 240 5