Amelia: Rose of the War

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Amelia
Rose of the War

Full Portrait Amelia Rose of the War.png

Full Attack Amelia Rose of the War.png

Full Special Amelia Rose of the War.png

Full Injured Amelia Rose of the War.png

Art by: Amagaitaro (アマガイタロー)
Rarities
5★
Weapon Type
Green AxeAxe
Move Type
Icon Move Armored.png Armored
Appears in
Fire Emblem: The Sacred Stones
Gender
Female
Voice Actor EN
Voice Actor JP
Release Date
A young soldier from a small village in Grado. She is honest and sincere.
In‐game Hero description


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/205/6/77/8/98/9/103/4/546

Level 40 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png44/47/5031/34/3731/34/3732/35/3820/23/27173~174

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP9988539

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Axe61-50--
Steel Axe81-100--
Slaying Axe101Accelerates Special trigger (cooldown count-1).200--
Slaying Axe+141Accelerates Special trigger (cooldown count-1).300--
Slaying Axe+ can be upgraded in the Weapon Refinery.

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Holy Vestments3If foe's Range = 2, reduces damage from that foe's attack by 30%.100--
Sacred Cowl2If foe's Range = 2, reduces damage from that foe's attack by 30%.200--

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Earth Boost 1At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat.50-A
Earth Boost 2At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat.100-
Earth Boost 3At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat.200-
Armor March 1At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
60-C
Armor March 2At start of turn, if unit's HP ≥ 50% HP and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
120-
Armor March 3At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
240-


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