Amiti/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Amiti[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build is a creative build which aims to make use of Heavy Blade, Quickened Pulse, and Galeforce similar to Cherche's Heavy Blade+Galeforce set, giving Elincia the potential to activate Galeforce in her first engagement during a match. Despite having lesser base Atk than Cherche (34 vs. 38 respectively), thanks to her legendary weapon '"`UNIQ--item-801--QINU`"' having 3 more Mt than Brave weapons, this very closely makes up the difference between their Atk. Arguably, Elincia's higher Spd and Amiti's -2 Spd penalty vs. Cherche's lower Spd and Brave -5 Spd penalty also opens up the possibility for Elincia to quad enemies, giving Elincia more flexibility by potentially activating Galeforce even without Heavy Blade's assistance.

For her IVs, +Atk is the recommended boon to not only hit harder with Amiti, but also increasing the chances of Elincia activating Heavy Blade. -Res is her bane of choice as she will need her HP and Def for scenarios where she needs to tank a hit (mostly physical damage-based enemies) to go for the occasional quad.

As mentioned, her special is '"`UNIQ--item-804--QINU`"' which allows her to move again after combat when it procs. However, it sports a high cooldown of 5, making it proc not too often without assistance. Thus, we choose '"`UNIQ--item-807--QINU`"' to first reduce the cooldown to 4 at the beginning of the match, and then choose her A passive to be '"`UNIQ--item-810--QINU`"'. When Heavy Blade activates, this will cause the cooldown to go from 4 -> 2 on the first Amiti hit, and then 2 -> Ready in the second Amiti hit, immediately procing Galeforce after combat ends. This allows Elincia to either move to escape or take out another foe if she can.

The rest of her skills are typical skills taken on a flier. '"`UNIQ--item-813--QINU`"' is standard flier assist due to fliers having more mobility over other unit types to reposition allies over terrain (eg. across mountains and water). '"`UNIQ--item-816--QINU`"' or '"`UNIQ--item-819--QINU`"' is taken as her B-slot, allowing her to retreat after combat. The latter is not as reliable as Hit and Run though because Drag Back will not activate if the enemy cannot be dragged back into Elincia's spot.

Elincia heavily appreciates being on a flier emblem team with this build due to the extra attack to help proc Heavy Blade provided from '"`UNIQ--item-822--QINU`"' and '"`UNIQ--item-825--QINU`"'. Due to this set best being on a flier team with these buffs, her C passive should also be chosen in regards to this - thus, she is also an effective carrier of both '"`UNIQ--item-828--QINU`"' or '"`UNIQ--item-831--QINU`"' for her team as well.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build is for players aiming to use Elincia right out of the gate and not have to seek out rarer or more expensive skills. She already comes with a powerful weapon naturally and just the right A skill to abuse it with. In regards to her stats, while a +Atk or +Spd boon is ideal, she will do well with any boon and bane combination, as long as her bane is not -Atk or -Spd.

Her '"`UNIQ--item-740--QINU`"' is effectively a souped up '"`UNIQ--item-743--QINU`"', allowing her to strike twice in succession. It boasts higher Mt and a lower Spd penalty, so her Spd won't be diminished too much. It pairs well with her natural '"`UNIQ--item-746--QINU`"', which would boost the power of both of her strikes. Her '"`UNIQ--item-749--QINU`"' Seal is chosen to further increase her power.

'"`UNIQ--item-752--QINU`"' is Elincia's preferred Special. With the rhythm of Elincia's attacks, she'll be able to strike twice and then her Special will have a charge of 1. Her next opponent will then take one strike followed by another that's strengthened by Luna, which can help her break through tougher foes thanks to its defense piercing effect.

After attacking, she'll be able to retreat back into formation thanks to her B skill, which is either '"`UNIQ--item-755--QINU`"' or '"`UNIQ--item-758--QINU`"'. Both have the same effect of moving Elincia back one space after she engages a foe. Drag Back will bring an enemy back with her if they survive however, but it will not work if the enemy cannot move into the space that Elincia was in. Either skill will do the job in letting Elincia retreat.

As for her Assist, both '"`UNIQ--item-761--QINU`"' and '"`UNIQ--item-764--QINU`"' will work, as they both help her move her allies around, and is down to player preference. Her C skill is '"`UNIQ--item-767--QINU`"', which allows Elincia to help support her flier allies by bolstering their offensive stats.

Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Click to show/hide build description 
With the addition of Steady Breath, Elincia now faces the risk of charging an enemy special such as '"`UNIQ--item-684--QINU`"' before the enemy can attack back. This means that, if the enemy survives Elincia's first attacks, she will likely have to eat a special from her opponent. Due to Elincia's low defenses, chances are that she won't survive this.

One option to prevent this is to run '"`UNIQ--item-687--QINU`"'. When above 80% hp, Guard will reduce the special charge the Steady Breath user gains per hit by 1, thus negating Steady Breath's cooldown acceleration. This lets Elincia safely engage on Steady Breath users so long as she is above 80% hp. '"`UNIQ--item-690--QINU`"' is used on the B slot to prevent her from dying to 2 turn specials. '"`UNIQ--item-693--QINU`"' is used to make sure Pavise is ready after Elincia completes her first two attacks.

Elincia can choose to keep '"`UNIQ--item-696--QINU`"', which synergises well with '"`UNIQ--item-699--QINU`"''s brave effect to gain effectively 12 damage when she initiates. Alternatively, '"`UNIQ--item-702--QINU`"' can be used instead to quad attack more units. Since Guard and Pavise give Elincia more survivability, she can safely tank the enemy hit inbetween her attacks.

If Guard is not available, '"`UNIQ--item-705--QINU`"' can be used instead to get 4 attacks in before the enemy can retaliate, and most enemies won't be able to last through 4 hits. However, activating Desperation can be difficult, depending on the matchups.

For her C passive, she can opt to run one of the Flier buffs when on a Flier team, or a Hone or Spur when used outside of a Flier team.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
All you have to do is use 1 instance of '"`UNIQ--item-869--QINU`"' (or, alternatively, '"`UNIQ--item-872--QINU`"') to drop Elincia's HP below the 80%/75% threshold to trigger both '"`UNIQ--item-875--QINU`"' and '"`UNIQ--item-878--QINU`"', after which she will be able to quad anyone she outspeeds with no retaliation for insane amounts of damage. With neutral speed IV and '"`UNIQ--item-881--QINU`"' seal, she'll have 44 speed in combat, with +speed IV it's gonna be a 47. Provided you have someone with '"`UNIQ--item-884--QINU`"', that gets further bolstered to 50-53, allowing you to quad a majority of the game without taking any damage in return. Alternatively, you can equip her with the '"`UNIQ--item-887--QINU`"' seal for double special charges, as her attack will range from 52-55 without '"`UNIQ--item-890--QINU`"' to 58-61 with '"`UNIQ--item-893--QINU`"'. This build not only gives you the highest possible speed boost to ensure as many quads as possible, but also completely negates Elincia's frailness, as she will never be hit unless you leave her exposed to danger on enemy phase.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
With 34/36 offenses, Elincia's offensive stats are identical to Tana's. On top of that, she comes with a unique weapon '"`UNIQ--item-522--QINU`"' that is effectively a superior Brave Sword+, boasting 11 Mt but only dropping the user's Spd by -2 instead, meaning Elincia would be capable of quadruple strikes against many foes.

Elincia's A skill is '"`UNIQ--item-525--QINU`"', as it grants her +4 Atk and Spd when initiating combat. Her defenses wouldn't be compromised unlike with Life and Death, and it grants her the Spd boost she needs to help quadruple strike her opponents, while also boosting the power of each of her strikes. This gives her 53x2 Atk on initiation, and 38 Spd after her weapon's penalty. With a single '"`UNIQ--item-528--QINU`"' boost, that's 59 Atk x2 and 44 Spd instead, or with three '"`UNIQ--item-531--QINU`"', that's 65x2 Atk and 50 Spd. '"`UNIQ--item-534--QINU`"' can be used instead as she comes with it naturally, and it grants an extra +2 Atk than Swift Sparrow, but it doesn't grant her the Spd boost she needs.

'"`UNIQ--item-537--QINU`"' makes for a great B skill on her since she's fairly fragile and doesn't want to get hit, Hit and Run and a '"`UNIQ--item-540--QINU`"' will get her out of range as soon as she gets a kill. There are a large amount of B skill alternatives that can also be used though, including '"`UNIQ--item-543--QINU`"' (Provides utility to engage on an enemy and not come out damaged), '"`UNIQ--item-546--QINU`"' (To prevent enemies like Ike (Brave Heroes) from counterattacking with a special that can KO Elincia), or even '"`UNIQ--item-549--QINU`"' (To quad and take out other Red Swords, many who tend to be speedy).

For her special, like most Brave users, a 3-charge special like '"`UNIQ--item-552--QINU`"' works best. A special like '"`UNIQ--item-555--QINU`"' would always proc on the second round of battle, and since Luna would also proc on the second round of battle, there's really no reason to use Moonbow seeing as how it's simply weaker and doesn't activate more frequently.

'"`UNIQ--item-558--QINU`"' / '"`UNIQ--item-561--QINU`"', and '"`UNIQ--item-564--QINU`"' are all essential to having a flier team up and running. Repo and Draw Back to make sure everyone can move to where they are needed, and '"`UNIQ--item-567--QINU`"' to help the team out. There are few units that can survive a round against an attacking Elincia, additionally Goads are immune to panic, but you may still need other fliers to secure kills once Elincia's turn is over, which is where Goad Fliers will see use. Other C options like '"`UNIQ--item-570--QINU`"' (if the team needs another Hone buffer) or '"`UNIQ--item-573--QINU`"' can also be considered.

The '"`UNIQ--item-576--QINU`"' maximizes her Atk, allowing her to do even more damage with her strikes.

-YourBestFriendJ0 & Co.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
A description has not been written for this build yet.