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Ardent Durandal
Weapon
Weapon Ardent Durandal
Gleam
Weapon Ardent Durandal V2
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_緋剣デュランダル
Description
[ExpandCollapse]
Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

Notes

  • Unit selection takes place after all Status Effect Bonus Bonuses on allies are removed, and before any new Status Effect Bonus Bonuses or Status Effect Penalty Penalties are applied. All other existing Status Effect Bonus Bonuses and Status Effect Penalty Penalties count towards their respective stats during unit selection.
    • Ardent Durandal does not compare Atk stats, so 【Phantom】 effects will not work.
    • If multiple units are tied for the highest Atk, each of those units will receive the effect.
  • Ardent Durandal applies the Status Effect Bonus Doubler Bonus Doubler status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Bonus Doubler Bonus Doubler is acquired during the enemy phase, it will disappear when the next player phase begins.

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Ardent Durandal W +3 HP Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat).
Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 SP, Arena Medal 500, Divine Dew 200

Notes

  • The stat increase that can be applied by Ardent Durandal is considered a temporary buff.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The neutralization that can be applied by Ardent Durandal W Ardent Durandal works only on Status Effect Bonus Bonuses.

List of owners

UnitSkill chain
Eliwood Blazing Knight Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Ardent Durandal
★

In other languages

Language Name
Japanese 緋剣デュランダル
German Heißes Durandal
Spanish (Europe) Durandal pírica
Spanish (Latin America) Durandal pírica
French Durandal ardente
Italian Durandal cremisi
Traditional Chinese (Taiwan) 緋劍迪朗達爾
Portuguese Durandal ardente

See also

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