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Areadbhar
Wep lc086
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_アラドヴァル
Numeric ID 2282
Description Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

(If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+5Icon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Status Effect Reduces damage when initiating Reduces damage by X% (max: 40)
X = 4 x (Icon Unit Unit's Spd - Icon Enemy Foe's Spd)
from attacks & Non-Røkkr AoE Specials
Icon Unit Unit's HP ≥ 25%
at start of combat
& Icon Unit Unit's Spd
> Icon Enemy Foe's Spd
Attack Plus W Refined weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Map effects
Icon Heal Recover 7 HPIcon Unit UnitAfter combat
if Icon Unit Unit's HP ≥ 25%
at start of combat
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+5Icon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Status Effect Reduces damage when initiating Reduces damage by X% (max: 40)
X = 4 x (Icon Unit Unit's Spd - Icon Enemy Foe's Spd)
from attacks & Non-Røkkr AoE Specials
Icon Unit Unit's HP ≥ 25%
at start of combat
& Icon Unit Unit's Spd
> Icon Enemy Foe's Spd
【Phantom】 Spd +7
Areadbhar W Skill refine effects
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitPlayer Phase or Icon Allies 2 Allies
within 2 spaces ≥ 1
Icon Neutralize Special Cooldown Charge Minus Neutralizes "Special cooldown charge -1"
Icon Neutralize Special Cooldown Charge Plus Neutralizes "Special cooldown charge +1"Icon Enemy Foe
Status Effect Halves non-Special damage reduction Reduces the effect of
"Reduces damage by X%" by 50%

Notes[ | ]

  • The stat increase that can be applied by Areadbhar is considered a temporary buff.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Areadbhar W +3 HP Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • Effects that select units based on stats, such as Chill Def Res 3 Chill Def/Res 3, directly select the unit with the appropriate stat(s); they do not compare the team's units pairwise to decide which unit has the highest or lowest stat(s).
  • Effects that check if a unit could make follow-up by decreasing the Spd difference, such as Potent 4 Potent 4, are not affected by Refined Areadbhar.
  • Effects that increase the Spd difference, such as Wyvern Rift Wyvern Rift, are not affected by Refined Areadbhar.
  • Refined Areadbhar stacks with other effects that treats a unit's Spd as if granted by a certain amount.
    • For example, if both Buffer 4 Buffer 4 and Phantom Spd 3 Phantom Spd 3's effects trigger the unit with both skills will have their Spd treated as if granted +17.
  • The healing effect is triggered regardless if Refined Areadbhar's user performs an attack during combat. If foe engages and user cannot counterattack, Refined Areadbhar's healing effect will still trigger.
  • Refined Areadbhar's user needs to survive the combat for the healing effect to trigger.
  • Refined Areadbhar's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Refined Areadbhar's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • Areadbhar W Areadbhar will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect.
    • Since the "Special cooldown charge +X" effect will be neutralized on foes, Areadbhar W Areadbhar will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
  • Areadbhar W Areadbhar will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Areadbhar W Areadbhar will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • The damage-reduction reducing effect of Areadbhar W Areadbhar will apply to damage-reducing Specials such as Skilliconspecial Vital Astra.
    • damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
    • Each damage-reduction effect is reduced by individually.
      • For example, if a unit has Spd Def Tempo 4 Spd/Def Tempo 4 and the foe has both Spurn 4 Spurn 4 and Status Effect Dodge Dodge active, the maximum total damage-reduction is reduced to 40%, since the two skills reduce the damage to (1 − (50% × 50%)) × (1 − (40% × 50%)) = 60% of the original damage.
  • Specials that "reduce damage by X%.":
  • Special skills that "reduce damage by X%.":

List of owners[ | ]

UnitSkill chain
Dimitri Savior King Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Areadbhar
★

In other languages[ | ]

Language Name
Japanese アラドヴァル
German Areadbhar
Spanish (Europe) Areadbhar
Spanish (Latin America) Areadbhar
French Areadbhar
Italian Areadbhar
Traditional Chinese (Taiwan) 阿萊德巴爾
Portuguese Areadbhar

See also[ | ]

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