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Arena

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The Arena is a pseudo-PvP mode against another player's team controlled by the AI.

Arena Basics[edit | edit source]

There are three categories in arena: Offensive Score, Defensive Score, and Rank.

Offensive score is determined by your highest sum score of winning consecutive matches with a maximum of 7 wins. Losing or surrendering during a battle will end your win streak and reset you back to zero.

To participate, go to Battle and then select Arena Duels. In order to fight a match, a player must use a Dueling Sword (Three given daily during daily reset), which will then send the player to a screen to select an opponent. Opponents are split into 3 difficulties: Beginner, Intermediate, and Advanced. The higher the difficulty, the more points received. To maximize the points received, all units must be kept alive as each casualty will lower the amount of points received.

A player can also maximize their offensive score received by using the "Bonus Heroes" for the current season. Using at least one bonus hero on the team will increase points gained by 2x.

Additionally, giving up when viewing opponents will use up the Dueling Sword but will not end your streak.

Defensive score is determined by maximum defense score your own team wins against other people. The stronger the opponent, the higher the defense score. To set your Defense team, go to Allies > Edit Team. The team with a shield next to its name is the team that will be chosen as your Defense team. The leftmost character in this team will be the one other players see when selecting you as an opponent.

A player can also maximize their defensive score received by using the "Bonus Heroes" for the current season. Using at least one bonus hero on the team will increase points gained by 2x.

Total ranking will be determined by both your final offensive and defensive score and is updated hourly.

The Arena resets every season (weekly). Each Arena season starts on Tuesday at 7:00 AM UTC and ends on Monday 11:00 PM UTC. During the downtime in between each season, rankings will be calculated to determine the amount of rewards you will receive. Rewards in the Arena for each category are currently Feathers which can be used to promote units to higher star quality.

Offensive Arena Scoring[edit | edit source]

The offensive aspect of arena allows a player to use his/her team to battle against AI-controlled teams of other players.

Teams are chosen and matched against a player with the following considerations in place:

  1. Character Levels
  2. Character Rarities
  3. Bonuses gained from Merge Allies
  4. Total base stats after removing the effects of all skills, including weapons
  5. Value of Equipped Skills (eg. Distant Counter 300 SP is worth more points than a 200 SP skill)

Upon using a Dueling Sword to enter the Arena, three enemy teams along with their possible amount of points rewarded will be presented to the player:

  1. Beginner: This team will have a lower level of investment than the player's. Lowest rewarded score.
  2. Intermediate: This team will have a similar level of investment compared to the player's.
  3. Advanced: This team will have a higher level of investment than the player's. Highest rewarded score.

Additionally, a player can increase their offensive score rewarded by including one of that arena season's bonus heroes. Including a bonus hero on the Arena team will increase scores rewarded by 2x. It is possible to tap the unit on the bonus screen to see who it is.

However, there are penalties to the shown arena score directly related to the amount of units felled during the fight. The more units lost in battle, the less points gained from that battle. The score penalty for each loss is as follows:

Losses Score
0 Maximum Score
1 -10% (90% of Max Score)
2 -20% (80% of Max Score)
3 -30% (70% of Max Score)

Once a player wins 7 battles in a row or loses/surrenders a battle, the streak ends and the final score is added up. If this score is the highest the player has achieved during the season, then this score will become that player's new high score for the season.

Defensive Arena Scoring[edit | edit source]

In addition to fighting other players, the player also sets a defense team that other players will face. The defense team is the one with a shield next to its name in the team slots. All but one team is completely empty, the filled one will be used.

In order to obtain a defense score, an opponent must challenge the player's team and be defeated. If the opponent's score is higher than the player's current defense score, then that new defense score will be used.

Additionally, a player can increase their defensive score rewarded by including one of that arena season's bonus heroes. Including a bonus hero on the Arena defense team will increase scores rewarded by 2x. It is possible to tap the unit on the bonus screen to see who it is.

To view your current Defense Score and other defense information, select Defense Results from the Arena screen. Here you can view your current defense score as well as a list of successful defenses (Note that this does not include failed defenses).

Currently, it is unknown how opponent defense score teams are calculated.

Arena Rewards[edit | edit source]

The rewards for fighting in the Arena are Hero Feathers Hero Feather.png.

The distribution of feathers is separated into Offense score, Defense score, and Overall Ranking. The player's score can be viewed via the "Check Rewards" button on the Arena Duels home screen.

Offense[edit | edit source]

The player gains feathers dependent on their Offense Score.

Score Sacred Coins Sacred Coin.png Hero Feathers Hero Feather.png
4,001+ 10 2,500
3,801 - 4,000 10 2,400
3,601 - 3,800 10 2,300
3,401 - 3,600 10 2,200
3,201 - 3,400 10 2,100
3,001 - 3,200 10 2,000
2,801 - 3,000 10 1,900
2,601 - 2,800 10 1,800
2,401 - 2,600 10 1,700
2,201 - 2,400 10 1,600
2,001 - 2,200 10 1,500
1,801 - 2,000 10 1,400
1,601 - 1,800 10 1,300
1,401 - 1,600 10 1,200
1,201 - 1,400 10 1,100
1,001 - 1,200 10 1,000
801 - 1,000 10 900
601 - 800 10 800
401 - 600 10 700
201 - 400 10 600
1 - 200 10 500

Defense[edit | edit source]

The player gains feathers dependent on their Defense score.

Score Hero Feathers Hero Feather.png
451+ 900
401 - 450 800
351 - 400 700
301 - 350 600
251 - 300 500
201 - 250 400
151 - 200 300
101 - 150 200
1 - 100 100

Tier: The player gains feathers and orbs dependent on the tier they are in at the end of the season. See #Arena Tiers

Arena Bonus Heroes[edit | edit source]

For a list of Arena Bonus Heroes each season, see Arena Bonus Hero List.

Arena Bonus Heroes are heroes specified each season which increase the amount of points a player can receive from a match by 2x.

The Arena Bonus Heroes selected in most seasons follow certain patterns. These patterns may be subject to change, but the currently observed patterns are as follows:

  • Beginning in Season 8, there have always been ten featured Arena Bonus heroes.
  • The first couple of heroes selected are the new heroes introduced in new summoning focus banners semimonthly.
  • The earliest Grand Hero Battle hero that has not yet been in an Arena Bonus Hero rotation. Typically released approximately two weeks prior to their Arena Bonus Hero debut.
  • Starting in Season 10, Hero Battle heroes were included in the Arena Bonus Hero rotation in pairs. For example, Sophia and Gunter are the 1st and 7th heroes in the Hero Battle rotation maps, Virion and Cecilia are 2nd and 8th, etc.
  • As of Season 8, one of the three starter heroes - Anna, Alfonse, and Sharena - would always be included in the Arena Bonus Hero rotation in that order.
  • The last remaining featured hero spots are typically filled with two random 3Icon Rarity 3.png-4Icon Rarity 4.png or 4Icon Rarity 4.png-5Icon Rarity 5.png heroes.

Arena Tiers[edit | edit source]

All players participating in the Arena are placed into tiers. It is possible to move up tiers each Arena season depending on your Arena score. Maintaining a high tier rewards the player with orbs and feathers. Each arena season, the high scores of all players in each tier are compared to each other. After the season, each player can be moved up or down a number of tiers based on their current tier and which percentile of players they scored in.

The tiers, their rewards, and their criteria for switching tiers are described in the following table. Using Tier 15 as an example of how to read the table:

  1. It is impossible to go up 3 tiers from Tier 15
  2. The top 10% of players in Tier 15 will go up 2 tiers, when the season ends
  3. The following 40% of players in Tier 15 will go up 1 tier, when the season ends
  4. The following 20% of players in Tier 15 will stay in Tier 15, when the season ends
  5. The final, and lowest, 30% of players will go down 1 tier, when the season ends
Tier Title Orb.png Hero Feather.png Tier Promotion / Demotion Percentages
Up 3 Up 2 Up 1 Stay Down 1
20 First Dragons 4 3,000 - - - 1 – 30% 31 – 100%
19 Nohrian Noble 2,000 - - 1 – 35% - 36 – 100%
18 Hoshidan Noble 1,800 - - 1 – 40% - 41 – 100%
17 12 Deadlords 3 1,700 - - 1 – 50% 51 – 70% 71 – 100%
16 Holy Guard 1,600 - - 1 – 50% 51 – 70% 71 – 100%
15 Four-Riders Rank 1,500 - 1 – 10% 11 – 50% 51 – 70% 71 – 100%
14 Imperial General 1,400 1 – 5% 6 – 20% 21 – 50% 51 – 75% 76 – 100%
13 Eight Generals 1,300 1 – 10% 11 – 20% 21 – 55% 56 – 75% 76 – 100%
12 Wyvern General 1,200 1 – 10% 11 – 20% 21 – 55% 56 – 75% 76 – 100%
11 Great General 2 1,100 1 – 10% 11 – 30% 31 – 55% 56 – 80% 81 – 100%
10 Knight General 1,000 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
9 Mage General 900 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
8 Archer General 800 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
7 Weissritter 1 700 1 – 30% 31 – 40% 41 – 60% 61 – 100% -
6 Grünritter 600 1 – 30% 31 – 40% 41 – 60% 61 – 100% -
5 Lanceritter 500 1 – 30% 31 – 40% 41 – 60% 61 – 100% -
4 Sable Knight 400 1 – 30% 31 – 40% 41 – 70% 71 – 100% -
3 Dragoon - 300 1 – 40% 41 – 50% 51 – 70% 71 – 100% -
2 Whitewing 200 1 – 40% 41 – 50% 51 – 80% 81 – 100% -
1 7th Platoon Trainee 100 1 – 40% 41 – 50% 51 – 80% 81 – 100% -

Arena Enemy AI[edit | edit source]

Main article: Arena Enemy AI

Arena Maps[edit | edit source]

For a list of all arena maps, see List of Arena Maps.

There are currently four sets of Arena Maps that are rotated each season. The first tab is the current active rotation with the next tabs being the expected order of which map rotation comes next.

Map


Map Z0006.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Ally Starting Spot 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Enemy Starting Spot 4.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png



Map Z0007.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png



Map Z0008.png
Enemy Starting Spot 1.png
Ally Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png



Map Z0009.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png
Wall normal N U.png
Wall normal NS 1.png
Wall normal NES U.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NS U.png
Wall normal NS 1.png
Wall normal NS U.png
Wall normal W 1.png
Wall normal E 1.png
Wall normal N U.png
Wall normal NS 1.png
Wall normal NS U.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NSW U.png
Wall normal NS 1.png
Wall normal NS U.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png


Map Water.png
Map Z0010.png
Ally Starting Spot 1.png
Ally Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 1.png
Ally Starting Spot 4.png
Enemy Starting Spot 2.png
Enemy Starting Spot 3.png
Enemy Starting Spot 4.png


Map


Map Z0011.png
Ally Starting Spot 1.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal S 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal S 1.png
Enemy Starting Spot 4.png



Map Z0012.png
Ally Starting Spot 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png


Map Water.png
Map Z0013.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png



Map Z0014.png
Ally Starting Spot 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png


Map Water.png
Map Z0015.png
Ally Starting Spot 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png


Map


Map Z0001.png
Ally Starting Spot 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png


Map Water.png
Map Z0002.png
Enemy Starting Spot 1.png
Ally Starting Spot 1.png
Enemy Starting Spot 2.png
Ally Starting Spot 2.png
Enemy Starting Spot 3.png
Ally Starting Spot 3.png
Enemy Starting Spot 4.png
Ally Starting Spot 4.png



Map Z0003.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal S 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 1.png
Enemy Starting Spot 2.png
Wall normal NE 1.png
Wall normal NES 1.png
Wall normal S 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 3.png
Wall normal N 1.png
Wall normal NSW 1.png
Wall normal SW 1.png
Ally Starting Spot 3.png
Enemy Starting Spot 4.png
Ally Starting Spot 4.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal S 1.png


Map Lava.png
Map Z0004.png
Ally Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 1.png
Enemy Starting Spot 2.png
Enemy Starting Spot 3.png
Ally Starting Spot 3.png
Enemy Starting Spot 4.png
Ally Starting Spot 4.png



Map Z0005.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png


Map
Map Lava.png
Map Z0016.png
Enemy Starting Spot 1.png
Ally Starting Spot 1.png
Enemy Starting Spot 2.png
Ally Starting Spot 2.png
Enemy Starting Spot 3.png
Ally Starting Spot 3.png
Enemy Starting Spot 4.png
Ally Starting Spot 4.png



Map Z0017.png
Ally Starting Spot 4.png
Ally Starting Spot 3.png
Ally Starting Spot 2.png
Ally Starting Spot 1.png
Wall normal E 1.png
Wall normal E 1.png
Wall normal E 1.png
Wall normal W 1.png
Wall normal W 1.png
Wall normal W 1.png
Wall normal E 1.png
Wall normal E 1.png
Wall normal E 1.png
Wall normal W 1.png
Wall normal W 1.png
Wall normal W 1.png
Enemy Starting Spot 4.png
Enemy Starting Spot 3.png
Enemy Starting Spot 2.png
Enemy Starting Spot 1.png


Map Sea.png
Map Z0018.png
Ally Starting Spot 3.png
Ally Starting Spot 1.png
Box Normal Regular 1.png
Ally Starting Spot 4.png
Ally Starting Spot 2.png
Box Normal Regular 1.png
Box Normal Regular 1.png
Box Normal Regular 1.png
Box Normal Regular 1.png
Box Normal Regular 1.png
Box Normal Regular 1.png
Enemy Starting Spot 3.png
Enemy Starting Spot 1.png
Box Normal Regular 1.png
Enemy Starting Spot 4.png
Enemy Starting Spot 2.png



Map Z0019.png
Ally Starting Spot 1.png
Enemy Starting Spot 1.png
Ally Starting Spot 2.png
Enemy Starting Spot 2.png
Ally Starting Spot 3.png
Enemy Starting Spot 3.png
Ally Starting Spot 4.png
Enemy Starting Spot 4.png



Map Z0020.png
Ally Starting Spot 3.png
Ally Starting Spot 1.png
Ally Starting Spot 4.png
Ally Starting Spot 2.png
Enemy Starting Spot 3.png
Enemy Starting Spot 1.png
Enemy Starting Spot 4.png
Enemy Starting Spot 2.png


Quick Tips[edit | edit source]

  1. Use a synergistic team with the highest total stats to gain the most score.
  2. Include a bonus unit in team to double the score. More bonus units do not further increase score.
  3. Only fight against Advanced players to maximize score.
  4. Avoid letting your units fall, each casualty reduces points gained!
  5. View the opposing unit's stats before initiating battle. Other players may have merged units or inherited skills.

Trivia[edit | edit source]

  • With version 1.6.0, Bonus Allies earn double EXP and SP, just like in Tempest Trials.
  • Due to an error in the Arena Defense Score in early March, Intelligent Systems apologized by giving a special one-time log-in bonus of 5 Orbs Orb.png between March 9, 2017 at 7:00 AM to March 23, 2017 at 6:59 AM UTC.
    • Players were compensated further by receiving 900 Hero Feathers Hero Feather.png per affected week as a special one-time log-in bonus on September 7, 2017.
  • Starting in Season 15 (May 9, 2017), Tier rewards replaced Ranking rewards which were as follows:
Ranking: The player gains feathers dependent on their Overall Rank. Unranked players will not receive feathers.
Rank Hero Feather.png
1 5,000
2 - 10 4,000
11 - 100 3,500
101 - 1,000 3,000
1,001 - 5,000 2,500
5,001 - 10,000 2,000
10,001 - 30,000 1,500
30,001 - 50,000 1,000
50,001 - 100,000 500