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The Arena is a pseudo-PvP mode against another player's team controlled by the AI.

Arena

Arena Screen

Arena Basics[ | ]

There are three categories in arena: Offensive Score, Defensive Score, and Rank.

Offensive score is determined by your highest sum score of winning consecutive matches with a maximum of 5 wins. Offensive score is displayed beside the gold medal shown on the top-left corner of the Arena screen.

In order to fight a match, a player must go to battle and consume a Dueling Sword (Three given daily during daily reset), which will then send the player to a screen to select an opponent. Opponents are split into 3 difficulties: Beginner, Intermediate, and Advanced. The higher the difficulty, the more points received. Using at least one bonus hero on the team will increase points gained by 2x. Each casualty incurred in a match will lower the amount of points received. Losing or surrendering during a battle will end the win streak. Details are listed in the section below.

Defensive score is determined by maximum defense score your own team wins against other people. Defensive score is displayed beside the silver medal shown on the top-left corner after selecting Defense Results.

The defense team can be set by going to Allies > Edit Team. The team with a shield next to its name is the team that will be chosen as your Defense team. The leftmost character in this team will be the one other players see when selecting you as an opponent. The stronger the opponent, the higher the defense score. Using at least one bonus hero on the team will increase points gained by 2x. Details are listed in the section below.

Total ranking will be determined by both your final offensive and defensive score and is updated hourly. Total Ranking is displayed the crown shown on the top-left corner after selecting Check Rewards.

Bonus Heroes are displayed in the Arena screen and are heroes which increase the amount of points a player can receive from a match by 2x if placed in the team.

The Arena resets every season (weekly). Each Arena season starts on Tuesday at 7:00 AM UTC and ends on Monday 11:00 PM UTC. During the downtime in between each season, rankings will be calculated to determine the amount of rewards you will receive.

Offensive Arena Scoring[ | ]

The offensive aspect of arena allows a player to use their team to battle against AI-controlled teams of other players.

Teams are chosen and matched against a player with the following considerations in place:

  1. Character Levels
  2. Character Rarities
  3. Bonuses gained from Merge Allies
  4. Total base stats after removing the effects of all skills, including weapons
  5. Value of Equipped Skills (e.g. Distant Counter 300 SP is worth more points than a 200 SP skill)

Upon using a Dueling Sword to enter the Arena, three enemy teams along with their possible amount of points rewarded will be presented to the player:

  1. Beginner: This team will have a lower level of investment than the player's. Lowest rewarded score.
  2. Intermediate: This team will have a similar level of investment compared to the player's.
  3. Advanced: This team will have a higher level of investment than the player's. Highest rewarded score.

Additionally, a player can increase their offensive score rewarded by including one of that arena season's bonus heroes. Including a bonus hero on the Arena team will increase scores rewarded by 2x. It is possible to tap the unit on the bonus screen to see who it is.

However, there are penalties to the shown arena score directly related to the amount of units felled during the fight. The more units lost in battle, the less points gained from that battle. The score penalty for each loss is as follows:

Losses Score
0 Maximum Score
1 -10% (90% of Max Score)
2 -20% (80% of Max Score)
3 -30% (70% of Max Score)

Once a player wins 5 battles in a row or loses/surrenders a battle, the streak ends and the final score is added up. Surrendering when viewing which opponents to battle will use up the Dueling Sword but will not end the bonus streak. If this score is the highest the player has achieved during the season, then this score will become that player's new high score for the season.

Defensive Arena Scoring[ | ]

In addition to fighting other players, the player also sets a defense team that other players will face. The defense team is the one with a shield next to its name in the team slots. If all but one of the teams are completely empty, the filled one will be used.

In order to obtain a defense score, an opponent must challenge the player's team and be defeated. If the opponent's score is higher than the player's current defense score, then that new defense score will be used.

Additionally, a player can increase their defensive score rewarded by including one of that arena season's bonus heroes. Including a bonus hero on the Arena defense team will increase scores rewarded by 2x. It is possible to tap the unit on the bonus screen to see who it is.

To view your current Defense Score and other defense information, select Defense Results from the Arena screen. Here you can view your current defense score as well as a list of successful defenses (Note that this does not include failed defenses).

Currently, it is unknown how opponent defense score teams are calculated.

Arena Rewards[ | ]

The main reward for fighting in the Arena are Hero Feather Hero Feathers. Players can also receive Orb Orbs, Divine Code Ephemera 1 Divine Codes, Sacred Coin Sacred Coins, Arena Medal Arena Medals, Refining Stone Refining Stones, and Arena Crown Arena Crowns.

Different rewards are provided based on performance in Win Streak, Offense score, Defense score, and Overall Ranking. The player's score can be viewed via the "Check Rewards" button on the Arena Duels home screen.

Win Streak[ | ]

Consecutive victories provide rewards called Chain Rewards. These rewards can only be earned once per season.

Win Streak Reward
1 Orb Orb
2 3,000 Hero Feather Hero Feathers
3 80 Divine Code Part 3 Divine Code: Part 3
4 100 Arena Medal Arena Medals
5 Silver First Summon Ticket ASilver First Summon Ticket B First Summon Ticket

Defense[ | ]

The player gains feathers dependent on their Defense score.

Score Hero Feather Hero Feathers
451+ 900
401 - 450 800
351 - 400 700
301 - 350 600
251 - 300 500
201 - 250 400
151 - 200 300
101 - 150 200
1 - 100 100

Tier: The player gains feathers and orbs dependent on the tier they are in at the end of the season. See #Arena Tiers

Arena Bonus Heroes[ | ]

For a list of Arena Bonus Heroes each season, see Arena Bonus Hero List.

Arena Bonus Heroes are Heroes specified each season which increase the amount of points a player can receive from a match by 2x.

The Arena Bonus Heroes selected in most seasons follow certain patterns. These patterns may be subject to change, but the currently observed patterns are as follows:

  • Starting with Season 8, there have always been ten featured Arena Bonus Heroes.
    • Previously, the number of Bonus Heroes varied, with as many as ten in Seasons 1, 2 and 3 and as low as seven in Seasons 4 and 5.
  • The first Hero selected is the latest Mythic Hero or Legendary Hero introduced.
    • If no Mythic/Legendary Hero has been released recently, it will be replaced by a random Daily GHB Revival Hero.
  • The next four Heroes selected are the New Heroes introduced in new Summoning Focuses semimonthly. This includes Special Heroes from holiday themed summoning events.
  • The earliest Hero from Grand Hero Battle/Tempest Trials that has not yet been in an Arena Bonus Hero rotation. Typically released approximately two weeks prior to their Arena Bonus Hero debut.
  • One random Special Hero from a previous holiday themed summoning event.
    • Starting with Season 10, Hero Battle Heroes were included in the Arena Bonus Hero rotation in pairs. For example, Sophia and Gunter are the 1st and 7th Heroes in the Hero Battle rotation maps, Virion and Cecilia are 2nd and 8th, etc. These Heroes ended their run after Season 51. This spot is now replaced by the Special Hero slot.
  • Starting with Season 55, Daily GHB Revival Heroes were included in the Arena Bonus Hero rotation. This was originally added to replace the previously removed Hero Battle Hero slot.
    • This slot only appears if there is no recently added Mythic/Legendary Hero that has not yet appeared as a Bonus Hero in the Arena.
  • One random 3 ★-4 ★ Hero.
  • Starting with Season 108, a slot was added dedicaded only to Legendary Heroes.
    • This spot is not always included in the Arena rotation.
  • Starting with Season 8, one of the three Starter Heroes - Anna, Alfonse, and Sharena - would always be included in the Arena Bonus Hero rotation in that order.
    • Starting with Season 51, Fjorm was added to the rotation of the Starter Heroes and takes turns with Sharena.
      • Fjorm was removed from the Starter Heroes slot after Season 107, and was moved to the new Legendary Heroes slot.

Arena Tiers[ | ]

Add Crown

The Arena Crown placed on Feh rewarded to those who reach the Great Summoner rank.

All players participating in the Arena are placed into tiers. It is possible to move up tiers each Arena season depending on the player's Arena score. Maintaining a high tier rewards the player with orbs, feathers, and divine codes. Each arena season, the high scores of all players in each tier are compared to each other. After the season, each player can be moved up or down a number of tiers based on their current tier and which percentile of players they scored in.

If the player reaches Tier 21 (Great Summoner), an Arena Crown will be placed on Feh on the Home Screen. However, dropping from Tier 21 will cause Feh's crown to disappear.

The tiers, their rewards, and their criteria for switching tiers are described in the following table. Using Tier 15 as an example of how to read the table:

  1. It is impossible to go up 3 tiers from Tier 15
  2. The top 10% of players in Tier 15 will go up 2 tiers, when the season ends
  3. The following 40% of players in Tier 15 will go up 1 tier, when the season ends
  4. The following 25% of players in Tier 15 will stay in Tier 15, when the season ends
  5. The final, and lowest, 25% of players will go down 1 tier, when the season ends
Tier Title Arena Crown Divine Code Part 1 Trait Fruit Orb Hero Feather Tier Promotion / Demotion Percentages
Up 3 Up 2 Up 1 Stay Down 1
21 Great Summoner 1 50 5 5 3,500 - - - 1 – 35% 36 – 100%
20 First Dragons - 40 3 4 3,000 - - 1 – 20% 21 – 30% 31 – 100%
19 Nohrian Noble - 38 3 4 2,000 - - 1 – 35% - 36 – 100%
18 Hoshidan Noble - 36 3 4 1,800 - - 1 – 40% - 41 – 100%
17 12 Deadlords - 34 3 3 1,700 - - 1 – 50% 51 – 75% 76 – 100%
16 Holy Guard - 32 3 3 1,600 - - 1 – 50% 51 – 75% 76 – 100%
15 Four-Riders Rank - 30 2 3 1,500 - 1 – 10% 11 – 50% 51 – 75% 76 – 100%
14 Imperial General - 28 2 3 1,400 1 – 5% 6 – 20% 21 – 50% 51 – 80% 81 – 100%
13 Eight Generals - 26 2 3 1,300 1 – 10% 11 – 20% 21 – 55% 56 – 80% 81 – 100%
12 Wyvern General - 24 2 3 1,200 1 – 10% 11 – 20% 21 – 55% 56 – 80% 81 – 100%
11 Great General - 22 2 2 1,100 1 – 10% 11 – 30% 31 – 55% 56 – 80% 81 – 100%
10 Knight General - 20 2 2 1,000 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
9 Mage General - 18 2 2 900 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
8 Archer General - 16 2 2 800 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
7 Weissritter - 14 2 1 700 1 – 30% 31 – 40% 41 – 60% 61 – 100% -
6 Grünritter - 12 1 1 600 1 – 30% 31 – 40% 41 – 60% 61 – 100% -
5 Lanceritter - 10 1 1 500 1 – 30% 31 – 40% 41 – 60% 61 – 100% -
4 Sable Knight - 8 1 1 400 1 – 30% 31 – 40% 41 – 70% 71 – 100% -
3 Dragoon - 6 - - 300 1 – 40% 41 – 50% 51 – 70% 71 – 100% -
2 Whitewing - 4 - - 200 1 – 40% 41 – 50% 51 – 80% 81 – 100% -
1 7th Platoon Trainee - 2 - - 100 1 – 40% 41 – 50% 51 – 80% 81 – 100% -

Arena Enemy AI[ | ]

Main article: Arena Enemy AI

Arena maps[ | ]

For a list of all arena maps, see List of Arena maps.

In Version 2.1.0, a new set of 10 Arena maps were added. The following season (Arena season 51), the arena map rotation schedule was then changed to accommodate these new maps. These maps were removed since Coliseum season 197.

In Version 4.8.0, another new set of 20 Arena maps were added. These maps were introduced in batches of 5 from Coliseum season 185 to season 188. The 8-week rotation schedule launched since Coliseum season 189 until season 237.

In Version 5.8.0, yet another set of 15 Arena maps were added. They were introduced from Coliseum season 237 to Coliseum season 238. The 10-week rotation schedule launched on the following season.

In Version 6.2.0, yet another set of 10 Arena maps were added. They were introduced from Coliseum season 263.

In Version 6.8.0, another set of 5 Arena maps in 2 completely new themes (Snow and Sunset) were added. They were introduced in Coliseum season 289 alongside old maps.

In Version 7.2.0, another set of 5 Arena maps were added. They were introduced in Coliseum season 315.

Arena Assault does not use the same rotation as Arena.

Maps
Map Z0005
Ally Starting Spot 4
Ally Starting Spot 3
Enemy Starting Spot 4
Enemy Starting Spot 3
Enemy Starting Spot 2
Ally Starting Spot 2
Enemy Starting Spot 1
Ally Starting Spot 1
Wave
Map Z0035
Ally Starting Spot 3
Ally Starting Spot 4
Ally Starting Spot 1
Ally Starting Spot 2
Enemy Starting Spot 3
Enemy Starting Spot 4
Enemy Starting Spot 1
Enemy Starting Spot 2
Wave
Map Z0053
Ally Starting Spot 1
Ally Starting Spot 2
Ally Starting Spot 3
Ally Starting Spot 4
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Enemy Starting Spot 1
Enemy Starting Spot 2
Enemy Starting Spot 3
Enemy Starting Spot 4
Wave
Map Z0067
Ally Starting Spot 1
Ally Starting Spot 2
Ally Starting Spot 3
Ally Starting Spot 4
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Enemy Starting Spot 1
Enemy Starting Spot 2
Enemy Starting Spot 3
Enemy Starting Spot 4
Map Z0006
Ally Starting Spot 1
Ally Starting Spot 2
Ally Starting Spot 3
Ally Starting Spot 4
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Enemy Starting Spot 1
Enemy Starting Spot 2
Enemy Starting Spot 3
Enemy Starting Spot 4
Wave
Map Z0076
Enemy Starting Spot 3
Enemy Starting Spot 4
Enemy Starting Spot 1
Enemy Starting Spot 2
Wallpattern Snow
Wallpattern Snow
Ally Starting Spot 3
Ally Starting Spot 4
Ally Starting Spot 1
Ally Starting Spot 2
Wave
Map Z0077
Ally Starting Spot 3
Ally Starting Spot 4
Ally Starting Spot 1
Ally Starting Spot 2
Wallpattern Sunset
Wallpattern Sunset
Wallpattern Sunset
Wallpattern Sunset
Wallpattern Sunset
Enemy Starting Spot 3
Enemy Starting Spot 4
Enemy Starting Spot 1
Enemy Starting Spot 2
Wave
Map Z0078
Ally Starting Spot 3
Ally Starting Spot 4
Ally Starting Spot 1
Ally Starting Spot 2
Wallpattern Snow
Wallpattern Snow
Enemy Starting Spot 3
Enemy Starting Spot 4
Enemy Starting Spot 1
Enemy Starting Spot 2
Wave
Map Z0079
Ally Starting Spot 3
Ally Starting Spot 4
Ally Starting Spot 1
Ally Starting Spot 2
Enemy Starting Spot 3
Enemy Starting Spot 4
Enemy Starting Spot 1
Enemy Starting Spot 2
Wave
Map Z0080
Ally Starting Spot 2
Ally Starting Spot 3
Ally Starting Spot 4
Ally Starting Spot 1
Wallpattern Snow
Wallpattern Snow
Enemy Starting Spot 4
Enemy Starting Spot 1
Enemy Starting Spot 3
Enemy Starting Spot 2

History[ | ]

This article is a stub. You can help Fire Emblem Heroes Wiki by expanding it.
Time Version Changes
2017-02-02T07:00:00Z 1.0.0
  • First Arena season
2018-08-14T07:00:00Z 2.8.0
  • Tier 21: Great Summoner was added. Player who managed to reach Tier 21 would get an Arena Crown added to their inventory, a crowned Feh in the Home Screen, and a crown in their name card.
  • Defeating a foe using bonus Heroes would give +3 to the score (up to +12 per battle).
2018-09-21T07:00:00Z 2.9.0
  • The first Duel 3 skill was available.
2019-01-01T07:00:00Z 3.0.0
  • The first 300 SP inheritable C skill was available.
2019-02-19T07:00:00Z 3.2.0
2019-09-06T08:25:00Z 3.9.0
2019-09-06T09:35:00Z
2019-09-11T07:00:00Z
2019-12-05T07:00:00Z 4.0.0
  • Defeating any foe using bonus Heroes would give +12 to the score (can be gained once per battle).
2020-03-03T07:00:00Z 4.2.0
2020-08-09T07:00:00Z 4.9.0
2021-02-16T07:00:00Z 5.2.0
  • The first Duel 4 skill was available.
2021-04-13T07:00:00Z 5.4.0
2021-08-04T03:00:00Z 5.8.0
  • Tactical retreat feature was added.
  • A reset button was added.
2021-08-10T07:00:00Z
  • 10 new Arena maps was available.
2022-02-08T07:00:00Z 6.2.0
  • 10 new Arena maps was available.
2022-04-19T07:00:00Z 6.4.0
  • Of the 10 Bonus Heroes who appear, certain currently available Bonus Heroes would be swapped out on a weekly basis. Recently released New Heroes, Special Heroes, Legendary Heroes, and Mythic Heroes would continue to be swapped out on a biweekly basis.
2022-08-09T07:00:00Z 6.8.0
2022-08-23T07:00:00Z
  • The ceiling for jumping up Tier level at the end of a season between Tiers 14 through 18 was lowered. Additionally, the floor for dropping Tiers between Tiers 15 through 18 was also lowered.
  • The Chain rewards were updated: Arena Medals were replaced with 80 Divine Codes: Part 3, and Orb rewards were swapped to the first position.
2023-02-07T07:00:00Z 7.2.0
  • 5 new Arena maps was available.
  • Legendary Heroes who are Arena Bonus Heroes will now provide the following effects when deployed:
    • Highest-score effect: All matchups will offer the highest possible score the current player's team ranges in.
    • Insurance effect when losing: Players will still score the maximum even if they lose one Hero in battle, and is treated as if the player lost one less Hero if two or three Heroes were lost during that battle in terms of scoring.
2023-02-28T07:00:00Z
  • The threshold to remain in Tier 21 increased from 30% to 35%.

Quick Tips[ | ]

  1. Use a synergistic team with the highest total stats to gain the most score.
  2. Include a bonus unit in team to double the score. More bonus units do not further increase score.
  3. Only fight against Advanced players to maximize score.
  4. Avoid letting your units fall, each casualty reduces points gained!
  5. View the opposing unit's stats before initiating battle. Other players may have merged units or inherited skills.

Trivia[ | ]

  • With version 1.6.0, Bonus Allies earn double EXP and SP, just like in Tempest Trials.
  • Due to an error in the Arena Defense Score in early March, Intelligent Systems apologized by giving a special one-time log-in bonus of 5 Orb Orbs between to .
    • Players were compensated further by receiving 900 Hero Feather Hero Feathers per affected week as a special one-time log-in bonus on September 7, 2017.
  • The last seasons to feature ranking rewards and offense score rewards were Arena season 14 and Arena season 66 respectively.
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