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Arena Assault

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A Game Mode which fuses Arena and Squad Assault.

Overview[edit | edit source]

Arena Assault is a battle arena for advanced players. The goal is to use multiple teams to clear many maps in a row. As opposed to the regular Arena, no Dueling Swords are required to play.

Rewards are given based on rank at the end of each season with each season being one week long.

Basics[edit | edit source]

The score you earn is determined from the very first team you use, and unlike the classic Arena, there are no Bonus Allies.

After clearing one map, you'll immediately continue to the next map. Heroes who participate in battle are captured after one map and cannot be used again. It is possible to use fewer than four Heroes per map, however you are not allowed to use duplicates of a Hero, meaning if you have already used an Olivia in the first map, you cannot use another Olivia in the following maps. Upon clearing a set of maps or losing, all Heroes will be released. This means that all your Heroes will be free to battle once again.

Items[edit | edit source]

Special items can be earned by defeating teams that include enemies of level 35 or higher. The number of items awarded is based on the number on consecutive wins achieved.

Wins Item(s)
3 1
5 2
7 3

You can bring up to three of the following special items into Arena Assault to use during battle.

Name Description
Elixir.png
Elixir
Restores 99 HP to all allies.
Fortifying Horn.png
Fortifying Horn
Grants all allies Atk/Spd/Def/Res+3 for 1 turn.
Special Blade.png
Special Blade
Enables use of Specials for all allies.
Infantry Boots.png
Infantry Boots
Grants +1 to movement to all allies for 1 turn.
Naga's Tear.png
Naga's Tear
Grants Atk/Spd/Def/Res+3 to two allies who have yet to act. Specials are also enabled. Effective 1 turn.
Dancer's Veil.png
Dancer's Veil
Allows one random ally that has already acted to take another action.
Lightning Charm.png
Lightning Charm
Inflicts 20 damage to all enemies.
Panic Charm.png
Panic Charm
Bonuses on all enemies become penalties through each foe's next action.
Fear Charm.png
Fear Charm
All enemies are prevented from counterattacking until each foe's next action.
Pressure Charm.png
Pressure Charm
Limits all enemy movement to 1 space through each foe's next action.

Rewards[edit | edit source]

Sacred Coins and Hero Feathers are awarded based on the player rank at the end of each season.

Rank Sacred Coins Sacred Coin.png Hero Feathers Hero Feather.png
1 ~ 100 30 5,000
101 ~ 1,000 25 4,000
1,001 ~ 5,000 22 3,000
5,001 ~ 10,000 19 2,500
10,001 ~ 20,000 17 2,100
20,001 ~ 30,000 15 1,700
30,001 ~ 50,000 14 1,400
50,001 ~ 70,000 13 1,100
70,001 ~ 100,000 12 900
100,001 ~ 200,000 11 700
200,001 ~ 300,000 10 500

Trivia[edit | edit source]

  • Between October 3, 2017 at 7:00 AM UTC to October 3, 2017 at 10:00 AM UTC, Arena Assault was temporarily not playable due to an error. Intelligent Systems apologized by giving a special one-time log-in bonus of 5 Orbs Orb.png between October 10, 2017 at 7:00 AM to October 25, 2017 at 6:59 AM UTC.