Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Armor March/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Defense Plus W.png Slaying Axe+ (Def)
Icon Skill Assist.png Pivot / Swap
Stats: +Spd,+Atk,+Def/-Res,-HP
Passive Icon C.pngArmor March 3.png
 Armor March 3 / Flexible
Passive Icon S.pngClose Def 3.png
 Close Def 3 / Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored
Click to show/hide build description 
The aim of this build is to allow Arden to be a player phase monster, having the ability to quad no matter his hp percentage.

Weapon: '"`UNIQ--item-210--QINU`"' is Ardens free weapon of destruction. It allows him to double for free, and even quad due to his personal skill, Follow-Up Ring.

Assist: '"`UNIQ--item-213--QINU`"' and '"`UNIQ--item-216--QINU`"' will both improve Arden's mobility. Often you will be using these assists to disengage due to the player phase nature of this build, so Swap may often be a more favorable option, being able to work in more situations (though Pivot will also have its instances where it will help more. It's helpful to have a unit with Reposition on the team to further help any disengagement.

Special: '"`UNIQ--item-219--QINU`"' is Arden's best special option when it comes to damage due to it playing off of his incredibly high defense stat. It will be very easy to charge thanks to Brave Sword+ and Follow-Up Ring allowing multiple attacks, it's also bound to be charged after being hit by a counter-attacking unit (unless an ability that prevents followups is in play). Bonfire is another good option for weaker but quicker peril for your opponents.

A Passive: '"`UNIQ--item-222--QINU`"' is a fantastic skill for Arden as it greatly increases his damage potential and digs a deeper grave for any opponent hoping to survive a hit. '"`UNIQ--item-225--QINU`"' is a decent budget option, and can very well be helpful if Arden is caught during enemy phase.

B Passive: '"`UNIQ--item-228--QINU`"' is a very essential part of this build. Arden's raw speed is way too low to naturally double any unit with a respectable speed stat, this ability completely dismisses his speed and allows Arden to follow up attack regardless of how much his Armor weighs him down. This synergy this ability has with Brave Sword+ allows him to proc his Ignis or Bonfire in one encounter, with Ignis being dependent on if your enemy can counter attack. This is until Arden reaches 50%, in this case his Seal takes the baton.

C Passive: '"`UNIQ--item-231--QINU`"' is a staple ability on any Armor Emblem team, as it fixes the natural Armor unit flaw of only being able to move 1 space. While you may have Amelia for this, it wouldn't hurt to have a second Armor March unit for if you would wish for your Armor team to split up into twos. If not then '"`UNIQ--item-234--QINU`"' is another great armor emblem ability to boost your other armor units that will likely be running other abilities like Armor March or '"`UNIQ--item-237--QINU`"', but it depends on what your armor emblem team already has. Some non-Armor emblem C skills for regular teams could be '"`UNIQ--item-240--QINU`"' to soften an enemy up for you or your team or '"`UNIQ--item-243--QINU`"' since it takes advantage of Arden's incredible HP.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build is very similar to the Brave Sword+ build, but it requires a bit of patience and support to truly thrive. The aim is to use Special Spiral so that the Black Knight can launch Black Luna every turn.

Weapon: '"`UNIQ--item-658--QINU`"' is the Black Knight's weapon of choice. This is chosen to help bring his Black Luna's charge down to 2, letting him activate it in any round of combat, provided his Special charges aren't being deterred.

Assist: '"`UNIQ--item-661--QINU`"' or '"`UNIQ--item-664--QINU`"' work as the Black Knight's Assists. Either one will work, as they do the job of helping the Black Knight move around, so just use whichever is preferred.

Special: '"`UNIQ--item-667--QINU`"' is the Black Knight's Special. When it activates, it'll pierce through almost all of the opponent's Def, letting the Black Knight annihilate his victim.

A Passive: '"`UNIQ--item-670--QINU`"' is the Black Knight's A skill. Given that this build is player phase oriented, this skill will grant an immense +8 Atk when initiating, which will help him obliterate his foe.

B Passive: '"`UNIQ--item-673--QINU`"' is the Black Knight's B skill. Once his Special activates, this skill will grant him two Special charges after combat, meaning Black Luna will be ready again. This means he can continue to spam it without remorse, unleashing havoc on anyone he comes across. It should be noted that, once this skill gets going, the Black Knight will have no trouble against opponents who deter Special charges thanks to this skill's effect.

C Passive: '"`UNIQ--item-676--QINU`"' is an option for the Black Knight to help him and his armored allows move around better. It'll also help him reach his foes, as he will have to rely on walking up to them to smash their face in. However, as long as the player has a way to help the Black Knight reach his foes, then this skill slot is ultimately flexible, as other armor buffs or other skills can be used, depending on the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-679--QINU`"' is the Black Knight's Seal. It is necessary for this set to help bring Black Luna's charge down to 1. He can then proceed to tank a single hit and retaliate with Black Luna. However, this build would very much appreciate the support of Legendary Hector for his Ostian Pulse to help charge Black Luna at the start of the map so the Black Knight can start spamming it without remorse.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
Much like the Sinister General build, this is another enemy phase oriented set, but it aims to use Wrath to strengthen Black Luna to even greater heights.

Weapon: '"`UNIQ--item-551--QINU`"' is his weapon of choice, which lets him counterattack against almost any foe, regardless of distance. Not even mages and most archers will be safe from the Black Knight's wrath.

Assist: '"`UNIQ--item-554--QINU`"' or '"`UNIQ--item-557--QINU`"' work as the Black Knight's Assists. Either one will work, as they do the job of helping the Black Knight move around, so just use whichever is preferred.

Special: '"`UNIQ--item-560--QINU`"' is the Black Knight's Special. It can pierce through most of an opponent's Def, allowing the Black Knight to do considerable damage to many opponents, which can even be further improved with Wrath. With Steady Breath, Wrath, and Quickened Pulse, the Black Knight just has to get hit once and he will respond to his opponent with this Special already charged.

A Passive: '"`UNIQ--item-563--QINU`"' is the only A skill that the Black Knight needs for this set. It grants him a defensive boost when attacked, as well as the extra Special charge he needs to retaliate with Black Luna.

B Passive: '"`UNIQ--item-566--QINU`"' is the Black Knight's B skill. This skill can add +10 damage when the user's Special activates, provided that the user was damaged sufficiently enough. Ideally, the Black Knight would take enough damage to activate Wrath's effect, activate Black Luna with this heightened power, and annihilate his attacker. Afterwards, Wrath will help the Black Knight charge up Black Luna again.

C Passive: '"`UNIQ--item-569--QINU`"' is an option for the Black Knight to help him and his armored allows move around better, although this skill slot is ultimately flexible, as other armor buffs or other skills can be used, depending on the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-572--QINU`"' is the Black Knight's Seal. It is necessary for this set to help bring Black Luna's charge down so that he can fire it off immediately upon being attacked.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
The aim of this build is to give the Black Knight a nearly unstoppable player phase presence through the use of Bold Fighter and a different weapon. Like other builds, the end goal is to fire off Black Luna immediately, leaving his opponents thunderstruck.

Weapon: '"`UNIQ--item-604--QINU`"' is the Black Knight's main weapon here. He can strike consecutively with it, and with Bold Fighter, he can quadruple strike anyone he comes across, should his first two strikes not be enough. With Quickened Pulse, he can potentially activate Black Luna twice in that round of combat.

Assist: '"`UNIQ--item-607--QINU`"' or '"`UNIQ--item-610--QINU`"' work as the Black Knight's Assists. Either one will work, as they do the job of helping the Black Knight move around, so just use whichever is preferred.

Special: '"`UNIQ--item-613--QINU`"' is the Black Knight's Special. When it activates, it'll pierce through almost all of the opponent's Def, letting the Black Knight annihilate his victim.

A Passive: '"`UNIQ--item-616--QINU`"' is the Black Knight's A skill. Given that this build is player phase oriented, this skill will grant an immense +8 Atk when he initiates combat, which will help him obliterate his foe.

B Passive: '"`UNIQ--item-619--QINU`"' is the Black Knight's B skill. This is what gives him such a monstrous player phase presence as it will allow him to perform a follow up attack as long as he initiates combat. He'll also gain an extra Special charge for each of his strikes, letting him activate Black Luna much sooner.

C Passive: '"`UNIQ--item-622--QINU`"' is an option for the Black Knight to help him and his armored allows move around better. It'll also help him reach his foes, as he will have to rely on walking up to them to smash their face in. However, as long as the player has a way to help the Black Knight reach his foes, then this skill slot is ultimately flexible, as other armor buffs or other skills can be used, depending on the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-625--QINU`"' is the Black Knight's Seal. It is necessary for this set to help bring Black Luna's charge down so that he can fire it off more quickly during combat, like on the second consecutive strike with his Brave Sword+.
Orb.png Very high investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
Winter Chrom can rock the world with '"`UNIQ--item-263--QINU`"' and offensive power stacked on the rest of his kit. '"`UNIQ--item-266--QINU`"' is the standard Player Phase skill for most damage, while '"`UNIQ--item-269--QINU`"' adds 4 to his defense, in exchange for a loss of 2 attack. The weapon refine, if available, is always Attack, and the seal choices and specials are made to bolster his offensive nuke as much as possible. In terms of C skill, '"`UNIQ--item-272--QINU`"' is important if no other member in the team has it, as Chrom absolutely needs the extra movement; however, if he is marched by someone else, an armor buff can be taken, or even '"`UNIQ--item-275--QINU`"'.

The '"`UNIQ--item-278--QINU`"' build slightly edges out over the Brave one in the number of total matchups won, and also those where Chrom survives. With the cooldown reduction, '"`UNIQ--item-281--QINU`"' can be taken, which will always proc on his second hit, assuming the enemy can counter him. The seal of choice is '"`UNIQ--item-284--QINU`"', being the one that improves his damage the most.

On the other hand, the '"`UNIQ--item-287--QINU`"' build allows Chrom to always quad the enemy, if they survive until the end.

While the Slaying build is safer for Chrom, either build can be considered. If using Winter Chrom in arena defense as well, the Slaying build once again outperforms the Brave one.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
Wo Draug is a highly competitive build for all purposes. Wo Dao and Moonbow are meant to activate every time he doubles, and with 40 speed and possibly armor buffs he should double consistently. The excess of spd is also to protect Wo Draug from being doubled by dangerous mages, which makes up for his loss of defense and resistance from Life and Death 3. His massive health pool also allows him to take a beating. Swap/Reposition is essential for getting around and positioning with a unit that only has a move of 1. Vantage 3 assures that Wo Draug's enemy phase is as powerful as his player phase. Ward Armor is fantastic for armor teams, especially when stacked to provide +12 defense and +12 resistance to everyone.

While this build does not maximize destruction, it is a safer option for people looking for deathless runs, however mages and some blue enemies, such as TA Nowi, still present threats to this build.

YourBestFriendJ0, Roman, & Co.

Other builds using this skill