Armored Blow/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
This build aims to be as low budget as possible by only using easily available F2P Units and turn Gunther into a fairly decent physical wall. Recommended for new players and people in need of a Green unit for their Horse Emblen Team.

His weapon should be Def refined to increase his decent physical bulk. For his special, you can use Ignis, which you can get from Female Robin after obtaining her from her Grand Hero Battle(GHB). You can also use Luna, which you can get from Valter after completing his GHB. Alternatively, Bonfire from Male Robin or Adult Tiki is also a good choice. For his A-Slot, Def +3 is recommended. You can inherit this skill from Stahl after completing his Hero Battle and upgrading him to 4*. For his B-Slot, you can use Guard 2 to increase his survivability and make him able to survive Reinhardt. That skill can be inherited from Julius (GHB, no longer availlable) or common units like Leon and Titania. Alternatively, Lancebreaker 3, which you can inherit from Narcian (GHB), will help him beat most lance units in this game. For his C-Slot, you can keep his hone cavalry if you want to use him in a Horse Emblem team or inherit Hone Atk 3 from Olivia, who is available from a Hero Battle. For his Sacred Seal, you can give him Close Defence or Defense +1. Upgrading these Seals is recommended. You can use Gunther to force Physical units to approach, as his Bulk is good enough to survive most green and blue physical enemies, as well as many blue mages, including Reinhardt if you use Guard 2. He is also a solid addition to a Horse Emblem team, in which his bulk can become incredible.

If you summon a Gunther, then +Def/Atk/HP are his best boons and -Spd is his best bane. -Res is also OK, but he'll be unable to survive Reinhardt, even if he has Guard 2, when he's unbuffed.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build utilizes the strengths of '"`UNIQ--item-457--QINU`"' to create a cheaper, yet still effective Myrrh build.

Myrrh's best boon/bane set is always +Def/-Spd, as Def is what allows her to double enemies on player phase, while her Spd is already low and inconsequential.

Myrrh's weapon '"`UNIQ--item-460--QINU`"' defines her build and direction. Due to it automatically guaranteeing a follow up if you have more than 5 def to the opponent, due to her insanely high base defense and +3 Def on the weapon itself, Myrrh should always run this weapon.

'"`UNIQ--item-463--QINU`"' is a generically powerful assist that allows tankier units to shuffle squishier units behind them. '"`UNIQ--item-466--QINU`"' also works.

'"`UNIQ--item-469--QINU`"' is the skill that Myrrh comes with, and scales well off of her main stat, defense. However, if one wants to ensure a special activation on player phase, '"`UNIQ--item-472--QINU`"' is also a good choice.

'"`UNIQ--item-475--QINU`"' provides Myrrh a cheap but effective way to both increase her player phase damage while helping her achieve the def threshold to auto double the enemy with '"`UNIQ--item-478--QINU`"'. If that is unavailable, '"`UNIQ--item-481--QINU`"' also works

'"`UNIQ--item-484--QINU`"' is the B skill Myrrh comes with, and provides her a strong enemy phase option. Keep it.

'"`UNIQ--item-487--QINU`"' also is native to Myrrh's kit and is a strong option if you are running other armors, giving her almost flying movement. If she is not being run with any armors and Hone/Fortify/Spur/Drive is good, depending on what buffs your team composition wants.

'"`UNIQ--item-490--QINU`"' is the seal of choice to bolster Myrrh's enemy phase, allowing her to be more tanky. Alternately, '"`UNIQ--item-493--QINU`"' provides Myrrh with a better player phase set, allowing her to activate '"`UNIQ--item-496--QINU`"' most of the time when initiating.