|This build utilizes the strengths of '"`UNIQ--item-457--QINU`"' to create a cheaper, yet still effective Myrrh build.
Myrrh's best boon/bane set is always +Def/-Spd, as Def is what allows her to double enemies on player phase, while her Spd is already low and inconsequential.
Myrrh's weapon '"`UNIQ--item-460--QINU`"' defines her build and direction. Due to it automatically guaranteeing a follow up if you have more than 5 def to the opponent, due to her insanely high base defense and +3 Def on the weapon itself, Myrrh should always run this weapon.
'"`UNIQ--item-463--QINU`"' is a generically powerful assist that allows tankier units to shuffle squishier units behind them. '"`UNIQ--item-466--QINU`"' also works.
'"`UNIQ--item-469--QINU`"' is the skill that Myrrh comes with, and scales well off of her main stat, defense. However, if one wants to ensure a special activation on player phase, '"`UNIQ--item-472--QINU`"' is also a good choice.
'"`UNIQ--item-475--QINU`"' provides Myrrh a cheap but effective way to both increase her player phase damage while helping her achieve the def threshold to auto double the enemy with '"`UNIQ--item-478--QINU`"'. If that is unavailable, '"`UNIQ--item-481--QINU`"' also works
'"`UNIQ--item-484--QINU`"' is the B skill Myrrh comes with, and provides her a strong enemy phase option. Keep it.
'"`UNIQ--item-487--QINU`"' also is native to Myrrh's kit and is a strong option if you are running other armors, giving her almost flying movement. If she is not being run with any armors and Hone/Fortify/Spur/Drive is good, depending on what buffs your team composition wants.
'"`UNIQ--item-490--QINU`"' is the seal of choice to bolster Myrrh's enemy phase, allowing her to be more tanky. Alternately, '"`UNIQ--item-493--QINU`"' provides Myrrh with a better player phase set, allowing her to activate '"`UNIQ--item-496--QINU`"' most of the time when initiating.