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Armorsmasher+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Defense Plus W.png Armorsmasher+ (Def)
Icon Skill Assist.png Reposition / Flexible
Stats: Neutral
Click to show/hide build description 
The build is designed to capitalise on Alfonse's above average Atk and Def to give him an anti-meta role to counter most of the common armors that he is likely to face as a bonus unit.

'"`UNIQ--item-188--QINU`"' allows Alfonse to OHKO basically all green and red armors and deal considerable damage against blue armors, potentially lethal even to them when combined with a special. Def Refine allows Alfonse to tank more damage ontop of his decent defenses.

'"`UNIQ--item-191--QINU`"' is luxury fodder to maximise his bulk against armor units as well as to keep him above threshold for Quick Riposte/Swordbreaker. '"`UNIQ--item-194--QINU`"' gives Alfonse more opportunities to actively take OHKOs against enemy armors but reduces Quick Riposte to potentially a one use ability, although if Alfonse OHKO's his first battle on Player Phase, he can still use Quick Riposte on his subsequent battle.

'"`UNIQ--item-197--QINU`"'/'"`UNIQ--item-200--QINU`"' allows Alfonse to bulk up considerably but may die to faster red swords in the meta. '"`UNIQ--item-203--QINU`"'/'"`UNIQ--item-206--QINU`"' reduces Alfonse's bulk but allows him to directly counter major sword threats as well.

C Slot is flexible for whatever the team needs, most likely a Spur or Hone/Fort. '"`UNIQ--item-209--QINU`"' is a universally good melee assist the slot can also be used for rallies and other abilities.
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Armorslayer weapon means you have an answer to cancer high tier arena teams.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Speed Plus W.png Armorsmasher+ (Spd)
Stats: +Atk,+Spd/-Res,-HP
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible

A description has not been written for this build yet.

Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build revolves around Selena being able to deal with lots of damage, while at the same time having a decent output.

her def+ armorsmasher is best for this build because it adds additional defense allowing her to take more hits, especially from high damage armor units like Hector and black knight, which are found commonly in higher arena tiers. additionally, HP +5 and distant defense allow her to take some extra abuse from mages and archers like Celica and Lyn, so that she can reach them before being completely obliterated

Her swordbreaker 3 and threaten speed almost always guarantee attacking twice in most combat situations, which can be useful even against non-armored targets
Pen.png Creative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Click to show/hide build description 
A more premium, updated version of the budget build, this one aims to utterly eliminate most armored units in the higher rungs of Arena Assault and make Tobin earn his space in your barracks. This is also useful if you tend to face multiple armored teams in a row, but need to take some of the burden off existing armor-effective units such as Micaiah. Tobin also came free with his own Armorslayer+—your other sword units are likely using other more viable, in-demand weapons. Thus, this build isn't particularly expensive to achieve aside from evolving and refining said weapon for an affordable 70 refining stones.

'"`UNIQ--item-469--QINU`"', of course, is the main draw of this build as it deals bonus damage to—and can potentially OHKO—the legions of armored enemies you'll encounter in 715+ Arena. Since the bonus damage scales directly off of Tobin's raw Attack stat, this is one of the few situations where you'll seriously consider using an Attack boost for weapon refinery instead of standard recommendations such as Speed or Defense. For this reason, more Attack-bolstering passives such as '"`UNIQ--item-472--QINU`"' and '"`UNIQ--item-475--QINU`"' are taken. A combination of '"`UNIQ--item-478--QINU`"' and a speed refine on the Armorsmasher+, however, can also be considered to boost Tobin's overall performance on both enemy and player phase. Boosting Speed in particular allows Tobin to close doubles against targets such as speedier variants of Hector, Halloween Jakob and especially Winter Tharja, who may avoid one otherwise thanks to Tobin's also-low Speed and counterattack with a nasty Vengeful Fighter-accelarated special.

Tobin's B-slot is reserved for a weapon breaker. '"`UNIQ--item-481--QINU`"' is mostly preferred over its brethren as it makes matchups against Zelgius significantly less stressful. Without it, Tobin may come out of battles dead thanks to Zelgius's superior Speed and certain Black Luna-accelerating passives, such as Steady Breath and Vengeful or Bold Fighter. Arden, Speed-refined Draug, and Black Knight similarly get outplayed. Additionally, Swordbreaker allows Tobin to function universally against fast infantry and flier Sword units—especially Ayra, Mia, and New Years Camilla—if you need him to for any reason. '"`UNIQ--item-484--QINU`"' closes matches against Amelia and Winter Chrom quite well if you need to KO them despite possible Ward Armor or defense tile boosts. Aside from such cases, however, Swordbreaker will usually be more useful.

'"`UNIQ--item-487--QINU`"''s low cooldown of 2 and ability to scale damage against armors even further makes it a preferable choice over other specials. '"`UNIQ--item-490--QINU`"', however, can be used if you prefer consistent damage coverage across all targets other than non-blue armors. '"`UNIQ--item-493--QINU`"' can lower the defense of melee-oriented armored units given correct positioning, further improving Tobin's ORKO potential. However, it can be substituted for other supportive C-slot passive skills if you wish.

As usual, Tobin will still perform averagely to utterly badly against blue armored units, so a strong green unit that can handle Effie, Winter Robin, and Gwendolyn can ensure your success. Keep in mind that these units commonly use Distant Counter, Berkut's Lance+, and Speed or Resistance refinements in high-scoring Arena environments, so relying on frail, minimally-supported, and unexceptionally fast green mages is not recommended. Healers—especially those with Wrathful Staff and a Dazzling-refined staff weapon (or vice-versa)—can also be helpful as they can deal free damage to armors and weaken them for the kill, while healing Tobin in case he needs to get into multiple fights.