Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 16/17/18 5/6/7 4/5/6 5/6/7 2/3/4 37 2 16/17/18 6/7/8 4/5/6 6/7/8 2/3/4 39 3 17/18/19 6/7/8 5/6/7 6/7/8 3/4/5 42 4 17/18/19 7/8/9 5/6/7 7/8/9 3/4/5 44 5 18/19/20 7/8/9 6/7/8 7/8/9 4/5/6 47
Level 40 stats Rarity HP Atk Spd Def Res Total 1 32/35/37 21/24/26 18/21/24 19/22/25 15/17/20 118~120 2 33/36/39 23/26/29 19/22/25 21/24/27 16/18/21 126~127 3 36/39/42 25/28/31 22/25/28 23/26/29 18/21/24 139 4 37/40/43 27/30/33 23/26/29 25/28/31 19/22/25 146 5 40/43/46 29/32/35 25/29/32 26/30/33 21/24/28 157~159
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 55% 55% 50% 50% 45% 255%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Axe 6 1 — 50 1 1 Steel Axe 8 1 — 100 3 2 Emerald Axe 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 4 3 Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 5 5 Arthur's Axe 16 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. 400 — 5
Arthur's Axe can be upgraded in the Weapon Refinery . Arthur's Axe can be upgraded with the additional effect "At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Name Range Description SP Default Unlock Swap 1 Unit and target ally swap spaces. 150 4 3
This unit owns no Special skills.
Type Name Description SP Unlock A HP +3 Grants HP+3. 40 1 HP +4 Grants HP+4. 80 2 HP +5 Grants HP+5. 160 4 B Lancebreaker 1 If unit's HP ≥ 90% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 50 3 Lancebreaker 2 If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 100 4 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200 5