All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Emerald Axe||8||1||If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.||200||4||3|
|Emerald Axe+||12||1||If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.||300||5||5|
|Arthur's Axe||16||1||If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat.||400||—||5|
Arthur's Axe can be upgraded in the Weapon Refinery.
Arthur's Axe can be upgraded with the additional effect "At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
|Swap||1||Unit and target ally swap spaces.||150||4||3|
This Hero owns no Special skills.
|A||HP +3||Grants HP+3.||40||1|
|HP +4||Grants HP+4.||80||2|
|HP +5||Grants HP+5.||160||4|
|B||Lancebreaker 1||If unit's HP ≥ 90% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||50||3|
|Lancebreaker 2||If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||100||4|
|Lancebreaker 3||If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||200||5|