Assists

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Name Effect Cost Range
Ardent Sacrifice Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
150 1
Dance Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150 1
Draw Back Unit moves 1 space away from target ally.
Ally moves to unit’s previous space.
150 1
Future Vision Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.) 400 1
Harsh Command Converts penalties on target into bonuses. 150 1
Heal Restores 5 HP to target ally. 50 1
Martyr Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
200 1
Martyr+ Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
300 1
Mend Restores 10 HP to target ally. 100 1
Physic Restores 8 HP to target ally. Range = 2. 200 2
Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 300 2
Pivot Unit moves to opposite side of target ally. 150 1
Rally Attack Grants Atk+4 to target ally for 1 turn. 150 1
Rally Attack Defense Grants Atk/Def+3 to target ally for 1 turn. 300 1
Rally Attack Resistance Grants Atk/Res+3 to an adjacent ally until the end of the turn. 300 1
Rally Attack Speed Grants Atk/Spd+3 to target ally for 1 turn. 300 1
Rally Defense Grants Def+4 to target ally for 1 turn. 150 1
Rally Defense Resistance Grants Def/Res+3 to target ally for 1 turn. 300 1
Rally Resistance Grants Res+4 to target ally for 1 turn. 150 1
Rally Speed Grants Spd+4 to target ally for 1 turn. 150 1
Rally Speed Defense Grants Spd/Def+3 to target ally for 1 turn. 300 1
Rally Speed Defense+ Grants Spd/Def+6 to target ally for 1 turn. 400 1
Rally Speed Resistance Grants Spd/Res+3 to target ally for 1 turn. 300 1
Rally Up Atk Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 300 1
Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 400 1
Reciprocal Aid Unit and target ally swap HP.
(Neither can go above their max HP.)
150 1
Reconcile Restores 7 HP to unit and target ally. 100 1
Recover Slows Special trigger (cooldown count+1).
Restores 15 HP to target ally.
200 1
Recover+ Restores HP = 50% of Atk +10. (Minimum of 15 HP.) 300 1
Rehabilitate Slows Special trigger (cooldown count+1).
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. (Minimum of 7 HP.)
200 1
Rehabilitate+ Restores HP = 50% of Atk -10. (Minimum of 7 HP.)
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
300 1
Reposition Target ally moves to opposite side of unit. 150 1
Restore Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
200 1
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
300 1
Sacrifice Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 400 1
Shove Pushes target ally 1 space away. 150 1
Sing Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150 1
Smite Pushes target ally 2 spaces away. 150 1
Swap Unit and target ally swap spaces. 150 1
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