Assists

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Name Effect Cost Range
Ardent Sacrifice Heals adjacent ally 10 HP.<br>Unit loses 10 HP (but cannot reach 0 this way). 150 1
Dance Enables target to take another action.<br>Cannot be used on units with Sing or Dance. 150 1
Draw Back Unit moves 1 space away from target ally, who moves to unit's former position. 150 1
Harsh Command Converts penalties on target into bonuses. 150 1
Heal Restores 5 HP. 0 1
Martyr Restores HP=7+ this unit's suffered damage.<br>Unit heals HP=half suffered damage.<br>Slows Special trigger (cooldown count+1). 200 1
Martyr+ Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.)<br>Also restores HP to unit = half suffered damage. 300 1
Mend Restores 10 HP. 100 1
Physic Restores 8 HP. Rng: 2. 200 2
Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng: 2. 300 2
Pivot Unit moves to opposite side of adjacent ally. 150 1
Rally Attack Grants Atk+4 to an adjacent ally until the end of the turn. 150 1
Rally Attack Defense Grants Atk/Def+3 to an adjacent ally until the end of the turn. 300 1
Rally Attack Resistance Grants Atk/Res+3 to an adjacent ally until the end of the turn. 300 1
Rally Attack Speed Grants Atk/Spd+3 to an adjacent ally until the end of the turn. 300 1
Rally Defense Grants Def+4 to an adjacent ally until the end of the turn. 150 1
Rally Defense Resistance Grants Def/Res+3 to an adjacent ally until the end of the turn. 300 1
Rally Resistance Grants Res+4 to an adjacent ally until the end of the turn. 150 1
Rally Speed Grants Spd+4 to an adjacent ally until the end of the turn. 150 1
Rally Speed Defense Grants Spd/Def+3 to an adjacent ally until the end of the turn. 300 1
Rally Speed Resistance Grants Spd/Res+3 to an adjacent ally until the end of the turn. 300 1
Reciprocal Aid Swap HP with adjacent ally (neither unit can go above their max HP). 150 1
Reconcile Restores 7 HP each to target and this unit. 100 1
Recover Restores 15 HP.<br>Slows Special trigger (cooldown count+1). 200 1
Recover+ Restores HP = 50% of Atk +10. (Minimum of 15 HP.) 300 1
Rehabilitate Restores 7 HP or more the further below 50% the target's HP is.<br>Slows special trigger (cooldown count+1). 200 1
Rehabilitate+ Restores HP = 50% of Atk -10. (Minimum of 7 HP.)<br>If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. 300 1
Reposition Moves adjacent ally to opposite side of unit. 150 1
Shove Push adjacent ally 1 space farther away. 150 1
Sing Enables target to take another action.<br>Cannot be used on units with Sing or Dance. 150 1
Smite Push adjacent ally 2 spaces farther away. 150 1
Swap Swap places with an adjacent ally. 150 1