Astram Midia's Hero
Art by: AKIRA
Description
Captain of Archanea's free company. Awarded the sword Mercurius in light of his heroism and loyalty. Appears in Fire Emblem: Mystery of the Emblem.
Rarities
3 – 4 — Grand Hero Battle
Weapon Type
Sword
Move Type
Infantry
Voice Actor EN
Jamison Boaz
Voice Actor JP
Nakai Kazuya (中井和哉)
Release Date
2019-09-23
Addition Date
2019-09-19
Entry
Shadow Dragon / (New ) Mystery
Internal ID
PID_アストリア
(427)
Origin
10000300400
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 8/9/10 7/8/9 5/6/7 1/2/3 41 2 15/16/17 9/10/11 8/9/10 5/6/7 1/2/3 43 3 16/17/18 9/10/11 8/9/10 6/7/8 2/3/4 46 4 16/17/18 10/11/12 9/10/11 6/7/8 2/3/4 48 5 17/18/19 10/11/12 9/10/11 7/8/9 3/4/5 51
Level 40 stats Rarity HP Atk Spd Def Res Total 1 33/35/38 24/27/29 25/27/30 24/27/30 12/15/17 130~132 2 34/37/40 26/29/32 27/30/33 26/29/32 13/16/18 140~141 3 37/40/43 28/31/34 29/32/35 29/32/35 15/18/21 153 4 38/41/44 30/33/36 31/34/37 30/33/36 16/19/22 160 5 41/44/47 32/35/38 33/36/39 33/36/39 18/21/24 172
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 60% 55% 60% 65% 40% 280%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Sword 6 1 — 50 1 1 Steel Sword 8 1 — 100 3 2 Silver Sword 11 1 — 200 4 3 Mercurius 16 1 Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Glowing Ember 4 Boosts damage by 50% of unit's Def. 100 4 3 Bonfire 3 Boosts damage by 50% of unit's Def. 200 — 4
Type Name Description SP Unlock A Wind Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. 50 1 Wind Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. 100 2 Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 200 4 B Wrath 1 At start of turn, if unit's HP ≤ 25% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 60 3 Wrath 2 At start of turn, if unit's HP ≤ 50% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 120 4 Wrath 3 At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 240 5