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Atk Res Bond/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Flying.png Flying
Stats: +Atk,+Spd/-Def,-HP
Click to show/hide build description 
- CV (talk) 17:12, 10 November 2018 (UTC)
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Canas’s Res is ok but with inheritance,it can become better.With Res Tactic,he can support his allies with helping them stand against mages and take some hits as well. With the Reciprocal Aid and Renewal,he can be a Healer as well. Also with Keen Rauorwolf,he can be a threat to cavaliers but Rauorblade can work fine as well. Plus Atk/Res Bond 3 will further give him a boast. So Canas can be a combination of a supporter,healer,magic tank,and attacker.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Armored.png Armored
Click to show/hide build description 
- CV (talk) 05:47, 20 December 2018 (UTC)
Dueling Sword.png Optimal
Orb.png Very high investment
Click to show/hide build description 
Standing next to an ally who just swapped/repositioned with Dream Prince, his stats go up +21/5/5/11. Swap whatever bonds and links you like to adjust to your liking, but my idea on this was to counteract falchion/summer breath/divine mist/breath of fog. He, Dream Princess, Dream Camilla, and Veronica have unfailingly defeated everyone in Aether Raids so far utilizing these bonds and links, so have at it and good luck.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Friendship, destruction, and all things support, these are the ingredients to produce the perfect killing machine. Producing both damage and support, this build for Elise is designed to cover all fields, and have some fun doing it.

Pain is what I decided on for the sake of trying something different. With Elise holding one of the highest attack stats for a staff in the game, I thought she'd be an opportune candidate to wield such a weak yet powerful weapon. Pain is just in case she can't seal the deal, leaving the opponent crippled enough to be picked off.

Since she heals with Recover anyway, I thought atk res bond would be a cool little tool to try and utilize in battle. Wrathful Staff is to bring out her full potential with her already impressive atk stat. On def she gains a respectable amount of res and on offense, gets a big boost from both a cavalry buff and atk. Setting Hone Cavalry to her c passive finishes off the synergy balance that she's ready to unleash.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
This build capitalizes on Elise's best-in-class attack and acceptable speed. Best run on a cav team to get that speed up to safer levels, but all you really need is Draw Back or Reposition to get her away from the Gravity-affected surviors. The weapon refine may be swapped to the wrathful version freely if you have Dazzling Staff 3 for her. Recover+ is also perfectly acceptable if Rehabilitate+ isn't to hand. Rotating Wrathful Staff off for Live to Serve is recommended for multimap challenges like Tempest Trials or Chain Challenges, and consider using her native Recover+ in situations where you're using her as a healer in autobattle, as it's less sensitive to attack drops caused by removing a weapon. Usage: Buff her up with hones, run her into as large a cluster of enemies as you can manage, safely hit (and probably kill) one, applying gravity to anyone nearby. Yank her out of harm's way with Draw Back, Reposition, Dance, or your preferred combination of the two.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build aims to give Genny the most healing possible, while also giving her free self-sustain. +Attack is her best boon, as it increases the damage dealt by Absorb+, and also increases Recover+'s healing. Before a hone buff, a +Atk Genny with Attack +3 will heal 34 HP per heal before Imbue. Atk/Res Bond 3 is a higher investment option which drops that to 32 HP and offers her slightly more damage on Absorb+. Speaking of which, when attacking, not only will Genny deal damage and heal herself up for free, but she'll heal nearby allies for 21 HP, or 7 HP when they're 2 spaces away. If you want, you could swap the seal for Savage Blow 3 to offer a bit more damage to nearby foes, in exchange for 7 HP to nearby allies, but I would personally stay with Breath of Life 3, as it increases the healing of nearby allies, and technically, Genny's self-healing as well.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Resistance Plus W.png Barrier Blade+ (Res) / Geishun+ (Res)
Stats: +Def, +Res, +Atk/-Spd
Click to show/hide build description 
Flying in with the new year, Hríd is unquestionably best suited to be an Enemy Phase unit. He has the statline of a great physical wall, and with a bit of skill inheritance can function quite well as a mixed tank. He turns into a veritable fortress with a Fortify Fliers boost and would excel on a Flying team, but he doesn't specifically need such boosts to be viable; Hríd is good enough to fit into any team in need of a sword unit.


【 Weapon 】

  • Alternative is Hríd's best option as a weapon, as he greatly appreciates the Res boost on Enemy Phase. A Res refine helps boost his base Res stat closer to his impressive Def stat.
  • Stats is a decent alternative with its Chill Atk effect, which affects the foe with the highest Atk stat regardless of their weapon, but with Hríd's lower Res it's better to go with Barrier Blade's consistent +7 Res boost on Enemy Phase.


【 Assist 】

  • Stats is an old standby, and works very well to help snatch allies out of danger.
  • Very high investment is a good alternative if that fits your play style better, and it comes with his base kit.


【 Special 】

  • Optimal is a great choice with Hríd's inherently high Def stat.
  • Cavalry is also a good option with a higher damage output, although this build does not give Hríd a way to reduce the cooldown.


【 A Skill 】

  • All-purpose is more or less required, as this is specifically a DC build. It allows Hríd to retaliate against ranged attackers, and with his impressive defenses he can take initial hits quite well and hit back hard.
  • Stats is a less expensive alternative; it takes away Hríd's ability to retaliate against ranged attacks, but it does allow him to tank more magic damage. If Distant Counter is unavailable, this isn't a bad option.


【 B Skill 】

  • High investment is really the only choice for Hríd's B Skill thanks to his painfully low speed; it will allow him to double consistently on Enemy Phase as long as his health stays above 70%. Luckily, this 5★ skill comes as part of his base kit.


【 C Skill 】

  • All-purpose is Hríd's (currently) unique C skill, giving a massive +7 boost to the Atk stat of adjacent allies at the start of a turn, and it fits well into pretty much any team. However, it can be switched out for another skill if your team composition requires a different kind of support, especially if you're placing Hríd onto a Flying team.


【 Sacred Seal 】

  • Optimal is a great choice of seal, as it boosts his Atk and Def by 5 points each on both phases as long as Hríd remains adjacent to an ally. The increased Def will also benefit him if he has Bonfire or Ignis as his choice of Special.
  • Stats is also a great option if you're worried about his ability to tank magic damage, although it won't boost his Special damage output.


--Reddazrael (talk) 00:35, 7 July 2019 (UTC)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
The aim of this build is to bait out and destroy enemy mages, using Innes's Nidhogg and the right skills to augment his stats on the enemy phase.

Weapon: '"`UNIQ--item-186--QINU`"' is Innes's weapon of choice. It grants him +2 to all stats for every ally next to him. It allow for some lenient positioning, as Innes just has to get in the line of sight of an enemy mage and just have someone stand next to him to grant him extra stats, not just with the Nidhogg, but with '"`UNIQ--item-189--QINU`"' as well. A refine can give him even more stats, though it should be noted that refining his bow for its special skill will not prove too useful as this build is more enemy phase focused.

Assist: '"`UNIQ--item-192--QINU`"' is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: '"`UNIQ--item-195--QINU`"' is Innes's Special. He comes with it naturally, and works well off of his high Res stat, which can add a decent amount of power to his attack.

A Passive: '"`UNIQ--item-198--QINU`"' is Innes's A skill. It grants him +5 Atk and Res if he's next to an ally, which will stack with his Nidhogg's effect as well. With just one ally next to him, Innes will have +7 Atk, +7 Res, and +2 Def and Spd during combat. This isn't even factoring in the possibility of Supports or other stat buffs like Spurs. The aim is to stack as much of his highest stats to help him destroy enemy mages.

B Passive: '"`UNIQ--item-201--QINU`"' is an option for Innes's B skill. As this is an enemy phase build, this skill will help Innes guarantee a follow up when he's attacked. However, this skill slot is flexible, should the player feel like other B skills can be more useful instead.

C Passive: '"`UNIQ--item-204--QINU`"' is Innes's C skill. As the goal of this build is to help tank enemy mages, if they have less Res than him, then he'll be able to soften the blow even further from them by debuffing them from afar before baiting them out.

Sacred Seal: '"`UNIQ--item-207--QINU`"' is Innes's Seal. This grants him +6 Def and Res when attacked at a distance, which, when paired with the '"`UNIQ--item-210--QINU`"' and '"`UNIQ--item-213--QINU`"', helps make him even sturdier against enemy mages. The extra Def can help soften the blow from enemy archers as well, although Innes's Def is still very poor, so he must take caution around them.
Pen.png Creative
Sacred Coin.png Assault
Orb.png Very high investment
Distant Atk W.png Parthia (Skill)
Icon Skill Assist.png Flexible
Stats: +Atk/-Def
Click to show/hide build description 
A set designed to tank blade mages and retaliate with a OHKO. With his bow's skill refine and fierce stance, a +atk Jeorge will reach 61 atk unbuffed against mages (and other ranged foes.) With QP Glimmer, he will OHKO +10 mages with ease. Atk/Res bond is an alternative if you're up against emblem buffed blade mages and are unable to disrupt their buffs, although it may interfere with reaching vantage range. Vantage let's him fight multiple mages in a row (especially good at +10 o and/or with atk buffs to OHKO without Glimmer,) but is otherwise filler. This set greatly appreciates atk buffs if running without QP.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Stats: +Atk/-Spd,-Def
Click to show/hide build description 
- CV (talk) 19:24, 9 August 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
With use of Drive Speed and the Earth Dance seal, Micaiah can boost all four of an ally's combat stats by dancing for the ally, so long as they remain within her movement range. Her IVs, Special and A skill aren't as important; this build is designed for Micaiah's utility as a dancer, rather than her skill as a combatant. As such, her default skill of Atk/Res Bond is perfectly fine for her A skill, while Noontime can be used to keep her alive should she see combat (which can be viable sometimes; like her original counterpart she slays Armor and Horse). On the whole though, she wants to dance every turn, to empower an ally of her choosing. As an added bonus, this build is easy to access; Drive Speed is on Tailtiu (who is in the 4 star pool) and Noontime is all over the place.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
Through the power of bonds, F!Morgan makes a decisive comeback! While this build works with any blue mage, F!Morgan finds herself in a great place as she has roughly the 4th highest Res out of the Blue mages, but is the only one in the top 5 that is a flier, giving her the ability to position herself better than the others, giving her the TACTICAL ADVANTAGE.

By giving Morgan an -owl tome, we raise all of her stats to the +6 that a -serpent tome can. This aids her middling Spd, though it honestly doesn't do much, only boosting it to 33 (given a -Spd nature), however, it does help her damage output. However, if we use F!Morgan outside of Solo modes and move to other modes like Rival Domains, Grand Conquest, or Defense Relay, Morgan can get up to +8 to her stats.

The Assist is a bog-standard movement assist, but we use Drag Back or Swap so that we can move Morgan into position to Ploy enemy units.

The Special is either Iceberg or Glacies. We are using specials that scale off of Morgan's Res for obvious reasons, especially since she can ideally reach 51-59 Res (in-combat) with all of her skills in use. Iceberg is being used as the tried and true enemy phase 3-Charge Special + QR combo works. Glacies for the same reason, but only if you have a way of pre-charging it by one, like Ostia's Pulse or Quickened Pulse.

For the A-Skill we ideally use Atk/Res 3, which sadly only comes from Seasonal units. Atk/Res Bond 3 also synergies well with her Weapon and Special. For those inclined not to fodder off seasonal units, Mirror Stance 3 is a fine budget alternative.

For the B-Skill we ideally use QR 3 since it has been tested to work wonders with 3-Charge Specials like Iceberg. Alternatively you can use Vantage 3 for later engagements.

C-Skill is a Ploy as it would be criminal to not use Morgan's Res stat.

For Seals either another Ploy would work, or DD3 for boosting her already high in-combat Res.
<br>Other builds using this skill