Atk Res Gap
|C||Atk/Res Gap 1||60||—||At start of turn, grants Atk/Res+1 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)|
|Atk/Res Gap 2||120||Atk/Res Gap 1||At start of turn, grants Atk/Res+3 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)|
|Atk/Res Gap 3||240||Atk/Res Gap 2||At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)|
Notes[edit | edit source]
- The stat increase that can be applied by Atk/Res Gap is considered a .
- Atk/Res Gap does not compare Atk+Res total stats.
- Unit selection takes place after all on allies are removed, and before any new bonuses or are applied. All other existing bonuses and penalties count towards their respective stats during unit selection.
- If multiple units are tied for the highest Atk+Res total, each of those units will receive the effect.
List of owners[edit | edit source]
|Atk/Res Gap 1|
|Atk/Res Gap 2|
|Atk/Res Gap 3|
In other languages[edit | edit source]
|English (US)||Atk/Res Gap|
|Spanish (Europe)||Lapso Ata/Res|
|Spanish (Latin America)||Lapso Atq./Res.|
|Traditional Chinese (Taiwan)||攻擊魔防大開放|