Atk Spd Bond/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Orb.png Very high investment
Click to show/hide build description 
Black Knights win condition is getting black luna so if he gets it a lot he wins a lot i guess. Atk/Spd Bond is to make up for what he lost in damage by switching to slaying edge. This build is very good at dealing with most of the hectors.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Who is this modestly dressed Camilla and what does she do? Basically plays the role of a flying Lilina: High Atk, High Res single hitter. With a boon 40Atk for a flying mage, Dream Camilla packs a wallop (57atk). With her tome as long as she's next to an ally, she decreases her enemies' stats by 3/3/3/3. Naturally her defense is low and her health is... Meh. But with all that in mind I can't stand not being able to follow up, so I pair her with Spd Bond and Spd Link. Those combined can buff her an extra 11atk and spd (68/41), and with the usual flier team goad's will push that up another 12 (80/53) and her tome effect (essentially 83/54) to better her chances even further. Sounds good to me. I like Growing/Rising specials for magic units because typically you pit them against an enemy who can't retaliate, so something like Luna wouldn't activate on your turn if attacked by a close range unit, and you wouldn't use something like Aether until your turn anyway, so why not use a major AoE bomb with someone who already has excellent attack?
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
This build aims to give maximize the unit arena score of Camus while still giving him a viable build. This build on a 5*Camus+3 brings the score to 710 (712 if given a rally __/__ assist skill, but for a difference of 2 points, I found the utility of Reposition to be more beneficial; this does not include blessing bonus). While not that high, it's still decent for F2P players.

Atk/Spd Bond 3 gives Camus the potential to double (at the very least, not be doubled) and the extra attack to boost his damage output. You can also use Brazen Atk/Spd 3, which can be useful if you prefer sending Camus out and away from the team rather than stacking him nearby.

Def/Res Link 3 with Reposition allows for Camus to provide both himself and allies with a little extra bulk. Reposition can now be used to prep Camus/ally for an oncoming attack and put your team in advantageous positions.

Atk Smoke 3 is primarily to combo with the Heavy Blade 3 seal and Aether; it allows for the effect of Heavy Blade 3 to be more likely, as Camus' attack with Gradivus is pretty decent (not to mention the bonus from Atk/Spd Bond 3 or Brazen Atk/Spd 3) and this skill can lower multiple enemy units' attacks, potentially all. Aether ties in nicely as a strong special to boost damage dealt and heal Camus, allowing him to stay in the fight longer. (It should be noted that Heavy Blade 3 can be replaced by Distant Def 3 if you want to increase Camus' bulk, however, this lowers the efficiency of Aether)

This build can thrive in both offensive and defensive phases; whether sending Camus in next to an ally to secure a kill, or repositioning allies out of or into an enemy's range (while buffing them) allows for Camus to be used in multiple situations, all while optimizing his arena score.

Kumanori (talk) 00:24, 7 September 2018 (UTC)Sakio
Pen.png Creative
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build's modus operandi is speed, and lots of it. Given how lackluster his base stat spread is, this build assumes that Canas has S-rank summoner support. Lukas or Brave Ike are solid choices for ally supports, soaking up physical blows that could shatter Canas while he strikes down magic units who would threaten them otherwise. Canas should always be kept adjacent to his supported ally if possible, as the combination of support and his Owl tome grants 4 very welcome points to all of his stats in combat.

While the drop in overall bulk may be drastic, Canas's Resistance is high enough on it's own that sacrificing it isn't too worrisome while dropping his Defense to a less-awkward level helps optimize his spread some. In return, Canas reaches 50 Attack and 38 Speed, allowing him to escape being doubled by many speedier foes as well as letting him do just that to any slow, low-Resistance green units unlucky enough to be in range. Desperation meshes well with his native Reciprocal Aid, allowing him to provide allies a second wind as well as put himself in Desperation range. If a more supportive role is needed, Escape Route can be used instead to grant Canas the ability to warp next to any ally after dropping below half his health, which synergizes well with both his support skill and his tome's combat buff effect.

The C skill is flexible, as one can opt for a more supportive Canas through buffing his allies through either his native Res Tactic, inheriting a Drive/Spur/etc. to fit his team's needs, or (in the event that a player is feeling especially spicy), throw in an Attack or Speed Wave to go all in on his offensive nature. For Seals, Atk/Spd Bond is his best option, as it complements the ally-adjacent nature of the build and goes especially well with Escape Route.

While far from a high-tier threat, this build aims to do Canas the justice that IntSys won't. He may require significant love and support to really shine, but if a player needs a free red mage and has utter disregard for tier lists, he'll find a good home on your next team.

Cyberkirby (talk) 12:51, 11 February 2019 (UTC)
Pen.png Creative
Orb.png Very high investment
Icon Move Infantry.png Infantry

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Speed Plus W.png Rauðrowl+ (Spd)
Stats: Neutral
Click to show/hide build description 
Canas' only really outstanding stat is his solid 33 res, but even that gets outclassed by free units like Arvis with his higher res and better ploying ability. To that end, building around Canas' Owl tome is my favored way to build him. Rather than positioning to get the most out of his Owl tome, it's far more efficient to have him use the B-slot teleport skills to get a consistent +7/+7 from Atk/Spd Bond. With a +spd refine, Canas will reach a workable 50/38 offensive statline while adjacent to just one ally. If you're on a budget, Fury in the A-slot is a good alternative for a bit less power, or for even more power if you put Atk/Spd Bond in his seal slot. Either way, Canas also makes for a decent splash on mixed flying teams that run Guidance and lack a red mage.

Based off of his statline, Moonbow is probably the best choice for a Special Trigger, giving a little extra oomph on a low cooldown. If you opted to go for a build with Fury, Iceberg can add 18 damage if you think the extra turn is worth it.

As a result of teleporting around, Canas' C skill should be built to support your other units. Smoke skills are a well-rounded choice, and Breath of Life is an option for Chain Challenges. Spur skills can be used in conjunction with Draw Back to support your enemy phase units.

For seals, you've got options depending on which phase or mode you want to build around. Smoke is a great option, as can Hardy Bearing if you've accidentally fallen into the trap of a gimmicky vantage build in the arena. If you'd like, Spur Def/Res, Breath of Life, or mixing Smoke skills can be used as both a seal and C skill tailored to whichever mode you're playing.

This build isn't necessarily here to make Canas the strongest unit out there, but rather it's to give one of my favorite characters a unique niche in an overpopulated pool of free red mages.

76.104.24.29 01:38, 16 January 2019 (UTC)
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
I've been fond of Corrin characters for awhile now, but to get one with crazy Spd and a BST in the high 160's was awesome. +Spd/-Def gets her 41spd and 29def, both very respectable and easy to work with. Draconic Rage can grant her an additional 5spd, that alone can grant easy use of the flashing Blade seal and quick use of Aether, but since she comes with Atk/Spd Bond, why not use that too? So while next to an ally, she's granted 57atk and 51spd. Pair all this with def/res link and her defenses get up to 35/34. You could also use water breath+ to lean more towards survivability, and with the option of weapon refine gets her even more health and defense potential. She's very versatile, but of course being a green dragon even 40def won't stop a well built falchion so be careful.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Sieglinde W.png Sieglinde (Skill)
Stats: +Atk/-Res,-HP
Click to show/hide build description 
Eirika makes for an excellent supporting unit, capable of buffing her allies for multiple stats. With her refined Sieglinde, she can then take advantage of both the buffs she gives to them, and still benefit from any buffs that they give to her. Because of this, Eirika is very customizable, and work well on mixed teams. This is so she can either give or take advantage of Tactics skills going around on her team, or she could even get indirectly boosted from specialized team buffs. It should be noted that a lot of Eirika's skills are customizable as well for this same reason, but what matters most is that she has some buffing skills to give to her allies.

Weapon: '"`UNIQ--item-334--QINU`"' is Eirika's weapon of choice. It buffs any ally adjacent to her for +4 Atk, letting her be a great team supporter. When given its special effect, she will gain an in combat buff to her stats equal to any field buffs on any ally within two spaces of her. With just Eirika's base kit alone, she can buff +4 Atk and Spd simply by standing next to an ally. With this effect, as long as that ally is near Eirika, Eirika herself also gets the +4 Atk and Spd as an in combat buff. So not only can she support her team, but she'll also be able to help herself and perform even better in battle, making her a stronger combatant as well.

Assist: '"`UNIQ--item-337--QINU`"' is an option for Eirika's Assist. This is essential if '"`UNIQ--item-340--QINU`"' is used as Eirika's B skill, as she can switch places with an ally and buff herself while also buffing her ally, which then grants Eirika a combat buff as well. She could use it to help get into position to tank an enemy hit, as it's best used in tight spaces. However, should any other B skill be used, a dual Rally like '"`UNIQ--item-343--QINU`"' is great to use too.

Special: '"`UNIQ--item-346--QINU`"' or '"`UNIQ--item-349--QINU`"' both work as Eirika's Specials. She'll want something with a fast charge that can give her the upper hand in battle. Moonbow lets her break through sturdier foes, while Glimmer helps secure the victory against matchups that should be favourable for her. Use whichever is preferred.

A Passive: '"`UNIQ--item-352--QINU`"' works as Eirika's A skill to ensure that she'll be able to counterattack regardless of range. She'll be able to retaliate against ranged units this way. Given that she'll be using her Assist on the player phase, she'll want an enemy phase A skill, and Distant Counter is a top notch choice. '"`UNIQ--item-355--QINU`"' is another option for Eirika's A skill. The nature of her weapon's effect requires her to be close to an ally, so this skill aims to boost her Atk and Spd to greater levels. With just her base kit and this skill, she can potentially reach +9 Atk and Spd in combat. +4 Atk and Spd buffing an ally, which Eirika then acquires for herself, and then since she's next to an ally, this skill grants another +5 Atk and Spd. The choice between Distant Counter and Atk/Spd Bond will depend on whether the player wants Eirika to be more well rounded and fear almost no ranged enemy, or improve her melee performance even more.

B Passive: '"`UNIQ--item-358--QINU`"' is a fantastic option for Eirika's B skill. If Eirika uses a movement Assist, like Reposition, then both she and her ally gain +6 Def and Res. This works perfectly with Sieglinde's effect, as this one action will grant Eirika and her ally a great defensive field buff while also granting Eirika an additional defensive combat buff, effectively giving Eirika +12 Def and Res. However, this skill slot is flexible, open to be whatever else the player needs. Notably, Chill skills can help cement Eirika's role as a supporting unit, letting her debuff an opponent further away without even having to look at them, while a -Breaker of some kind can help if the player needs specific unit types to be taken down.

C Passive: '"`UNIQ--item-361--QINU`"' is a excellent option for Eirika's C skill. She comes with it naturally, and when paired with her weapon, she can buff +4 Atk and Spd to any adjacent ally, which she'll be able to gain for herself as well. However, this skill slot is flexible, but it should be for other buffs if necessary, like Tactic skills or Fortify skills.

Sacred Seal: '"`UNIQ--item-364--QINU`"' is an option for Eirika's Seal slot to help improve her combat performance. This will allow her to perform a follow up attack when she's attacked. Eirika will likely be supporting for the most part, and will use her Assist to buff her allies on the player phase, meaning she'll likely see combat on the enemy phase instead. However, this skill slot is also flexible, open to be other Hones, Fortifies, or if the team allows it, Tactics skills.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build, if used correctly, buffs Eirika's attack and speed by 12, and her def and res by 6. This works because the buff Atk/Spd Link 3 provides affects Eirika, then through her weapon it affects her a second time as a ~drive skill. The tactic skills only affect her once, because they don't buff the user, so she only gets +6 to each defensive stat.

With a +Atk and a neutral spd, Eirika has offense stats of effectively 58 atk and 47 spd at +0, putting her high into the speed tiers and having a large damage output. This excludes further buffs from either Atk/Spd Bond 3 or Fury 3.

Eirika's unique weapon is key for pulling off this huge buff increase. We pair this with Swap or Reposition so that we can easily get these buffs. Your special choice depends on your goal, and your bane. With a -Res bane, Bonfire is better, otherwise Iceberg, for purely damage output. If you're aiming for a maximum arena score, then Aether is your special. Eirika's A skill is also dependant on whether you want a max arena score (which requires Distant Counter), or more damage - with Atk/Spd bond 3 Eirika will double most anything and hit quite hard. A budget option is Fury 3. For her B skill, we have the necessary Atk/Spd Link 3. This is the key to giving Eirika her +12 atk and speed, as it gives her +6 to each, and keeping her in range of the ally she buffs gives her a second stack of +6/+6.

For her C skill, this should be whichever skill you do not have a lv 3 seal for - if you have a def tactic seal, use res tactic for her c skill for example. This completes her ability to buff all 4 stats by at least 6.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build capitalizes on her strengths while boosting her weaknesses. You might be wondering why '"`UNIQ--item-567--QINU`"' for her special? Well put simply when combined with her weapon it is more useful than '"`UNIQ--item-570--QINU`"'. Her Res unless you make a build to buff it gives her a 28 attack boost. Since her weapon targets the lower of the two defensive stats however its more likely you will be dealing low defenses. Against a target with 25 def or res she will deal around 60 dmg compared to about 50 using '"`UNIQ--item-573--QINU`"' and this gap only increases the lower the enemies defenses are. The only point in which '"`UNIQ--item-576--QINU`"' does become more powerful is when dealing with an enemy who has both a defense and resistance value of over 32 or higher, but since that is rare, '"`UNIQ--item-579--QINU`"' will be more useful most of the time (combined with the fact that her weapon will reduce enemy defenses). This build even allows her to OHKO a full HP Hector with Astra! She will make short work of most units and the debuffs from her weapon and Speed Smoke 3 will ensure the rest of your team can make short work of any remaining enemies; while remaining safe from counters due to Attack Smoke 3. I recommend having a unit who can boost her attack power even further as it is one of the only remaining places she is lacking. Something like Drive Attack 2 or Hone Attack 3 is recommended to give her maximum attack value to finish off her targets in a single attack while debuffing remaining enemies.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Here, Felicia can double ploy her enemies with her 38 resistance and hit (and usually double) whichever ends up lower. In this role, she also provides a huge amount of team support with her double ploys. This Felicia build is an invaluable member of any team who can cripple and kill anyone who isn't a bulky mixed tank, and even those will be crippled defensively for someone else to finish off anyway.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
The general gist of the build is to let Genny play both a supportive role, as well as a pretty decent offensive one as well. I personally have a summoner support on her, which boosts all her starts further. She is able to counter most mages pretty well, and she deals a significant amount of damage to low resistance units. If a dancer (such as Olivia) is around, you should be able to score a take down whilst also accounting for her rather low speed. However as a support unit, she tends to stay close to allies, so carrying rehabilitate and attack/speed bond 3 will completely change how you use her to match the playstlye you prefer.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Shard.png Low investment
Icon Move Flying.png Flying
Stats: +Atk,+Spd/-HP
Click to show/hide build description 
For players who wish to use Hinoka right out of the gate, she thankfully has a lot to offer with just her base kit alone, especially when supporting a flier team. One can just give her an Assist and she's already ready to go.

Weapon: '"`UNIQ--item-511--QINU`"' is Hinoka's weapon of choice; it has quite a bit to offer to her team. In addition to the usual flier effectiveness, it's also effective against armours, allowing her to smash through them fairly easily. This weapon also grants +3 Atk during combat to any nearby ally, effectively being a built in '"`UNIQ--item-514--QINU`"'. And on top of that, it has high Mt and grants some extra Spd.

Assist: '"`UNIQ--item-517--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '"`UNIQ--item-520--QINU`"' could also be used as a more defensive maneuver, letting her and an ally retreat from danger instead by both moving one space backwards.

Special: '"`UNIQ--item-523--QINU`"' is an option for Hinoka's Special. It has a defense piercing effect, letting Hinoka break through tougher opponents. '"`UNIQ--item-526--QINU`"' is a weaker option, but it has a faster charge, letting her activate it more quickly.

A Passive: '"`UNIQ--item-529--QINU`"' is a great choice for Hinoka's A skill. It grants +5 Atk and Spd during combat as long as Hinoka is next to an ally. While it means that Hinoka basically needs to stay glued to an ally for it to work and positioning will be even more important, the extra Atk and Spd can help secure a victory. If she's used on a flier team, then this works perfectly with an ally that has '"`UNIQ--item-532--QINU`"'.

B Passive: '"`UNIQ--item-535--QINU`"' is an excellent option for Hinoka's B skill, as it lets her warp over to an adjacent space for any flier ally within two spaces. If used properly, this can help extend her range and also help her get the jump on an unsuspecting foe. However, should Hinoka require another B skill or is used on a regular team, then this skill slot is flexible to be whatever else the player needs.

C Passive: '"`UNIQ--item-538--QINU`"' is a great option for Hinoka's C skill, basically working like the opposite of '"`UNIQ--item-541--QINU`"'. Any flier ally within two spaces will be able to warp to any adjacent space next to Hinoka herself. This basically means that while she can get improved mobility, she offers that same improved mobility for her flier allies. Should other C skills be needed instead, like a flier buff, or should Hinoka be used on a regular team, then this skill slot is flexible, open to be whatever else the player needs.

Sacred Seal: '"`UNIQ--item-544--QINU`"' is Hinoka's Seal. It's a simple attack boost that'll help Hinoka's arrows sting just a little harder. However, her Seal slot is flexible, open to be whatever other skill the player needs. Should Hinoka be used on a regular team, then regular '"`UNIQ--item-547--QINU`"' is a great option to improve the mobility of her grounded allies.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build is low investment, and allows Hinoka to double enemies without counter after she has taken a bit of damage. With the flier formation skill added as a seal, and desperation being unavailable, this is optimal if you want to utilise her in a full flier team.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Meant for people that want to invest into Ike with everything they got, making him a unit that can be used anywhere especially when merged, and he becomes even better next to someone... (((((Use Soren)))))
<br>Other builds using this skill