Atk Spd Link/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Aversa's Night is an amazing check to blade tome users. If the enemy user is next to another for, they lose 3 Atk/Spd/Def/Res and bonuses become penalties. Atk/Res Solo grants her plenty of offense and better Res against said tome users, Atk/Spd Link bolsters her offense even more, and Brazen seals the deal (lol) should her already impressive health go low.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Who is this modestly dressed Camilla and what does she do? Basically plays the role of a flying Lilina: High Atk, High Res single hitter. With a boon 40Atk for a flying mage, Dream Camilla packs a wallop (57atk). With her tome as long as she's next to an ally, she decreases her enemies' stats by 3/3/3/3. Naturally her defense is low and her health is... Meh. But with all that in mind I can't stand not being able to follow up, so I pair her with Spd Bond and Spd Link. Those combined can buff her an extra 11atk and spd (68/41), and with the usual flier team goad's will push that up another 12 (80/53) and her tome effect (essentially 83/54) to better her chances even further. Sounds good to me. I like Growing/Rising specials for magic units because typically you pit them against an enemy who can't retaliate, so something like Luna wouldn't activate on your turn if attacked by a close range unit, and you wouldn't use something like Aether until your turn anyway, so why not use a major AoE bomb with someone who already has excellent attack?
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
55/39/24/20 right off the bat without any merges. 58/42/27/23 near two flying allies, 62/46/31/27 with one Goad and Ward, 68/52/31/27 after the link. Moonbow will activate twice, or you could use Galeforce to murder two enemies instead of just quadruple overkilling one. Have fun.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build, if used correctly, buffs Eirika's attack and speed by 12, and her def and res by 6. This works because the buff Atk/Spd Link 3 provides affects Eirika, then through her weapon it affects her a second time as a ~drive skill. The tactic skills only affect her once, because they don't buff the user, so she only gets +6 to each defensive stat.

With a +Atk and a neutral spd, Eirika has offense stats of effectively 58 atk and 47 spd at +0, putting her high into the speed tiers and having a large damage output. This excludes further buffs from either Atk/Spd Bond 3 or Fury 3.

Eirika's unique weapon is key for pulling off this huge buff increase. We pair this with Swap or Reposition so that we can easily get these buffs. Your special choice depends on your goal, and your bane. With a -Res bane, Bonfire is better, otherwise Iceberg, for purely damage output. If you're aiming for a maximum arena score, then Aether is your special. Eirika's A skill is also dependant on whether you want a max arena score (which requires Distant Counter), or more damage - with Atk/Spd bond 3 Eirika will double most anything and hit quite hard. A budget option is Fury 3. For her B skill, we have the necessary Atk/Spd Link 3. This is the key to giving Eirika her +12 atk and speed, as it gives her +6 to each, and keeping her in range of the ally she buffs gives her a second stack of +6/+6.

For her C skill, this should be whichever skill you do not have a lv 3 seal for - if you have a def tactic seal, use res tactic for her c skill for example. This completes her ability to buff all 4 stats by at least 6.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
At +10 merge her stats are 40/49/48/14/34. 49 Atk and 48 Spd hitting the lower of Def or Res on just about anyone is devastating, so I tossed in Atk/Spd Link to bump that to 54/53 just in case you're shooting at a +10 Karla or someone else ridiculously fast.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Due to the way Lucina's Future Vision assist works, she can make incredible use of Link skills. This build focuses on having her be a buffer while also taking advantage of her Link skill. Notably, she can grant +6 to all stats to her allies all by herself, although this does require the use of Tactic skills.

Weapon: '"`UNIQ--item-505--QINU`"' is Lucina's weapon of choice. It grants her +3 Spd, and it also grants her +4 to all stats when she initiates against a melee opponent. This gives her an edge against them, heightening her offensive stats further while giving her extra defenses should she have to exchange blows.

Assist: '"`UNIQ--item-508--QINU`"' is Lucina's unique Assist. It lets her switch places with an ally, and afterwards, she's granted another action. This lets her help her allies move around while keeping up momentum, as she can either use this to help extend her range and catch a foe off guard. If used properly, it can also act as a '"`UNIQ--item-511--QINU`"' of sorts, using her extra turn to help an ally move further. What's notable is that she can also use it to basically use it to help move her allies around corners, which is something Reposition cannot do.

Special: '"`UNIQ--item-514--QINU`"' is chosen as Lucina's Special. It has a fast charge, and it pierces through an opponent's Def, which can help Lucina power through tougher targets.

A Passive: '"`UNIQ--item-517--QINU`"' is Lucina's A skill. It grants her +4 Atk and Spd when initiating, which will stack with her weapon's effect. With this, she gains an impressive +8 Atk and Spd when initiating against melee foes.

B Passive: '"`UNIQ--item-520--QINU`"' is Lucina's B skill. It grants her and an ally +6 Atk and Spd after Lucina uses a movement Assist on them. This works perfectly with Lucina's Future Vision, as she can use it, switch places with an ally, grant the buff to her ally and herself, and then she can move again to take advantage of the buff. The extra Atk will help Lucina pack even more of a punch, while the extra Spd can help ensure that she'll outspeed her foe.

C Passive: '"`UNIQ--item-523--QINU`"' is Lucina's C skill. It grants +6 Res to any ally within two spaces under the right team composition, which means no more than two units should have the same movement type on the team.

Sacred Seal: '"`UNIQ--item-526--QINU`"' is Lucina's Seal. It grants +6 Def to any ally within two spaces under the right team composition, which means no more than two units should have the same movement type on the team. Between the two Tactics skills, and Lucina's B skill, she can grant +6 to all stats to an ally, making her an incredible buffer. And with her Assist granting herself the Atk and Spd buff, she can also take advantage of the stats she grants.

- CV (talk) 03:42, 19 October 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Lucina returns to the fray, this time armed with a bow. This set is designed to take advantage of her unique Assist through a Link skill, while either giving her a fighting chance on either phase, or simply improving her player phase.

Weapon: '"`UNIQ--item-444--QINU`"' is Lucina's weapon of choice. It grants her +3 Spd, and it also grants her +4 to all stats when she initiates against a melee opponent. This gives her an edge against them, heightening her offensive stats further while giving her extra defenses should she have to exchange blows.

Assist: '"`UNIQ--item-447--QINU`"' is Lucina's unique Assist. It lets her switch places with an ally, and afterwards, she's granted another action. This lets her help her allies move around while keeping up momentum, as she can either use this to help extend her range and catch a foe off guard. If used properly, it can also act as a '"`UNIQ--item-450--QINU`"' of sorts, using her extra turn to help an ally move further. What's notable is that she can also use it to basically use it to help move her allies around corners, which is something Reposition cannot do.

Special: '"`UNIQ--item-453--QINU`"' is chosen as Lucina's Special. It has a fast charge, and it pierces through an opponent's Def, which can help Lucina power through tougher targets.

A Passive: '"`UNIQ--item-456--QINU`"' is Lucina's A skill. This allows her to counterattack even when she's attacked at melee range, thwarting any foe who would try and fight her up close, giving her an enemy phase presence. Should Lucina want to improve upon her player phase presence, then her natural '"`UNIQ--item-459--QINU`"' will suffice instead, which will grant +4 Atk and Spd when initiating combat.

B Passive: '"`UNIQ--item-462--QINU`"' is a great choice for Lucina's B skill. It grants her and an ally +6 Atk and Spd after Lucina uses a movement Assist on them. This works perfectly with Lucina's Future Vision, as she can use it, switch places with an ally, grant the buff to her ally and herself, and then she can move again to take advantage of the buff. The extra Atk will help Lucina pack even more of a punch, while the extra Spd can help ensure that she'll outspeed her foe. She could also try using another Link skill, namely '"`UNIQ--item-465--QINU`"' instead, exchanging some Spd for Def, which can help her survive and exchange blows with slower foes.

C Passive: '"`UNIQ--item-468--QINU`"' is an option for Lucina's C skill. It's a good skill for frontlining units, as it debuffs any nearby foe for -7 Atk after the user participates in combat, which can help make future combat engagements with those other foes a little less threatening. However, Lucina's natural '"`UNIQ--item-471--QINU`"' is still a solid option, as its damage mitigation is more guaranteed, mitigating the damage her allies take from ranged weapons by 4.

Sacred Seal: '"`UNIQ--item-474--QINU`"' is Lucina's Seal. It grants her a follow up attack when she's attacked, guaranteeing that she'll be just as much of a threat on the enemy phase as well. Alternatively, she could use '"`UNIQ--item-477--QINU`"' for a simple Atk boost to help her hit harder.

- CV (talk) 03:42, 19 October 2018 (UTC)
Orb.png Very high investment

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Armored.png Armored
Speed Plus W.png Devilish Bow+ (Spd)
Icon Skill Assist.png Smite / Swap
Stats: +Atk,+Spd/-HP,-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Simple build that has two main purposes: Tanking and buffing. One may be skeptical upon seeing that I replaced the coveted Fierce Breath skill with the everyday Fury 3, but when taking Legendary Tiki's stat spread and insane BST, it maintains her enemy phase potential while giving her a powerful player phase as well. When Tiki gets moderately damaged, her brazen skil will activate and she'll be able to deal even more damage (and also defend against mages better). Her tanking potential is obvious when looking at her C slot skill, With Everyone, and her good innate speed (which we'll talk about in a sec). Finally, she will do extraordinarily well with buffing as she will be able to give +5 Def/Res and +6 Atk/Spd to anyone. Now, most people waste Legendary Tiki's speed, which is already alright for defending. However, this build will ensure she'll double most enemies when combining her base speed with her Atk/Spd Link 3 skill (which you can obtain from Halloween Niles). When fully buffed with her OWN skills including her Brazen (and assuming the IVs above), Legendary Tiki will have 69 Atk, 44 Spd, 44 Def, and 41 Res. And this is without summoner support and merges. With Summoner Support and full merges, you can up this to 75 Atk, 50 Spd, 51 Def, and 47 Res. Basically, you'll break the game. Have fun.