Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Atk Spd Solo/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Stats: +Spd,-Def
Click to show/hide build description 
Eir is the definition of a glass cannon. She sports excellent Speed, solid Attack, and a weapon with a pseudo '"`UNIQ--item-134--QINU`"', at the cost of miserable physical bulk.

'"`UNIQ--item-137--QINU`"' is the preferred A passive, as it maximizes Eir's offensive potential. However, she naturally comes with '"`UNIQ--item-140--QINU`"', which makes her less reliant on careful positioning.

'"`UNIQ--item-143--QINU`"' is the preferred B passive, as it prevents Manaketes from easily killing Eir with a counterattack. The extra healing can also keep Eir at 50% HP or more so that she can receive Lyfjaberg's buffs. However, '"`UNIQ--item-146--QINU`"' is a solid alternative, as weaker physical hits will easily put Eir into Desperation range. It also means Eir will receive a perk whether she's at high or low health.

Eir's C passive and Sacred Seal are flexible. The listed skills make Eir more self-sufficient; since she's a colorless unit, she needs all of the Attack she can get. However, Eir can also be a team player. If she's on a flier team, she can use a C passive such as '"`UNIQ--item-149--QINU`"' or '"`UNIQ--item-152--QINU`"', and use a Sacred Seal such as '"`UNIQ--item-155--QINU`"'. If she's on a mixed team, she can use skills such as '"`UNIQ--item-158--QINU`"' or '"`UNIQ--item-161--QINU`"' in either her C passive or Sacred Seal slot.

Chironflex (talk) 00:59, 14 December 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
- CV (talk) 21:52, 1 November 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
Since L!Eirika's offensive capacity it's already really high (even without boon on her attack or speed), it would be good to focus on her decent deffensive capacity. Noontime may see like a weird option, but heal up even just a bit can be helpfull to keep up fight. Of course you can keep her Moonbow instead if it does not convince you at all. Smite it's usefull to keep her team mates out of danger or to activate her Sieglinde or Atk/Spd Solo effects.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Atk,+Spd/-Res
Passive Icon C.pngOdd Def Wave 3.png
 Odd Def Wave 3 / Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible
Click to show/hide build description 
- CV (talk) 21:52, 1 November 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
With his new refine Eliwood suddenly becomes one of the most potent offensive sword units.
Orb.png Very high investment

A description has not been written for this build yet.

Orb.png Very high investment
Click to show/hide build description 
Allows Navarre to use an Area-of-Effect Special every turn.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Navarre's new weapon allows him to quickly charge deadly specials for the first turn of combat.

Navarre can choose from many specials, but his most consistent will be '"`UNIQ--item-484--QINU`"'. '"`UNIQ--item-487--QINU`"' is another alternative if he's paired with someone who has '"`UNIQ--item-490--QINU`"' or '"`UNIQ--item-493--QINU`"' for a fully charged special.

If it can be afforded, '"`UNIQ--item-496--QINU`"' is Navarre's best option for the A slot as its activation requirement is quite easy to meet. Otherwise, '"`UNIQ--item-499--QINU`"' or '"`UNIQ--item-502--QINU`"' can work just as well.

'"`UNIQ--item-505--QINU`"' is another expensive skill, but it allows Navarre to always have his Special active (assuming it's a 3 charge special). '"`UNIQ--item-508--QINU`"' also works as a cheap alternative.

Navarre's C slot just depends on what his team may need, etc. One good, yet expensive option is '"`UNIQ--item-511--QINU`"' as Navarre's Atk as well as his team's.

Navarre can use any seal that improves his combat potency such as '"`UNIQ--item-514--QINU`"'. Though if he runs a special with more than 3 charges, he'll need '"`UNIQ--item-517--QINU`"' to have it fully charged.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build has Aether Raids, Grand Conquests, and Rival Domains in mind.

For best use: Summoner Support, Wind Blessing, and Ally Support either Gunnthra or Hrid. (Both preferred on field for best bulk buffs.)

Using Atk/Spd Solo 3 you can turn Veronica into a even harder hitter than before, granting +6 Atk/Spd. Costly to obtain.

Brazen Def/Res 3 can provide Veronica with additional bulk once she takes damage. You can make her bulk even higher with either Close or Distant Defense Sacred Seal. After she attacks and debuffs the enemy, another 8 stat difference will be applied between her and foe (+4 buff and -4 debuff to foe). This allows her to have high Defense and Resistance making her annoying to kill. Miracle can allow for even additional stalling tactics.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Skill Special.png Flexible
Stats: Neutral
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngSpeed Plus 3.png
 Speed +3 / Flexible
Click to show/hide build description 
This build is mainly for people aiming to +10 Walhart. The nature of Walharts weapon makes him comparable to Legendary Ephraim and Legendary Eirika, a lone horse. However, unlike the two, Walhardt does not have a method of dual phase doubling (Ephraim with his weapon effect, Eirika with her super high speed stat of 39). This build attempts to fix this by making Walhart as speedy as he can be. There are alot of flexible slots in this build, so you can play around with it alot.

'"`UNIQ--item-557--QINU`"' is a cornerstone of this build. With this build he benefits for every stat boost, the +4 speed goes a long way for securing doubles. '"`UNIQ--item-560--QINU`"' is the other cornerstone to this build. Combined with his weapon, Walhart gains 10 extra attack, and more importantly, 10 extra speed. At +10 this bumps him up to 41 speed when away from allies. Any other A slot for this build will make it less consistent, however if you don't have this Solo skill, you can make do with '"`UNIQ--item-563--QINU`"'.

For the most part, the C slot is flexible, however '"`UNIQ--item-566--QINU`"' (or '"`UNIQ--item-569--QINU`"') is a strong option, giving him more self reliance, it also bumps him up to 47 speed. If you were to run a different C skill, '"`UNIQ--item-572--QINU`"' is the next best thing due to how well it sets him up for enemy phase. If you intend to run him on horse emblem, use whatever horse emblem buff your team needs.

The best seal options are '"`UNIQ--item-575--QINU`"' for the obvious speed boost, '"`UNIQ--item-578--QINU`"' to make him harder to kill on player phase; even for the fastest of units like Ishtar, Raven Ayra etc. '"`UNIQ--item-581--QINU`"' is good if you use the harder hitting specials. Quick Riposte can also be a solid option, turning fights vs Wary Fighter armors back into speed checks.

The special on this build is can be based mainly on what you choose for the seal slot. If you use a simple '"`UNIQ--item-584--QINU`"' seal or '"`UNIQ--item-587--QINU`"', you can use any two turn special to guarantee proc in when you double, being '"`UNIQ--item-590--QINU`"' or '"`UNIQ--item-593--QINU`"' (even '"`UNIQ--item-596--QINU`"' if you want, his attack can reach high levels to make solid use of it). If you use '"`UNIQ--item-599--QINU`"' however, you may want to use the longer cooldown specials, best options being '"`UNIQ--item-602--QINU`"' or '"`UNIQ--item-605--QINU`"' for damage, '"`UNIQ--item-608--QINU`"' for sustain, or '"`UNIQ--item-611--QINU`"' for a more fun approach.

The B slot is truly the most flexible slot, most B slots can work for any build. '"`UNIQ--item-614--QINU`"' is a great budget option that works completely fine, '"`UNIQ--item-617--QINU`"' can be good for securing doubles. '"`UNIQ--item-620--QINU`"' is great for longer fights in modes like Grand Conquest. '"`UNIQ--item-623--QINU`"' raises his survivability greatly. The movement B slots like '"`UNIQ--item-626--QINU`"' and '"`UNIQ--item-629--QINU`"' can make Galeforce builds very interesting. '"`UNIQ--item-632--QINU`"' can catch people offguard on arena and aether defense and make it harder for you to bait. '"`UNIQ--item-635--QINU`"' or '"`UNIQ--item-638--QINU`"' messing with attack order can come in clutch at lower hp.

+10 Walhart with Wolf Berg, Atk/Spd Solo, Spd Wave and Speed +3 = 50 speed in optimal conditions. +10 Walhart with Wolf Berg, Atk/Spd Solo, Spd Wave and Darting Stance = 53 speed on enemy phase.