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Attack +/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Abel's stat spread makes him flexible as either an offensive or defensive option on a Horse team. This build aims to maximize his outgoing damage with his default weapon Stats and Stats, while tanking his defense.

With another member of the team utilizing Hone Cavalry, Abel's offensive stats are pretty good. 50 atk (56x2 damage on the charge) 33 speed. Most anything fast enough to double you is squishy enough that you can assault them to kill them. Seeing as you're on a horse, that's actually pretty easily done. He might not win as many matchups outright as Reinhardt, but there's less being run in the Arena that's a straight-up Counter to him. Between the two, Abel is a more balanced companion to a Cecelia.

High investment allows Abel to retreat after he engages on an enemy. Although not as effective as fliers due to inability to move onto forest terrain, being able to attack and retreat to be Repositioned away more easily by allies is still a powerful option. '"`UNIQ--item-67--QINU`"' can also be used as it essentially has the same effect, just that Drag Back will pull back a surviving enemy whereas Hit and Run will not.

He doesn't have the the defensive stats to make use of Bonfire or Iceberg, so '"`UNIQ--item-70--QINU`"' gets you the most bang for your buck. '"`UNIQ--item-73--QINU`"' is fairly standard for a horse, especially one that is only going to see combat when he initiates it.

Seeing as he benefits a lot from Hone Cavalry, it makes him the go-to pony for '"`UNIQ--item-76--QINU`"' therefore. You can easily run double '"`UNIQ--item-79--QINU`"', however. It's up to you and how you structured your team.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
For those with the resources, this build maximizes Alfonse's combat potential by allowing him to reliably tackle both sword and axe units.

Despite not having IVs, Alfonse's base attack of 35 is sufficient for him to effectively use a Brave Sword. This allows him to bypass his low speed stat and always attack twice as long as he initiates combat. The -5 speed penalty is negligible due to his already low speed.

As with all Brave weapon builds that do not need the ability to perform quadruple attacks, Death Blow 3 is the best A slot for Brave Sword Alfonse, giving him an extra 12 attack when he initiates combat. No other skill comes close to providing such a great offensive boost, which is critical due to the low might of Brave weapons.

Although Axebreaker 3 may seem like the go-to option, Swordbreaker 3 is preferred since it allows him to survive an enemy phase against sword units if needed. Axebreaker is unnecessary to one round common axe units other than Hector and Amelia, and those two matchups are remedied by giving Alfonse the Hone Attack 3 buff. Swordbreaker will also allow him to kill sword units on player phase if you him to.

As with most units, Alfonse's C slot is flexible and should be based on whatever his team needs the most. Typically, this is a buff of your choice.

For his special, either Luna or Aether will work. Luna is the more practical of the two when you need Alfonse to duel two or fewer units, which is the most common scenario. Aether is superior in cases where you need Alfonse to fight three or more units, typically in Arena Assault, due to the sustain it provides.

For the Sacred Seal slot, Attack +1 is recommended as it complements his Brave Sword well. The extra attack is also useful once you face units with higher merges in arena.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Speed Plus W.png Giant Spoon+ (Spd)
Stats: +Spd/-Res
Passive Icon C.pngDef Smoke 3.png
 Def Smoke 3 / Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Falchion Gaiden W.png Falchion (Skill)
Stats: +Atk/-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
This set for Arden replaces his own Brave Sword with a Slaying Edge. Instead of a Player Phase monster, this set makes Arden a formidable Enemy Phase fighter. '"`UNIQ--item-137--QINU`"' is the A passive of choice and allows Arden to counter both melee and ranged units. Thanks to his high HP stat of 60 and very good defense, very few enemies will be able to KO Arden before he can hit back, which means they'll have to take at least one hit in return.

This is where the rest of his kit comes in to play. Thanks to the cooldown reduction of '"`UNIQ--item-140--QINU`"', Arden will have '"`UNIQ--item-143--QINU`"' ready for his first counter. Combine this with his great Attack stat and Arden will prove that he is indeed Strong and Tough. An Attack refine and the '"`UNIQ--item-146--QINU`"' Seal are chosen to make him retaliate even harder. As an alternative to Glimmer, '"`UNIQ--item-149--QINU`"' can be chosen instead in conjunction with '"`UNIQ--item-152--QINU`"' to counter with a Bonfire-fueled attack. However, be aware that this only works for the first combat.

In his B slot, Arden can choose to keep his own skil, '"`UNIQ--item-155--QINU`"', as it allows him to counter twice so long as his HP is above 50%. This means he'll almost always fire off a Bonfire every combat so long as his HP is higher than 50%. Another option is to run '"`UNIQ--item-158--QINU`"' instead. Since this set means that Arden will likely be taking damage before he can counter, chances are that he will drop 75% HP to activate Wrath, which adds a flat 10 damage any time he uses a special. Note that this skill chekcs for hp during combat, so even if Arden starts combat higher than the activation threshold, if his HP is below the threshold when he uses his special, Wrath's effect will go off. Wrath will also reduce Arden's special cooldown by 1 at the start of the player's turn when Arden's HP is below 75%.

Lastly, his C slot can be used for '"`UNIQ--item-161--QINU`"'. Since Arden has one of the highest HP stats in the entire game, he can reliably proc Panic Ploy on his enemies. Otherwise, Arden can run an Armor buff when used in Armor Emblem, or a different buff when used outside of Armor Emblem
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk/-Res
Click to show/hide build description 
Standard Brave weapon build for Arthur. He has relatively good attack but poor speed, so the speed penalty from '"`UNIQ--item-94--QINU`"' won't change much. Unfortunately, he is typically outshined by other high Atk, low Spd Green Axe users (eg. Cherche) who get more mileage out of this build than Arthur does. However, this build will still pose a decent threat to most Blues, a handful of Greens, and a few low Def Reds.

As a brief rundown, since this is a Brave build, focus on increasing his Atk stat as much as possible to maximize his Brave weapon damage output. With this thought, take +Atk as his boon while taking -Res as his bane (since he shouldn't be facing much magical combat). -HP and -Spd are ok options as well, but -HP hurts both his physical and magical matchups while -Spd has -4 on the bane.

For more Atk, we choose '"`UNIQ--item-97--QINU`"' with its +6 Atk to be his A-slot passive and take the '"`UNIQ--item-100--QINU`"'. With this setup, he takes care of almost all except the tankiest of Blues. Next we want him to be able to handle units of his own color - namely Green Axe users - so we choose '"`UNIQ--item-103--QINU`"' to allow him to quadruple attack and take care of most other axe users. His default '"`UNIQ--item-106--QINU`"' can also be chosen instead to focus on eliminating tankier blue lances as well.

For his special, '"`UNIQ--item-109--QINU`"' is the standard choice on Brave Builds. Arthur's Def is not really high enough to merit Bonfire, but it could be considered another option.

His C-slot and Assist skills are flexible. Assist positioning skills such as '"`UNIQ--item-112--QINU`"' are recommended though as they provide utility for a team to expand range of movement. For Arthur's C-slot, this is typically based on what a team needs. To increase the number of solo wins he can achieve with Brave build, '"`UNIQ--item-115--QINU`"' is also a viable option but can be difficult to activate or plain unnecessary in a ranged unit meta.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible
Click to show/hide build description 
This build is for players who wish to use Ayra right away without having to worry about finding any fancy skills. Thankfully, Ayra has an excellent base kit, geared to help her be a great player phase unit.

Weapon: '"`UNIQ--item-284--QINU`"' is Ayra's weapon of choice. It grants her +3 Spd, and it grants her an extra Special charge if she's faster than her opponent. With her high Spd and Swift Sparrow, it's very easy to activate this effect.

Assist: '"`UNIQ--item-287--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: '"`UNIQ--item-290--QINU`"' is Ayra's Special, unique to her, and adds damage to Ayra's attack based off of her Spd. It adds a pretty good amount of damage considering how fast Ayra is, and this lets her break through a lot of opponents,

A Passive: '"`UNIQ--item-293--QINU`"' is Ayra's A skill. She comes with it naturally, and is an excellent player phase skill, granting her +4 Atk and Spd when she initiates combat.

B Passive: '"`UNIQ--item-296--QINU`"' is an option for Ayra's B skill. She comes with it naturally, and if Ayra's weakened just enough, and if she's faster than her opponent, then she'll strike once, gain an extra Special charge, then strike again with Regnal Astra charged before the opponent can even react. Should the player feel like other skills are necessary however, then this skill slot is flexible, open to be whatever else the player needs.

C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-299--QINU`"' is an option for Ayra's Seal. It's just simple boost to Ayra's Atk to help her deal more damage, but her Seal slot is ultimately flexible, open to be whatever the player needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
This build aims to one shot blue mages, with her cool atq and res she can easily deal with the green ones. Axebreaker make her very reliable versus axe units, be careful of the armored one though, that is why the draco aura is here, she's able to ORKO green armour without being one shot. Because of her poor def and Triangle adept, she has to stay away from everything red, or with a bow.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Azura's builds are usually suited for support, with some killing potential through Stats, but as a mage, young Azura has quite better offenses if assisted. As such, this build aims to take a more offensive approach.

For IVs, +atk is better suited for the one-shot potential, especially considering Azura's statline, while -def is to further dump her weakest stat, hopefully avoiding as many physical counters as she can.

Gronnblade+ is the star of this set, and it's chosen to bolster her relatively mediocre offense to plausible use. Moonbow is chosen as her special, as it lets her combat higher-res mages more effectively. she likely won't see as much combat as other blade nukes you might field alongside her, so the shorter cooldown is generally recommended. Dance is her assist, and is really the only reason you'd consider using Azura as a blade tome user.

Fury 3 gives her additional attack and speed, along with bulk, which may help her survive green nukes such as a Fury 3 Nino: Pious Mage buffed by Eirika: Restoration Lady and a fully-bladed Corrin: Novice Vacationer. And with Hones, she can stand to best Fury 3 Elise: Tropical Flower and Fury 3 Soren: Shrewd Strategist if they aren't +Spd nature or honed. Also to note, with this set, she can be able to KO Ike: Brave Mercenary if bladed up to 3/4/4/4.

Desperation 3 can let her KO these threats and others without the threat of getting KOed on a counter attack, while Wings of Mercy 3 bolsters her dancing utility by increasing her movement coverage.

Passive C is entirely flexible, but Hone Atk 3 is always an option, because she comes with it naturally.

Seals are flexible for the most part, but shoutouts go to Atk+3, Spd+3, and Quickened Pulse for boosting her offense, and HP+5 for helping her survive attacks from key threats such as most forms of Fury 3 Nino: Pious Mage and +Spd Fury 3 Elise: Tropical Flower.

While Azura's not the best blade tome user, she offers utility to separate himself from the rest. She exists as a backup nuke if you need it.

Steelux (talk) 19:14, 14 November 2018 (UTC)
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Fury W.png Axe of Virility (Skill)
Stats: +Atk/-Res
Passive Icon C.pngThreaten Def 3.png
 Threaten Def 3 / Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible
Click to show/hide build description 
- CV (talk) 17:27, 10 November 2018 (UTC)
Dueling Sword.png Optimal
Orb.png Very high investment
Wrathful Staff W.png Ovoid Staff+ (Skill) / Gravity+ (Skill)
Stats: +Res / +Spd / +Def / +Atk / -HP
Click to show/hide build description 
This build really makes Spring Bruno a living tank! It's a high investment build that works best with defensive/supportive/buffing teams.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying

A description has not been written for this build yet.


Other builds using this skill