Attack Def +/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Defense Plus W.png Shell Lance+ (Def)
Stats: +Spd,+Atk/-Res
Click to show/hide build description 
Aho. This build makes use of Cordelia's hp and defense to turn her into a powerful cavalry bruiser. This build's focus is making her strong, fast, and tanky(Except to green mages). Getting a +Spd,-Res would be best as it would allow her to hit over 40 Spd while not making much of a difference to the damage she takes from mages.

Weapon: Her base weapon is best for her in this build. And her defense refine is also best for this build, especially if she has +Spd as it synergies well with her specials increasing her damage and her tankiness.

Assist: These are pretty basic assists for a standard attack unit.

Special: Icon Skill Special.png Bonfire and Icon Skill Special.png Ignis are more effective than Icon Skill Special.png Glimmer or Icon Skill Special.png Moonbow for this build due to the focus on her defense.

PassiveA: Atk Def Bond 3.png Atk/Def Bond 3 works very well with her and even more so if you keep an ally near her as it works on both phases compared to her default Sturdy Blow 2.png Sturdy Blow 2 which only works on player phase.

PassiveB: Guard 3.png Guard 3 is great at keeping specials off of her so she can build up hers as she will most likely double and take little damage from physical damage. Dull Close 3.png Dull Close 3 is fine itself if required to deal with lots of buffed enemies.

PassiveC: Flexible, any cavalry passive will work with her in a cavalry team. Otherwise Drive passives or if you're rich/lucky enough...Odd/Even passives as they will work great with her A Passive(Bond).

Seal: Just another increase to her Atk and Def. Attack Plus 3.png Attack +3 can work fine too if you're lacking. If you have no units for Heavy Blade 3.png Heavy Blade 3 or Quickened Pulse.png Quickened Pulse then they can be used, but there are better units for those.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Defense Plus W.png Hama Ya+ (Def)
Stats: Neutral
Passive Icon C.pngSpur Def Res 2.png
 Spur Def/Res 2 / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
The build that Effie used to steal Feh's birthday cake. 'Nuff said.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
+Atk/-Res = 45/59/25/34/17

Ephraim: Restoration Lord can use his legendary version's amazing weapon to accentuate his high Atk & low Spd and become a serious dual phase threat. However, this weapon makes him a bit of a lone wolf, unable to retain his potency while receiving combat buffs. This build makes Ephraim more self-sustaining and brings out his potential. Let's break it down...

Weapon: Icon Class Blue Lance.png Flame Siegmund is taken because it's effectively a 19 Mt weapon and allows Ephraim to double foes on both phases despite his low Spd. The only constraint here is that Ephraim cannot double enemies when he has more allies than foes within 2 spaces. To help make sure he isn't too close to his allies, he needs the right Assist skill...

Assist: Icon Skill Assist.png Smite is the perfect assist skill for Ephraim. If he needs to get in front of a squishy to tank on the Enemy Phase, he can run in front of them and Smite them backwards to put them outside of the Flame Siegmund effective area.

Special: Icon Skill Special.png Aether is a good special for this build, as it increases Arena score and can charge quickly due to Steady Breath in the A-slot. Ephraim will appreciate the healing as well, since he will probably take a good bit of damage due to being doubled by nearly all foes.

A Passive: Steady Breath.png Steady Breath is the premier enemy phase skill, since it boosts Def and charges the special so quickly. This is what sets Ephraim apart from Ephraim: Legendary Lord, as his cavalry counterpart cannot learn Steady Breath.

B Passive: Def Res Link 3.png Def/Res Link 3 is great for Ephraim, since he will likely be using Smite to isolate himself. Also, if a unit Repositions him to let him charge into battle, he will also get the +6 Def/Res. If these buffs are achieved via Tactic skills or otherwise, then Def/Res Link should be swapped for Guard 3.png Guard 3 to help protect Ephraim even more.

C Passive: Since Flame Siegmund does not have the Atk buff of Siegmund, Ephraim doesn't have to take a support C Passive. This slot is Flexible and can be used for various functions. A popular pick for this type of build is Atk Smoke 3.png Atk Smoke 3, which is very effective since Ephraim will be around multiple foes for Flame Siegmund to shine.

Sacred Seal: Attack Def Plus 2.png Attack/Def +2 works well for mixed phase units like Ephraim, but if you need a higher Arena score option, Close Def 3.png Close Def 3 or Atk Smoke 3.png Atk Smoke 3 will do nicely as well. Ultimately, this slot is Flexible and should be filled according to team needs.

This build will kill almost any ranged unit found in Tier 19 and 20 in the player phase, and will beat most reds and blues in the enemy phase. With the bulk and damage of a Summoner Support added on, Ephraim will work wonders.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Stats: Neutral
Passive Icon C.pngGoad Cavalry.png
 Goad Cavalry / Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible

A description has not been written for this build yet.

Orb.png Very high investment
Click to show/hide build description 
Just death all around. No one can be saved.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
As the first Armored Dagger unit with access to Bold Fighter, LB!Kagero is hands down the best unit for FH!Ryoma's Armor-effective Sky Maiougi. What's more, being a green unit means she can take down the biggest bluest threats (B!Hector, L!Tiki) with a single strike. She can even withstand counter-attacks from red units, thanks to her incredible bulk. Most armored units use physical attacks, so Sturdy Blow is slightly better at protecting Kagero from counter attacks, but it's not absolutely necessary. Because she comes with Bold Fighter, the only premium unit needed is FH!Ryoma (admittedly a pretty big ask).
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Defense Plus W.png Wo Gùn+ (Def)
Icon Skill Assist.png Flexible
Stats: +Def / -Spd
Click to show/hide build description 
This build aims to make the most of getting pity broken by B!Ike while pulling for Libra... I mean, Libra's solid, even stat line! He doesn't really have the speed or power to be a sweeper or nuke without a lot of work, but he makes an excellent wall. Run Ignis for max damage or Aether for max survivability, and Libra can take on pretty much any melee foe outside of those powerful, speedy reds.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Infantry.png Infantry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build transforms our favourite tactician into a thunder God. Albeit in a very fresh smelling way.

Weapon is Fresh Bouquet+, with Odd Atk Wave Robin grants himself +4 Speed and +6 Attack to him and his allies on the appropriate turns. With speed refine he gets +6 speed overall, mimicking Ishtar's tomes effect.

Lolrepo

Special is bonfire. Capitalizing off his good defense he can fire off decently damaging specials, plus he comes with it. Another, more expensive option is Aether, while it charges much more slowly, it allows Robin to heal himself, and he's just bulky enough that it can come in handy on occasion.

His A skill is Swift Sparrow. Granting an additional +4/+4 to his attack and speed allows Robin to actually start putting out some damage when combined with Odd Atk Wave and Fresh Bouquet+. Another, cheaper option is Fury, granting him a slightly smaller boost to his attack and speed but hurting his bulk quite a bit, it does however allow Bonfire to hurt just a bit more.

His B skill is Desperation because all good speedsters need Desperation, alternatively if you haven't pulled desperation fodder ever you could give him Renewal to add to his bulk somewhat.

His C skill is Odd Atk Wave, which boosts his meager attack stat to acceptable levels, as well as allows his hard hitting allies to hit even harder. Pairs very well with Fresh Bouquet+.

His seal is there to boost his Attack or Speed, whichever is preferred. If and when Atk/Spd 2 is released as a seal that would be the ideal choice, or whatever comes along that boost both stats.

Now obviously this build could be run on any other blue tome and probably to greater effect but Robin is my boi, he deserves this. Don't do him dirty by giving it to somebody else. :(

NougatFromOrbit (talk) 07:52, 5 December 2018 (UTC)