From Fire Emblem Heroes Wiki
Type
|
Icon
|
Name
|
SP
|
Required
|
Description
|
C
|
|
Atk Tactic 1
|
60 SP
|
—
|
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
|
|
Atk Tactic 2
|
120 SP
|
Atk Tactic 1
|
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
|
|
Atk Tactic 3
|
240 SP
|
Atk Tactic 2
|
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
|
No restrictions.
|
- The stat increase that can be applied by Attack Tactic is considered a bonus.
- Positive status effects last until the next start of player phase. If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
- Movement Types refers to if a unit is:
Infantry,
Armored,
Cavalry, or
Flying.
- In order for the skill to trigger with an ally unit, the team must have fewer than 3 allies sharing a movement type on the field.
- Attack Tactic takes account of ally units on the field at the start of the phase, meaning if allies are lost it is possible to meet Attack Tactic's condition and trigger the skill.
- Example: A team consists of 1 Infantry unit with Attack Tactic & 3 Fliers. The skill cannot trigger with the 3 Fliers because there are more than 2 of them on the field. Should the third flier be defeated, Attack Tactic's condition will be met and the skill will trigger.
List of Heroes with Attack Tactic[edit | edit source]
Language
|
Name
|
English (US)
|
Atk Tactic
|
Japanese
|
攻撃の指揮
|
German
|
Angriffstaktik
|
Spanish (Europe)
|
Estrategia Ata
|
Spanish (Latin America)
|
Táctica Atq.
|
French
|
Tactique Atq
|
Italian
|
Tattica Att
|
Traditional Chinese (Taiwan)
|
攻擊指揮
|
Portuguese
|
Tática Atq.
|
|
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|
|
|
Type A | Stat modifiers | |
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| Combat boosts | |
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| Bonuses | |
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| Counterattack | |
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| Shields | |
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| Cooldown charge | |
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| Arena score | |
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| Other | |
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|
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|
Type B | Penalties | |
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| Bonuses | |
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| Dull | |
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| Follow-up | |
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| Counterattack | |
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| Priority | |
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| Movement | |
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| Mobility | |
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| Special cooldown | |
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| Staves | |
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| HP | |
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| Resources | |
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| Other | |
---|
|
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|
Type C | Combat boosts | |
---|
| Bonuses | |
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| Penalties | |
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| Mobility | |
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| Special cooldown | |
---|
| HP | |
---|
| Gains/Boosts | |
---|
| Status effects | |
---|
|
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