Aurora Breath | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_極光のブレス
|
Numeric ID | 2409
|
Description | Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Atk+6 | Unit | Player Phase |
Guaranteed follow-up | ||
Def/Res+6 | Enemy Phase | |
Prevent follow-up | Foe | |
Damage uses the lower of Foe's Def/Res | Unit | Foe's Range = 2 |
Refined weapon | ||
Combat effects | ||
Atk/Def/Res+6 | Unit | — |
Guaranteed follow-up | ||
Prevent follow-up | Foe | |
Special cooldown charge -1 | ||
Damage uses the lower of Foe's Def/Res | Unit | Foe's Range = 2 |
Skill refine effects | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Map effects | ||
Recover 7 HP | Unit | After combat if Unit's HP ≥ 25% at start of combat |
Combat effects | ||
Atk/Def/Res+4 | Unit | Unit's HP ≥ 25% at start of combat |
Boosts damage dealt by X% X = 15% of Foe's Res on Unit's first attack | ||
Reduces damage by X% (max: 40) X = 4 x ( Unit's Res - Foe's Res) from attacks & Non-Røkkr AoE Specials | Unit's HP ≥ 25% at start of combat & Unit's Res > Foe's Res |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Aurora Breath is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Aurora Breath.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Aurora Breath can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter this difference).
- Aurora Breath will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Aurora Breath will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Aurora Breath.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The damage boosting effect of Aurora Breath ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Buffer 4 and Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
- For more information, see Damage calculation.
- Sources of effects that reduce damage-reduction:
- Atk/Res Tempo 4
- Mag. Null Follow
- Sun-Twin Wing+
- Spd/Def Tempo 4
- Soul of Zofia II
- Phys. Null Follow
- Darkling Dragon
- Impenetrable Void
- Phantasm Tome
- Þjálfi
- Pure-Wing Spear
- Quieting Claw
- Radiant Scrolls
- Silent Yule Knife
- Sky-Hopper Egg
- Tender Vessel
- Adroit War Tome
- Payday Pouch
- Noble Lance
- Joyful Vows
- Hero-King Sword
- Faded Paper Fan
- Dosing Fang
- Divine One's Arts
- Celestial Globe
- Bun-Bun Baton
- Breath of Flame
- Black Yule Lance
- Axe of Adoration
- Areadbhar
- Halves non-Special damage reduction
- Sources of damage-reduction neutralization:
- Obsession
- Special Spiral 4
- Deadly Balance+
- Sublime Heaven
- Sacred Wind
- No Quarter
- Arms of the Three
- Lunar Flash II
- Lethality
- Supreme Heaven
- Enclosure
- Dragon Blast
- Deadeye
- Twin Blades
- Mareeta's Sword
- Striving Sword
- Thunderer Tome
- Winds of Change
- Sisterly War Axe
- Righteous Lance
- Lioness Blade
- Lands Sword
- Fair-Fight Blade
- Deliverer's Brand
- Creator Sword
- Bow of Frelia
- The healing effect is triggered regardless if Aurora Breath's user performs an attack during combat. If foe engages and user cannot counterattack, Aurora Breath's healing effect will still trigger.
- Aurora Breath's user needs to survive the combat for the healing effect to trigger.
- Aurora Breath's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Aurora Breath's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Aurora Breath 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 極光のブレス |
German | Aurora-Atem |
Spanish (Europe) | Aliento boreal |
Spanish (Latin America) | Soplo boreal |
French | Souffle aurores |
Italian | Soffio dell'aurora |
Traditional Chinese (Taiwan) | 極光吐息 |
Portuguese | Sopro de alvor |