Axebreaker
General | Builds |
Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
B | ![]() |
Axebreaker 1 | 50 SP | — | If unit's HP ≥ 90% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
![]() |
Axebreaker 2 | 100 SP | Axebreaker 1 | If unit's HP ≥ 70% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | |
![]() |
Axebreaker 3 | 200 SP | Axebreaker 2 | If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | |
Cannot use: ![]() ![]() ![]() ![]() ![]() ![]() |
Notes[edit | edit source]
Main article: Skill interaction
Unit 1 | Unit 2 | Results |
---|---|---|
|
|
All effects of both of the skills will cancel each other out; a standard speed check (≥5 Spd) determines follow-up attacks for both units. For an example, this scenario can be achieved by having two sword users use ![]() |
|
|
Unit 2 will be unable to perform a follow-up attack on unit 1. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 1. An example of this scenario is a unit using ![]() ![]() |
|
|
Unit 1 will perform a follow-up attack regardless of speed. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 2. An example of this scenario is a unit using ![]() ![]() |
|
|
Unit 1 will perform a follow-up attack regardless of speed. Unit 2 will perform a follow-up attack regardless of speed. An example of this scenario occurring would be a unit using ![]() ![]() |
... | ... | These interactions can continue for any number of effects that prevent or guarantee follow-up attacks. The way contradictory effects cancel out can be used to understand any number of these effects interacting with each other.
Note that remaining conditions and effects are still active, so Special cooldown charge would still be in play for a |
|
|
The effect of Vantage applies to both the initial counterattack and the automatic follow-up. Therefore, the attacker will perform a follow-up attack with the order of actions being Unit 2 > Unit 1 > Unit 2 > Unit 1. |
List of Heroes with Axebreaker[edit | edit source]
Hero | Skill chain | ||
---|---|---|---|
Axebreaker 1 3 ![]() | Axebreaker 2 4 ![]() | Axebreaker 3 5 ![]() | |
Axebreaker 1 3 ![]() | Axebreaker 2 3 ![]() | Axebreaker 3 4 ![]() |
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 斧殺し |
German | Axtbrecher |
Spanish (Europe) | Mellahachas |
Spanish (Latin America) | Rompehachas |
French | Anti-hache |
Italian | Spezzascia |
Traditional Chinese (Taiwan) | 破斧者 |
Portuguese | Antimachado |
See also[edit | edit source]
- Breaker – A general page for breakers passives and their interactions with other skills.
- Breaker Passives
- Sacae's Blessing