Axebreaker/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Speed Plus W.png Giant Spoon+ (Spd)
Stats: +Spd/-Res
Passive Icon C.pngDef Smoke 3.png
 Def Smoke 3 / Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk/-Res
Click to show/hide build description 
Standard Brave weapon build for Arthur. He has relatively good attack but poor speed, so the speed penalty from '"`UNIQ--item-94--QINU`"' won't change much. Unfortunately, he is typically outshined by other high Atk, low Spd Green Axe users (eg. Cherche) who get more mileage out of this build than Arthur does. However, this build will still pose a decent threat to most Blues, a handful of Greens, and a few low Def Reds.

As a brief rundown, since this is a Brave build, focus on increasing his Atk stat as much as possible to maximize his Brave weapon damage output. With this thought, take +Atk as his boon while taking -Res as his bane (since he shouldn't be facing much magical combat). -HP and -Spd are ok options as well, but -HP hurts both his physical and magical matchups while -Spd has -4 on the bane.

For more Atk, we choose '"`UNIQ--item-97--QINU`"' with its +6 Atk to be his A-slot passive and take the '"`UNIQ--item-100--QINU`"'. With this setup, he takes care of almost all except the tankiest of Blues. Next we want him to be able to handle units of his own color - namely Green Axe users - so we choose '"`UNIQ--item-103--QINU`"' to allow him to quadruple attack and take care of most other axe users. His default '"`UNIQ--item-106--QINU`"' can also be chosen instead to focus on eliminating tankier blue lances as well.

For his special, '"`UNIQ--item-109--QINU`"' is the standard choice on Brave Builds. Arthur's Def is not really high enough to merit Bonfire, but it could be considered another option.

His C-slot and Assist skills are flexible. Assist positioning skills such as '"`UNIQ--item-112--QINU`"' are recommended though as they provide utility for a team to expand range of movement. For Arthur's C-slot, this is typically based on what a team needs. To increase the number of solo wins he can achieve with Brave build, '"`UNIQ--item-115--QINU`"' is also a viable option but can be difficult to activate or plain unnecessary in a ranged unit meta.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
This build aims to one shot blue mages, with her cool atq and res she can easily deal with the green ones. Axebreaker make her very reliable versus axe units, be careful of the armored one though, that is why the draco aura is here, she's able to ORKO green armour without being one shot. Because of her poor def and Triangle adept, she has to stay away from everything red, or with a bow.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
This is a very offensive build for Barst, utilizing his relatively high attack stat and '"`UNIQ--item-129--QINU`"' and '"`UNIQ--item-132--QINU`"' to take care of both ranged and melee units with ease. One of the key units that Barst can one shot without taking any damage is Takumi, and thanks to his relatively high defense stat, Barst is able to withstand a hit from him the turn before as well.

Unfortunately due to his low resistance stat, he cannot live most damage from glass cannon mages, but if he gets the first attack he can take out most mages in one round, regardless of color advantage.

Brave weapon users typically want to go with 3CD specials. '"`UNIQ--item-135--QINU`"' in this case would be a solid special to pick up to reduce Def/Res of enemies; however, '"`UNIQ--item-138--QINU`"' can also be used for an additional +15 damage and consistency over Luna.

Taking '"`UNIQ--item-141--QINU`"' on Barst gives him an advantage against some tankier axe users such as Hector, Sheena, etc. Because of Brave Axe and Death Blow, Barst can either finish off many different red units, or even just straight up kill them from full if they are less physically defensive.

His C skill is flexible, but '"`UNIQ--item-144--QINU`"' is a fine choice that can be taken as it's his default C skill.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
To start, we take '"`UNIQ--item-228--QINU`"'. As mentioned in the Celeritious Cain build, Death Blow is the better option when Cain does not have Cavalry buffs to rely on to buff his Atk and Spd, thus we go for raw damage output on the first two Brave hits rather than trying to go for quads.

For the B-passive, a player can either choose to take '"`UNIQ--item-231--QINU`"' or '"`UNIQ--item-234--QINU`"'. This is because without Axebreaker, he fails to kill green threats such as Amelia and Hector and requires Axebreaker to finish them off. On the other hand, Swordbreaker allows him to handle Red Sword threats like Ryoma and Ike who can potentially KO him without. Which of the two passives you choose should depend on what your other teammates can cover that Cain cannot.

His C-passive is flexible.The passive he takes here should be dependent on what buffs his teammates require.

We take '"`UNIQ--item-237--QINU`"' as our special due to it being a 3-charge skill and its synergy with Brave weapons as well as the 50% Def reduction allowing Cain to take down tanky enemies he normally could not when it procs.

Finally, for his sacred seal, like most Brave builds, more attack never hurts so '"`UNIQ--item-240--QINU`"' is the seal of choice.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Stats: +Atk/-Spd,-Res
Click to show/hide build description 
This build utilizes Cherche's native non-personal weapon, '"`UNIQ--item-391--QINU`"', for an antiarmor build useful for people who want to use her to strictly counter armor units.

Boon/Bane Cherche's best boon is +Atk to get extra damage from her effective damage. Her boon can either be -Spd, as she relies on breaker or OHKO, or -Res to try to contest '"`UNIQ--item-394--QINU`"' axe units and not get naturally doubled after canceling with the breaker.

For her assist, '"`UNIQ--item-397--QINU`"' is the standard recommended assist for fliers due to fliers not being restricted to terrain, allowing them to move allies around across water, mountains, etc.

'"`UNIQ--item-400--QINU`"' works well for Cherche's skill, as due to her high attack she generally doesn't need a special for her first combat, and can thus use it to OHKO someone on her second combat.

For her A-passive, keeping her default '"`UNIQ--item-403--QINU`"' is alright, as it works on both phases and carries extra weight for effective damage.

Cherche's high attack lets her OHKO most blue armors, so '"`UNIQ--item-406--QINU`"' allows her to better contest green armors, especially because her low speed otherwise doesn't allow her to get a second hit in.

Her C-passive is flexible depending on what team she's on.
Pen.png Creative
Hero Feather Darkened.png High investment
Click to show/hide build description 
I noticed her budget build has Brave Axe despite her base weapon being Hammer+, so I thought I'd see what happens when she focuses her crazy attack on smashing armored units.

For weapon I went with Slaying Hammer+ since it's easily upgraded from Hammer+ in the refinery, and I went with the skill refine to further enhance her armor-killing abilities.

The assist skill is Reposition as it's really useful for fliers in order to move other allies over terrain they can't normally cross.

The special skill is Bonfire as she has good defense and it has a short charge time.

For the A passive I chose Brazen Atk/Def 3 as it's now more easily obtainable since you can get it from 4 star Ares. It gives a very large boost to two of her major stats, attack and defense, both of which are useful when facing armored units. If Ares isn't showing up then you can use Death Blow 3 or Atk +3 while you're waiting for him.

For the B passive I suggest Axebreaker 3 for taking down green armored units or the typical flier B skills, Hit and Run or Drag Back. Other useful options are Vantage 3, Guard 3, Wrath 3, or Quick Riposte 3.

The C passive is flexible depending on the team she's on, though Threaten Def 3 will help her break through defenses easier.

Her Sacred Seal is Quick Riposte 3 to make up for her low speed or Attack +3 to further increase her strength.

Metacat8 (talk) 21:23, 19 July 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Stats: +Atk/-HP
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Yato W.png Yato (Skill)
Stats: +Atk,+Spd/-Res,-HP

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Stat line is 45/53/34/30/23 (+Atk/-Res)

This Corrin (M) build has dual purpose, taking advantage of his new '"`UNIQ--item-172--QINU`"' refine and functional offensive stats.

The primary purpose of this build is to be a godlike support unit, especially when near his Ally Supported partner. The first set of skills supports a defensive partner, and the second set supports an offensive partner. These sets, however, are merely examples and thereby flexible; use what best fits Corrin's support partner. For example, a supported Reinhardt doesn't need Spd buffs, so Corrin can run '"`UNIQ--item-175--QINU`"' and 2 '"`UNIQ--item-178--QINU`"''s for a +15/+5/+5/+5 boost (non-adjacent). The example defensive set buffs +6/+6/+13/+13, and the example offensive set buffs +11/+11/+5/+5 (non-adjacent). If another unit on your team has the right buffing skills in their C-slot, then the Rally skill can be replaced with something like '"`UNIQ--item-181--QINU`"' or '"`UNIQ--item-184--QINU`"'.

The second purpose is to be a green slayer when needed. With '"`UNIQ--item-187--QINU`"', '"`UNIQ--item-190--QINU`"', and '"`UNIQ--item-193--QINU`"', Corrin can initiate with 59 Atk and easily handle any axe user and most green tome users to help pull his weight on the team. These are flexible as well and can be switched for other options, such as '"`UNIQ--item-196--QINU`"' or '"`UNIQ--item-199--QINU`"' and '"`UNIQ--item-202--QINU`"' to make Corrin more versatile.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Sieglinde W.png Sieglinde (Skill)
Stats: +Atk/-Res,-HP
Click to show/hide build description 
This build is for players who wish to use Eirika but don't have any fancy skills to give her. Thankfully, she can perform a supporting role just fine without needing too many elusive skills. Here, Eirika can serve mostly as a supporting role, but she can help fight greens if she needs to.

Weapon: '"`UNIQ--item-400--QINU`"' is Eirika's weapon of choice. It buffs any ally adjacent to her for +4 Atk, letting her be a great team supporter. When given its special effect, she will gain an in combat buff to her stats equal to any field buffs on any ally within two spaces of her. If Eirika is to be used strictly as support, then it's perfectly serviceable without the refined effect, although it'll only buff for +3 Atk instead.

Assist: '"`UNIQ--item-403--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. However, Eirika can also use a dual Rally like '"`UNIQ--item-406--QINU`"' to great use. Should she be on an all infantry team and thus can't put Tactics to good use, she can buff all four stats by herself this way.

Special: '"`UNIQ--item-409--QINU`"' or '"`UNIQ--item-412--QINU`"' both work as Eirika's Specials. She'll want something with a fast charge that can give her the upper hand in battle. Moonbow lets her break through sturdier foes, while Glimmer helps secure the victory against matchups that should be favourable for her. Use whichever is preferred.

A Passive: '"`UNIQ--item-415--QINU`"' is Eirika's A skill, chosen to help magnify her advantage against green units, as her Atk is unfortunately a bit low.

B Passive: '"`UNIQ--item-418--QINU`"' is Eirika's B skill, chosen to help ensure that she'll take care of any axe user she comes across.

C Passive: '"`UNIQ--item-421--QINU`"' is a excellent option for Eirika's C skill. She comes with it naturally, and when paired with her weapon, she can buff +4 Atk and Spd to any adjacent ally.

Sacred Seal: '"`UNIQ--item-424--QINU`"' is an option for Eirika's Seal slot. When paired with her weapon and her C skill, she can buff +4 Atk, Spd, and Def to any adjacent ally. Should the player feel like another Seal is necessary, then this skill slot is flexible, open to be whatever else the player needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Atk,+Spd,+Def/-Res
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Stats: +Atk/-Res

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
This build focuses on letting Hawkeye fight as a melee bruiser while having the HP to provide panic ploy support. Emerald axe adds to his tankiness vs blues letting him run axebreaker to allow him to fight enemy axes. Iceberg and glacies are recommended to give Hawkeye a strong burst attack after building the special up against a blue unit. Fury is a good universal bruiser A skill, but HP +5 can be considered to amplify his panic ploy supporting as he will need 5 more HP to debuff the more higher HP enemies. Panic ploy seal is used to super hit team by making the enemy buffs reverse making them easier to deal with.
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