|This build is for players who wish to use Ayra right away without having to worry about finding any fancy skills. Thankfully, Ayra has an excellent base kit, geared to help her be a great player phase unit.
Weapon: '"`UNIQ--item-284--QINU`"' is Ayra's weapon of choice. It grants her +3 Spd, and it grants her an extra Special charge if she's faster than her opponent. With her high Spd and Swift Sparrow, it's very easy to activate this effect.
Assist: '"`UNIQ--item-287--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.
Special: '"`UNIQ--item-290--QINU`"' is Ayra's Special, unique to her, and adds damage to Ayra's attack based off of her Spd. It adds a pretty good amount of damage considering how fast Ayra is, and this lets her break through a lot of opponents,
A Passive: '"`UNIQ--item-293--QINU`"' is Ayra's A skill. She comes with it naturally, and is an excellent player phase skill, granting her +4 Atk and Spd when she initiates combat.
B Passive: '"`UNIQ--item-296--QINU`"' is an option for Ayra's B skill. She comes with it naturally, and if Ayra's weakened just enough, and if she's faster than her opponent, then she'll strike once, gain an extra Special charge, then strike again with Regnal Astra charged before the opponent can even react. Should the player feel like other skills are necessary however, then this skill slot is flexible, open to be whatever else the player needs.
C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition.
Sacred Seal: '"`UNIQ--item-299--QINU`"' is an option for Ayra's Seal. It's just simple boost to Ayra's Atk to help her deal more damage, but her Seal slot is ultimately flexible, open to be whatever the player needs.