Fire Emblem Heroes Wiki
Register
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveAzura Lady of the Lake Face FC
Azura: Lady of the Lake
Status Icon WeaponStatus Icon MoveAzura Lady of Ballads Face FC
Azura: Lady of Ballads
Status Icon WeaponStatus Icon MoveAzura Celebratory Spirit Face FC
Azura: Celebratory Spirit
Status Icon WeaponStatus Icon MoveAzura Young Songstress Face FC
Azura: Young Songstress
Status Icon WeaponStatus Icon MoveAzura Hatari Duet Face FC
Azura: Hatari Duet
General Quotes Misc Heroic Ordeal
Azura
Vallite Songstress
Portrait
Azura Vallite Songstress Face
Attack
Azura Vallite Songstress BtlFace
Special
Azura Vallite Songstress BtlFace C
Damage

Azura Vallite Songstress BtlFace D

Art by: kaya8
Description Daughter of Arete and the former king of Valla. Gripped by an unkind fate, she strives to lead both Hoshido and Nohr to the truth. Appears in Fire Emblem Fates.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Water Water
Ally Boost HP+3, Res+4
Weapon Type Icon Class Blue Tome Blue Tome
Move Type Icon Move Flying Flying
Voice Actor EN Rena Strober
Voice Actor JP Lynn
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 3.0
Internal ID PID_伝承アクア (322)
Origin 110000100300

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★11/12/133/4/54/5/61/2/32/3/426
★11/12/134/5/65/6/71/2/32/3/428
★12/13/144/5/65/6/72/3/43/4/531
★12/13/145/6/76/7/82/3/43/4/533
★13/14/155/6/76/7/83/4/54/5/636

Level 40 stats

RarityHPAtkSpdDefResTotal
★24/26/2919/22/2423/26/299/11/1415/17/20101~103
★25/27/3021/24/2726/29/329/12/1516/18/21110~111
★27/30/3323/26/2928/31/3411/14/1718/21/24122
★28/31/3425/28/3130/33/3612/15/1819/22/25129
★30/33/3727/30/3332/35/3813/17/2021/24/28138~140

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★45%55%65%30%45%240%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Light4250★★
Ellight62100★★
Shine92200★★
Prayer Wheel142
Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)
400★★

Prayer Wheel can be upgraded in the Weapon Refinery.
Prayer Wheel can be upgraded with the additional effect Prayer Wheel W "At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Sing1
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150★★
Gray Waves1
Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
400★
Gray Waves II1
Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AB Duel Flying 1B Duel Flying 1
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
70★
B Duel Flying 2B Duel Flying 2
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
150★
B Duel Flying 3B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
300★
Atk Spd Push 1Atk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk Spd Push 2Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk Spd Push 3Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BAerobatics 1Aerobatics 1
If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
60★
Aerobatics 2Aerobatics 2
If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
120★
Aerobatics 3Aerobatics 3
Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
240★
CAtk Tactic 1Atk Tactic 1
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Atk Tactic 2Atk Tactic 2
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Atk Tactic 3Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★

Advertisement