B Tomebreaker/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Universal Crystal.png Medium investment
Click to show/hide build description 
Working within the default kit she comes with, Caeda is a very capable counter-mage. The only mages she dies to are ones that can OHKO her. She's in a 5-way tie for most base speed of any unit in the game. (1st place is Lon'Qu, 2nd is Anna, and 3rd is both varieties of Caeda, Lyn, Setsuna, Felicia and Navarre.) What this means is the only units who can get double attacks on her must have +Spd IVs, and either Darting Blow or LND3, or are running B Tomebreaker.

If you have +Spd IV yourself, you don't even need to worry about LND3 mages (except other +Spd Bridal Caedas, I suppose). Nino and Linde, the next fastest mages, require the +Spd seal or Speed buffs to get to the magical 45 number. And you can always match that with your own team set up, if you find you need your Caeda to tank a hit from either of them.

If you manage to separate the green blade tome mages that are rampant in the meta from their Hone/Fortify/Rally support, you can even tank a shot from them. Fury 3 neutral Nino still requires +7 to her total damage to OHKO Bridal Caeda, while neutral attack Julia, Spring Camilla or Cecilia need +5. They are probably going to have the support to easily reach that threshold, but still. If you can separate them from the heard, you can tank a shot from them and if they aren't going to get a kill against some other unit in your party, they will gun for her because AI chases WTA matchups. Obviously, she fairs a lot better against other blue mages. Except Reinhardt. He still wins. Hopefully you have other ways to deal with him.

If you want to get silly with the anti-mage potential, you could feed her Blárowl for spur shenanigans. It'll also help her lowish attack, and definitely solidify her crazy speed, if you have more than one unit directly next to you. (Worth noting that Mae herself is a pretty capable blue anti-mage already so feeding her tome to Bridal Caeda is a bit redundant when you could just actually use her.)

When not fighting other mages, Caeda is as servicable a mage as you could expect. Her attack power may be a little on the low side, but that's fine because she's going to double pretty much the entire cast save a very select few units. When Iceberg procs, pretty much anything is dies. And she's buffing the defense and resistance of the rest of your team every time she lands an attack, which is pretty handy. She already comes with Hone Speed 3 default so that covers all the defensive buffs.

Reposition is fairly standard. Swap could work. Might even want to do Ardent Sacrifice depending on the rest of your team's needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Mae has great attack and res, and some pretty good speed. She makes a great blade user too! Putting her with a fully decked out Eirika or Eiphraim is enough to destroy just about everything red or blue, and quite a few greens.

Taking advantage of her high res, Mae can use Res Ploy to achieve an effective 5 extra attack against most enemies. She destroys a very large amount of the (not green) metagame in one hit while maxed, so Deathblow to add 6 attack outperforms L&D which only adds 5 attack and compromises her ability to use Res Ploy. Moonbow will end up being a 3CD special, anything more might not proc when you need it to, but if necessary it can be replaced with a high cost special to secure more arena points. Mae will want Draw Back instead of Reposition because both of them move your units to the same position relative to where they started, the only difference is who is where, and since Mae is an adorable little mage, she doesn't enjoy facetanking sharp objects. The attack seal is necessary to secure certain kills, but is usable without.

The B skill is the real tough part, it is essentially variable, with B Tomebreaker recommended to add an edge over other blue mages, but you may want to seriously consider Windsweep. Giving her Windsweep doesn't cost Mae many matchups since she destroys most opponents in one hit, but it does allow her to safely harass enemies using Distant Counter while a friend uses Reposition to keep her out of harms way.

YourBestFriendJ0 & Co.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Resistance Plus W.png Ridersbane+ (Res) / Berkut's Lance+ (Spd)
Stats: +Spd,+Res/-Def
Click to show/hide build description 
This Mathilda set is more or less a basic DC set but given the blue tomebreaker she can live through fast and strong units like Delthea and Linde even if you don’t have favorable IV’s. One notable benefit from +spd is to not get doubled by a black knight with a speed buff and give her a chance to win the matchup with the proc of iceberg given she has most of her hp. Having blue tomebreaker if using berkut’s lance is a must if you want to be countering reinhardt because he does not go down in a single hit and with many running lancebreaker it can be a huge problem because he will quad her and easily taker her out, and having both breaker skills acts as if none have the skill to begin with so she will double him. Having a refined weapon on her will be extremely beneficial because at neutral hp the buff will have her at 41hp instead of 36. The hp buff giving her more survivability will then give her a chance in a few more matchups against the very strong red units.
Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Stats: Neutral
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
It should be noted up front that Female Robin is a niche unit in the current meta- outclassed by nearly every other Green Tome user in the game; this being said, however, she is not completely unusable. Thanks to the almighty power of the Skill Inheritance button, Robin gains the ability to pull off a TARaven build; and, thanks to her accessibility as a Grand Hero Battle unit, is fairly easy to obtain.

As previously mentioned, Robin runs Gronnraven+ on this build as it allows her to amplify her mediocre attack stat to do decent damage to Blue and Colorless units after Triangle Adept is factored in. As for her special, Robin can run either Bonfire, which deals 15 bonus damage on activation, or her base Ignis, which deals 23- though Bonfire is preferred due to its lower cooldown count. For her assist, Robin uses Reposition as it is one of the strongest assists in the game.

Robin's B skill is rather situational and dependant on what the player needs her to hard counter for their team:

Blue Tomebreaker allows Robin to tank hits from, and subsequently deal with, relevant Blue Mages- in particular Reinhardt- and to a lesser extent the odd Linde or Delthea.

Bowbreaker, on the other hand, allows her to double both Brave Lyn and Bridal Cordelia and beat them in one round of combat- this alone making it worth consideration.

Robin's C skill and Sacred Seal are fairly open to player preference, and again dependent on their team, though some base recommendations for C skills include Hone Attack or Speed. As for seals, Speed Plus 1.png Speed +1 is a possibility as it brings her up to 30, raising her threshold of being doubled from 34 to 35. Distant Def 1.png Distant Def 1 might also seem like an attractive option as it slightly mitigates damage Robin will take from baiting a blue mage or bow unit on Enemy Phase, but again it is rather flexible.
Universal Crystal.png Medium investment
Click to show/hide build description 
Ursula's base kit served the general role of dealing with horses on Player Phase, so, with little investment, she can be used to counter the very popular horse units (except Brave Lyn), and also plenty of blue/red mages, due to her fantastic res stat.

Carrying the Icon Class Blue Tome.png Blárwolf+, she has a 50% extra attack against enemy horses, which means that she will almost surely one-shot any that she engages on, barring high-res greens like Cecilia.

Her assist is the usual Reposition/Draw Back choice, even better for her because of her increased movement range, due to being a horse unit, making any other choice almost meaningless in comparison. In terms of special, Icon Skill Special.png Draconic Aura adds a good amount of damage to her attacks (usually more than Icon Skill Special.png Iceberg, while Icon Skill Special.png Moonbow boasts a lower cooldown.

Ursula comes with Death Blow 3.png Death Blow 3, which is great for her role of taking down horse enemies on Player Phase, due to the amazing +6 attack bonus it gives, without requiring any conditions other than initiating on a target.

Her B skill should be picked to better deal with non-horse mages, since her weapon is already excellent at dealing with horses, and her res stat allows her to do much more than that. With B Tomebreaker 3.png B Tomebreaker 3, she can deny faster mages the double, and have herself double them in return, greatly improving those matchups. If she is required to deal with fast lance enemies, Lancebreaker 3.png Lancebreaker 3 can be used to double them to death.

Her C skill choice depends on whether or not she's with another horse unit. Threaten Res 3.png Threaten Res 3 serves very well at reducing enemies' resistance to allow for more damage, while Hone Cavalry is better if she has a horse buffing her, allowing the two to grow much stronger together.

The seal choice depends on what opponents she usually needs to deal with. If the additional speed allows her to double crucial opponents, the speed seal should be taken, while the attack seal should be taken otherwise.