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Balmung
Weapon Balmung
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_バルムンク
Description Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Speed Plus W Spd +3Icon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+5Icon Unit UnitEnemy Phase or
Icon Enemy Foe's HP = 100%
at start of combat
Status Effect Neutralize Penalties Neutralizes Penalties
Attack Plus W Refined weapon
Permanent effects
Speed Plus W Spd +3Icon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+5Icon Unit UnitEnemy Phase or
Icon Enemy Foe's HP ≥ 75%
at start of combat
Status Effect Neutralize Penalties Neutralizes Penalties
Icon Neutralize Special Cooldown Charge Minus Neutralizes "Special cooldown charge -1"
Icon Neutralize Special Cooldown Charge Plus Neutralizes "Special cooldown charge +1"Icon Enemy Foe
Balmung W Skill refine effects
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+X
X = 4 + 15% of Icon Unit Unit's Spd
at start of combat
Icon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Status Effect Reduces damage when initiating Reduces damage by X% (max: 40)
X = 4 x (Icon Unit Unit's Spd - Icon Enemy Foe's Spd)
from attacks & Non-Røkkr AoE Specials
Icon Unit Unit's HP ≥ 25%
at start of combat
& Icon Unit Unit's Spd
> Icon Enemy Foe's Spd

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • Balmung can neutralize Status Effect Penalty penalties.
  • The stat increase that can be applied by Balmung is considered a temporary buff.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Balmung W +3 HP Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • Refined Balmung will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, refined Balmung will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • Refined Balmung will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect.
    • Since the "Special cooldown charge +X" effect will be neutralized on foes, refined Balmung will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

List of owners[ | ]

UnitSkill chain
Shannan Wielder of Astra Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Balmung
★

In other languages[ | ]

Language Name
Japanese バルムンク
German Balmung
Spanish (Europe) Balmung
Spanish (Latin America) Balmung
French Balmung
Italian Balmung
Traditional Chinese (Taiwan) 巴爾孟克
Portuguese Balmung

See also[ | ]

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