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Barrier Blade+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Resistance Plus W.png Barrier Blade+ (Res) / Geishun+ (Res)
Stats: +Def, +Res, +Atk/-Spd
Click to show/hide build description 
Flying in with the new year, Hríd is unquestionably best suited to be an Enemy Phase unit. He has the statline of a great physical wall, and with a bit of skill inheritance can function quite well as a mixed tank. He turns into a veritable fortress with a Fortify Fliers boost and would excel on a Flying team, but he doesn't specifically need such boosts to be viable; Hríd is good enough to fit into any team in need of a sword unit.

【 Weapon 】

  • Resistance Plus W.png Barrier Blade+ is Hríd's best option as a weapon, as he greatly appreciates the Res boost on Enemy Phase. A Res refine helps boost his base Res stat closer to his impressive Def stat.
  • Resistance Plus W.png Geishun+ is a decent alternative with its Chill Atk effect, which affects the foe with the highest Atk stat regardless of their weapon, but with Hríd's lower Res it's better to go with Barrier Blade's consistent +7 Res boost on Enemy Phase.

【 Assist 】

  • Icon Skill Assist.png Reposition is an old standby, and works very well to help snatch allies out of danger.
  • Icon Skill Assist.png Swap is a good alternative if that fits your play style better, and it comes with his base kit.

【 Special 】

  • Icon Skill Special.png Bonfire is a great choice with Hríd's inherently high Def stat.
  • Icon Skill Special.png Ignis is also a good option with a higher damage output, although this build does not give Hríd a way to reduce the cooldown.

【 A Skill 】

  • Distant Counter.png Distant Counter is more or less required, as this is specifically a DC build. It allows Hríd to retaliate against ranged attackers, and with his impressive defenses he can take initial hits quite well and hit back hard.
  • Atk Res Bond 3.png Atk/Res Bond 3 is a less expensive alternative; it takes away Hríd's ability to retaliate against ranged attacks, but it does allow him to tank more magic damage. If Distant Counter is unavailable, this isn't a bad option.

【 B Skill 】

  • Quick Riposte 3.png Quick Riposte 3 is really the only choice for Hríd's B Skill thanks to his painfully low speed; it will allow him to double consistently on Enemy Phase as long as his health stays above 70%. Luckily, this 5★ skill comes as part of his base kit.

【 C Skill 】

  • Hone Atk 4.png Hone Atk 4 is Hríd's (currently) unique C skill, giving a massive +7 boost to the Atk stat of adjacent allies at the start of a turn, and it fits well into pretty much any team. However, it can be switched out for another skill if your team composition requires a different kind of support, especially if you're placing Hríd onto a Flying team.

【 Sacred Seal 】

  • Atk Def Bond 3.png Atk/Def Bond 3 is a great choice of seal, as it boosts his Atk and Def by 5 points each on both phases as long as Hríd remains adjacent to an ally. The increased Def will also benefit him if he has Bonfire or Ignis as his choice of Special.
  • Atk Res Bond 3.png Atk/Res Bond 3 is also a great option if you're worried about his ability to tank magic damage, although it won't boost his Special damage output.

--Reddazrael (talk) 00:35, 7 July 2019 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
Coming in with an amazing 37 Atk/38 Spd statline, Greil's Devoted Ike immediately makes an impact as one of the best offensive units in the game. He even comes packaged with a kit that's incredibly synergetic, all designed to speed up the charge of Radiant Aether while denying the enemy any charge of their own. Even if he has armor movement, when he engages an enemy, that enemy will likely die.

Ike's optimal IV is +Spd to take full advantage of Special Fighter 3. With this asset, he has 41 Spd at no merges or dragonflowers, which ranks among the fastest of the whole cast -- very few will be able to naturally double him. Naturally, this plays well with the aforementioned B skill because it increases his longevity, and it completely removes the need to run Bold or Vengeful Fighter. +Atk isn't too bad either, but he will need more support to use his skillset effectively.

Distant Counter and Special Fighter 3 are the two skills he comes with, and there's no reason to change them. DC allows him to fight back against everything but Firesweep/Dazzling weapons, while Special Fighter shuts down enemies that are reliant on their special activating. His C skill can vary, but Atk Smoke 3 is always good as a general-purpose skill; it allows him to debuff surrounding units quite heavily and bolster his good Def and terrible Res.

His weapon will vary on what you want to do with him. Wo Dao+ with a +Spd refine will give him 44 Spd, which is more than enough against most things. It will also increase the damage of Radiant Aether by 10, allowing him to cleave through most enemies in one combat. Barrier Blade+ with a +Res refine will effectively give him +11 Res when attacked, which turns his terrible Res into something decent when supported with buffs. It makes him slightly less powerful on Player Phase however, so mind your team setups.

While it seems strange, Quick Riposte 3 is absolutely necessary to get past certain Wary Fighter armors, like Surtr or even the recently released Greil. If you have other units that can take this role, he can use Armored Boots if you elected to not use Armor March 3.

SolHiryu (talk) 07:46, 11 February 2019 (UTC)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Rutger defeats Dragons 04:42, 4 October 2019 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
— Chaservanitas (talkcontribs)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
An extremely stupid build that aims to use Silvia's unusually high HP in order to land multiple ploys and obtain bizarre role compression for someone of her caliber. As Legendary Weapons become increasingly common, HP values tend to droop down along. Silvia will subsequently be able to land multiple Ploys on anything that isn't an armor, and may even manage to break through some pesky armors on the way with an HP stat which can reach a whopping 52 with the initial recommendations, alongside a Res stat which isn't too shabby either, standing at 36 (or 34 if DC is run in A) with her refine.

While it's arguable that Ninian could land Panic Ploys better due to her higher HP base, she's infamously known for not being able to damage anything unless she's run as a dedicated Red counter; Silvia has a more workable offensive spread which allows her to deal actual damage if need be. Most notably, her blistering 36 Speed ensures she's not complete dead meat should she ever have to battle anything, and she might even double some units on top of that!

Wings of Mercy's there because it's more or less a staple on any dancer to help out weaker units in battle and give them the edge on decisive encounters. Sudden Panic is far rarer and more costly, but it could enable Silvia to spread Panic on far more units than anticipated. Dance is Dance. The choice between Moonbow or Iceberg is up to you, but Silvia's Atk stat is nothing to write home about, so she'll make good use of a Defense cut.

Given every single Ploy exists as a seal, feel free to put the ploys wherever, in C or in S, it doesn't really change anything. Distant Counter can be a funny option for her to counterattack magic users which may initiate on her, though the chance of them to kill her is low as she'll reach 41/43 Res with Barrier Blade on Enemy Phase, making it unlikely for her to die to magic unless a Special is ready. Do note, however, that she will instantly die the moment a physical unit looks even one second at her. This build is probably only truly recommended if you like Silvia, meme builds, or both - otherwise, you might find better utility in another dancer!

Miguling (talk) 14:40, 13 June 2019 (UTC)