You may be looking for: Berkut: Purgatorial Prince
Berkut: Debonair Noble
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 16/17/18 5/6/7 2/3/4 4/5/6 4/5/6 36 2 16/17/18 6/7/8 2/3/4 5/6/7 4/5/6 38 3 17/18/19 6/7/8 3/4/5 5/6/7 5/6/7 41 4 17/18/19 7/8/9 3/4/5 6/7/8 5/6/7 43 5 18/19/20 7/8/9 4/5/6 6/7/8 6/7/8 46
Level 40 stats Rarity HP Atk Spd Def Res Total 1 32/35/37 23/25/28 13/16/18 20/23/25 15/18/20 116~117 2 33/36/39 25/28/31 14/17/19 22/25/28 16/19/21 124~125 3 36/39/42 27/30/33 16/19/22 24/27/30 18/21/24 136 4 37/40/43 29/32/35 17/20/23 26/29/32 19/22/25 143 5 40/43/46 31/34/37 19/22/25 28/31/34 21/24/27 154
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 55% 60% 40% 55% 40% 250%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Berkut's Lance+ can be upgraded in the Weapon Refinery . When upgraded, the description of Berkut's Lance+ becomes "If foe initiates combat, grants Res+7 during combat.". Dark Royal Spear can be upgraded in the Weapon Refinery . Dark Royal Spear can be upgraded with the additional effect "Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Rising Flame 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4 3 Blazing Flame 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 — 4
Type Name Description SP Unlock A Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. 50 3 Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. 100 4 Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 200 5 C Spur Res 1 Grants Res+2 to adjacent allies during combat. 50 1 Spur Res 2 Grants Res+3 to adjacent allies during combat. 100 2 Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat. 200 4