General | Quotes | Misc | Heroic Ordeal |
Bernadetta Eternal Loner | |
---|---|
Art by: nekomochi / Exys Inc. | |
Description | Daughter of Count Varley, Minister of Religion to the Adrestian Empire. Anxious, she staunchly avoids social interaction. Appears in Fire Emblem: Three Houses. |
Rarities | 4 SR |
Weapon Type | Colorless bow |
Move Type | Cavalry |
Voice Actor EN | Erica Mendez |
Voice Actor JP | 辻あゆみ(Ayumi Tsuji) |
Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 4.3 |
Internal ID | PID_ベルナデッタ (495)
|
Origin | 120000200600 |
{{InMain|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 5/6/7 | 5/6/7 | 2/3/4 | 4/5/6 | 34 |
2 | 13/14/15 | 6/7/8 | 6/7/8 | 2/3/4 | 4/5/6 | 36 |
3 | 14/15/16 | 6/7/8 | 6/7/8 | 3/4/5 | 5/6/7 | 39 |
4 | 14/15/16 | 7/8/9 | 7/8/9 | 3/4/5 | 5/6/7 | 41 |
5 | 15/16/17 | 7/8/9 | 7/8/9 | 4/5/6 | 6/7/8 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 21/24/26 | 26/29/31 | 13/16/18 | 17/19/22 | 117~119 |
2 | 28/31/34 | 23/26/29 | 29/32/34 | 14/17/19 | 18/20/23 | 125~127 |
3 | 31/34/37 | 25/28/31 | 31/34/37 | 16/19/22 | 20/23/26 | 138 |
4 | 32/35/38 | 27/30/33 | 33/36/40 | 17/20/23 | 21/24/27 | 145~146 |
5 | 34/38/41 | 29/32/35 | 35/38/42 | 19/22/25 | 23/26/30 | 155~157 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 70% | 40% | 45% | 260% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Persecution Bow | 14 | 2 | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 5 | 5 |
Persecution Bow can be upgraded in the Weapon Refinery.
When upgraded, the description of Persecution Bow becomes "Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Persecution Bow can be upgraded with the additional effect "At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Ardent Sacrifice | 1 | Restores 10 HP to target ally. Unit loses 10 HP but cannot go below 1. | 150 | 4 | 3 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Lull Spd/Def 1 | Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 60 | 3 | |
Lull Spd/Def 2 | Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 120 | 4 | ||
Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 240 | 5 | ||
C | Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 60 | 1 | |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 120 | 2 | ||
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | 4 |