Berserk Armads
Berserk Armads | |
---|---|
Weapon type | ![]() |
Might | 16 |
Range | 1 |
Required | Silver Axe |
SP | 400 |
Exclusive? | Yes |
String ID | SID_狂斧アルマーズ
|
Description | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. |
Notes[edit | edit source]
- Has the same effect as
Wrath 3.
- The HP threshold and "if Special triggers by attacking" conditions apply both to the cooldown count and the +{10 damage.
- Area-of-effect Specials are now considered "triggered by attacking" and will gain +10 damage from Berserk Armads. (As of Version 2.2.0)
- Deals +10 damage when an offensive Special triggers.
- The added damage from activating a Special is a fixed +10 and ignores Def and Res, but can be reduced by damage reduction skills like
Pavise.
- The added damage will also affect area-of-effect Specials such as
Rising Flame and
Growing Thunder.
- For more information, see Damage calculation.
- For the +10 damage, the HP threshold is checked at the point of special activation, as opposed to start of combat.
- The added damage from activating a Special is a fixed +10 and ignores Def and Res, but can be reduced by damage reduction skills like
List of owners[edit | edit source]
Berserk Armads can be evolved from Armads using the Weapon Refinery.
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 ![]() | Steel Axe 5 ![]() | Silver Axe 5 ![]() | Berserk Armads 5 ![]() |
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 狂斧アルマーズ |
German | Zornige Armads |
Spanish (Europe) | Armads berséker |
Spanish (Latin America) | Armads bárbara |
French | Armadès berserk |
Italian | Fragore berserk |
Traditional Chinese (Taiwan) | 狂斧阿爾瑪茲 |
Portuguese | Armads atroz |