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Berserk Armads
Weapon
Weapon Berserk Armads
Gleam
Weapon Berserk Armads V2
Upgrade Gleam
Weapon Berserk Armads V3
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_狂斧アルマーズ
Description Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.

Notes[ | ]

  • Has the same effect as Wrath 3 Wrath 3.
  • The HP threshold and "if Special triggers by attacking" conditions apply both to the cooldown count and the +10 damage.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Berserk Armads W +3 HP Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Berserk Armads is considered a temporary debuff.
  • Berserk Armads's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4 Fatal Smoke 4, Icon Class Colorless Staff Incurable+, or Status Effect Deep Wounds Deep Wounds, unless the user has a skill that reduces the effect of Status Effect Deep Wounds Deep Wounds such as Special Fighter 4 Special Fighter 4.

List of owners[ | ]

Berserk Armads can be evolved from Icon Class Green Axe Armads using the Weapon Refinery.

UnitSkill chain
Hector Just Here to Fight Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Berserk Armads
★

In other languages[ | ]

Language Name
Japanese 狂斧アルマーズ
German Zornige Armads
Spanish (Europe) Armads berséker
Spanish (Latin America) Armads bárbara
French Armadès berserk
Italian Fragore berserk
Traditional Chinese (Taiwan) 狂斧阿爾瑪茲
Portuguese Armads atroz

References[ | ]

See also[ | ]

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