Fire Emblem Heroes Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Berserk Armads
Weapon
Weapon Berserk Armads
Gleam
Weapon Berserk Armads V2
Upgrade Gleam
Weapon Berserk Armads V3
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_狂斧アルマーズ
Description Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.

Notes

  • Has the same effect as Wrath 3 Wrath 3.
  • The HP threshold and "if Special triggers by attacking" conditions apply both to the cooldown count and the +10 damage.

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Berserk Armads W +3 HP Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 SP, Arena Medal 500, Divine Dew 200

Notes

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Berserk Armads is considered a temporary debuff.
  • Berserk Armads's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4 Fatal Smoke 4, Icon Class Colorless Staff Incurable+, or Status Effect Deep Wounds Deep Wounds, unless the user has a skill that reduces the effect of Status Effect Deep Wounds Deep Wounds such as Special Fighter 4 Special Fighter 4.

List of owners

Berserk Armads can be evolved from Icon Class Green Axe Armads using the Weapon Refinery.

UnitSkill chain
Hector Just Here to Fight Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Berserk Armads
★

In other languages

Language Name
Japanese 狂斧アルマーズ
German Zornige Armads
Spanish (Europe) Armads berséker
Spanish (Latin America) Armads bárbara
French Armadès berserk
Italian Fragore berserk
Traditional Chinese (Taiwan) 狂斧阿爾瑪茲
Portuguese Armads atroz

References

See also

Advertisement