Blárblade+/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Atk/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
With the addition of Dragonflowers, and the ability to add to (eventually) improve all the stats of any infantry unit by 2, Bridal Caeda has the ability to act as a dedicated ploying unit, an incredibly fast nuke, and a Blárblade nuke all at the same time. While her build is fairly standard, it is, nonetheless, potent.

Icon Skill Special.png Iceberg both capitalizes off of one of Bridal Caeda's higher stats, and has a lower cost than Icon Skill Special.png Glacies, not even mentioning that it's in her base kit. However, Icon Skill Special.png Moonbow can be taken instead if one believes that the lower cooldown helps, though its viability is entirely subject to the resistance of enemies.

Icon Class Blue Tome.png Blárblade+ is Bridal Caeda's standard weapon of choice due to the fact that it can improve her shoddy attack power, though Icon Class Blue Tome.png Blessed Bouquet+ can be taken if this isn't an option. Keep in mind that if you do wish to take the latter, +Res should be considered, as it improves her ability to ploy enemies, her speed is already incredibly high, and the +Atk refine gives too small of a boost to be potent.

Fury 4.png Fury 4 is the crux of the build, giving Caeda +4 to all of her stats, making it easier to survive the first hit she takes. Plus, with it's 8 damage penalty, she can reach Desperation 3.png Desperation 3 range much faster, and when that happens, her high speed allows her to double a great deal of characters. Fury 3.png Fury 3 is a budget option, but it has a lower chance of pushing Bridal Caeda into Desperation 3.png Desperation 3 range, especially if her first combat is against a mage like herself. Still, having less after combat damage might improve her sustainability by a small amount.

Res Ploy 3.png Res Ploy 3 and Spd Ploy 3.png Spd Ploy 3 are very important to the build, and can both go into the C-slot and S-slot of Bridal Caeda's skillset. When she baits opponents into Ploy range, she effectively has a 34/42 base offensive stat line against those she can ploy. This not only makes her ability to kill things much more impressive, but it allows her to help other mages that would benefit from enemies with lower Res, such as Nino: Pious Mage, or Tharja: Dark Shadow, two units that, with their refines, can also support Bridal Caeda in return.

The main flaw with this build is that it relies on Icon Class Blue Tome.png Blárblade+, which, while allowing for a greatly increased offensive output, is also at the mercy of the Panic effect, as well as forcing Bridal Caeda to huddle around specific teammates to support her. If she's using the Icon Class Blue Tome.png Blessed Bouquet+, this isn't as big of an issue, and she can support alles better, but this comes at the cost of her attack, which, without Icon Class Blue Tome.png Blárblade+'s bonus, is incredibly subpar. She also faces competition from Lute: Prodigy, who has better Res and can carry an extra Ploy, and Saias: Bishop of Flame, who also has better Res and the ability to use more than 2 ploy skills. Still, it's one of Bridal Caeda's greater builds, and in the day and age of armor units with inflated stats, the ability to debuff, as well as improved survivability against Veronica: Brave Princess thanks to being both fast and highly resistant to magic means that she can somewhat stand out from her fellow Blue Tome bretheren.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
With great 33/36 offenses, Summer Camilla can wreak havoc through the use of a -Blade+ tome and flier buffs.

Weapon: Icon Class Blue Tome.png Blárblade+ is the centerpiece of the build, amping up Camilla's damage output significantly after receiving flier buffs.

Assist: Icon Skill Assist.png Reposition is an all-around useful assist skill and suits Camilla better than most other options.

Special: Glimmer is the go-to special option for units with innately high damage output.

A Passive: Fury 3 is one part of the tried-and-true Fury/Desperation combo---boosting her base stats while also chipping her into range of Desperation.

B Passive: Desperation 3 is a crucial part to the builds of glass cannons like Summer Camilla, allowing her to successively strike twice before the opposing unit may counterattack once below the relevant threshold.

C Passive: Hone Fliers.png Hone Fliers or Goad Fliers are likely the ideal choices for Camilla and depend on team composition (do note, however, that Hone Fliers will ideally be wanted on another unit to provide buffs for Camilla's blade tome).

Sacred Seal: Flier Formation 3 is the suggested seal for Summer Camilla, increasing the effective area she can threaten, but a variety of other seal choices work as well---Speed +3 seal being another worthwhile choice.

As with all player-phase nukes, dancers (for this build, flying dancers) are a simple but effective way to up Summer Camilla's potential. Additionally, pairing this Camilla build with a straightforward way of dealing with high-res Greens is wise---notable partners being Elincia, Caeda, and NY Camilla, as they synergize well offensively while supplying more flier buffs.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Stats: +Spd, +Atk / -HP, -Res
Click to show/hide build description 
With 33/36 offenses, Summer Camilla has the most well-tuned stat spread of the current blue tome fliers to wreak havoc via the combination of a blade tome + flier buffs.

As with all player-phase nukes, dancers (for this build, flying dancers) are a simple but effective way to up Summer Camilla's potential. Additionally, pairing this Camilla build with a straightforward way of dealing with high-res Greens is wise---notable partners being Elincia, Caeda, and NY Camilla, as they synergize well offensively while supplying more flier buffs.

Weapon: Icon Class Blue Tome.png Blárblade+ is the centerpiece of the build, amping up Camilla's damage output significantly after receiving flier buffs.

Assist: Icon Skill Assist.png Reposition is an all-around useful assist skill and suits Camilla better than most other options.

Special: Icon Skill Special.png Glimmer is the go-to special option for units with innately high damage output.

A Passive: Fury 3.png Fury 3 is one part of the tried-and-true Fury/Desperation combo---boosting her base stats while also chipping her into range of Desperation.

B Passive: Desperation 3.png Desperation 3 is a crucial part to the builds of glass cannons like Summer Camilla, allowing her to successively strike twice before the opposing unit may counterattack once below the relevant threshold.

C Passive: Goad Fliers.png Goad Fliers or Hone Fliers.png Hone Fliers are likely the ideal choices for Camilla and depend on team composition (do note, however, that Hone Fliers will ideally be wanted on another unit to provide buffs for Camilla's blade tome).

Sacred Seal: Flier Formation 3.png Flier Formation 3 is the suggested seal for Summer Camilla, increasing the effective area she can threaten, but a variety of other seal choices work as well---Speed +3 seal being another worthwhile choice.
Hero Feather Darkened.png High investment
Icon Skill Assist.png Flexible
Stats: +speed,-def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
The point is simple: Get buffs, go out, kill stuff, profit. Bladetomes in X emblem are disgusting, and as Camilla teaches fliers can be powerful as horses. With stats tailored to her job, Corrin can double a lot of stuff. Add Desperation, as with any good glass cannon, Fury, to further fuel her offensive (AND defensive, since her HP is rather lackluster) stats and potential to reach Desperation range, and Savage Blow to soften the enemy up for subsequent attacks by Corrin's companions or Corrin herself. In case of Vantage units, simply target them first. In case of Hector, leave him for last and desp-kill him (Be careful to not trigger HIS own Vantage or you'll need backup, since he can one shot her unless full buffs and +hp or full buffs, neutral hp and +3 seal). IF Corrin's Moonbow didn't charge up, in which case everything she targets will simply be deleted. The ONLY mage you'll have to be afraid of is Merric since she can't one shot him, hence why you'll need a good red to cover her weak spots. I use a wodao +atk Caeda personally. In short, this Corrin is for killing stuff, not supporting. Difficult to play with, enormous reward if you master her. A true Reinhardt in the sky.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build is aimed towards taking full advantage of the weapon Blárblade+ and its ability. Delthea's natural offensive stats are very high which makes using this weapon feasible for her.

Weapon: Icon Class Blue Tome.png Blárblade+ is a very powerful weapon. It permits any bonuses on the unit to then become additional points of damage. It is absolutely crucial to buff Delthea as much as possible to maximize her damage potential. Delthea sports incredibly high attack power, and when paired with this weapon her potential damage output can be astronomical.

Assist Skill: Icon Skill Assist.png Reposition is an all-around versatile movement based skill. It permits Delthea to move her team around her, either protecting them/her or allowing them to initiate. Draw Back is also an excellent selection here as it allows her to pull herself and another unit to safety.

Special: Icon Skill Special.png Moonbow permits Delthea to deal bonus damage quite frequently as it has a low charge time. Moonbow is heavily suggested here, for Blárblade+ increases her charge time for her special.

A Skill: Life and Death 3.png Life and Death 3 or Fury 3.png Fury 3 are both designed to give her an offensive boost for this build. Her defense is rather abysmal, so that stat reduction is negligible. Life and Death 3 will reduce her overall ability to take magic hit(s), so this is to be considered when using this skill. Fury 3 gives less of an offensive boost than Life and Death 3, but increases her bulk slightly and helps her fall into her Desperation 3 threshold.


B Skill: Desperation 3.png Desperation 3 abuses her excellent speed to allow her two attacks on enemies that she out-speeds before they are permitted an action. Rarely, if ever, will an enemy survive 2 hits from Delthea if she is buffed so this is an excellent skill to secure kills for herself. Her speed stat, unsupported by buffs, would equate to 42 (with Life and Death) or 40 (with Fury), both of which are very high and effective for Desperation's use.


C Skill: Hone Atk 3.png Hone Atk 3 is an efficient way for her to buff and assist her teammates. This skill slot is flexible, but skills like this one will increase her ability to be a team player. Other supporting skills for Delthea could include Hone Spd 3.png Hone Spd 3 or Drive Atk 2.png Drive Atk 2. Drive Atk is native to her kit, so no extra SP or using units as skill fodder will be necessary if this skill is selected.


Sacred Seal: Quickened Pulse.png Quickened Pulse is an all around good skill for most offensive builds. A faster charge time is always appreciated, and in this case it works quite well with Icon Skill Special.png Moonbow.

Nausica fe (talk) 20:26, 10 September 2017 (UTC)
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
Despite how unique his base kit is, it often lacks killing power because you have to keep his Attack so low to make it work. Instead of fiddling around with that, Kliff finds it much easier to just take a Blarblade+ and nuke things.

IVs are +Atk/-Res. Since he's ditching Sagittae, there's no reason to keep Kliff's Atk at neutral, so enhancing his damage is the best choice. Going with -Res is the safest bane because it balances his defenses against dragon enemies and prevents him from taking even more damage from something like an HP bane.

Kliff's defensive statline makes Close Counter an obvious choice. With the addition of the Close Def 3 seal, he reaches 33/33 defenses before buffs, which is a very solid statline for a tank.

What makes Kliff really shine is his base 37 speed. With it, he can usually forgo using Quick Riposte 3 if he has a Speed buff handy and opt for Lancebreaker 3 instead, which allows him to survive bulky lance enemies and kill them in retaliation. Most of the fastest threats in the game can usually be handled on player phase with the appropriate buffs, leaving the rest to be dealt with on enemy phase.

SolHiryu (talk) 08:14, 24 October 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Linde has one of the most hyper offensive stat lineups in the entire game, with 35 attack and 36 speed. As such, it makes sense to have the Light Mage wield the most offensive tome, the Blárblade+. Converting all buffs into additional damage, Linde can hit up to 72 attack when she is fully buffed. Since with such a high damage potential, doubling units becomes more important than doing extra damage, the preferred boon on this build is +spd. However, like with many other glass cannons in this game, Linde is a very fragile unit, especially on the physical side.

To augment her damage and speed even more, Fury is a solid A passive to use on Linde. Aside from making her deal more damage, it also increases her resistance to a fairly respectable number, which means she can actually take a hit from a mage that isn't Green. It is still ill-adviced to take any physical hit, even with Fury equipped, however. Fury also plays nicely into Linde's preferred B skill, Desperation, as it allows her to drop below 75% HP after 2 rounds of combat and activate Desperation. Alternatively, Life and Death can be run for more attack and speed than Fury provides. However, it drops both her defense and resistance. As a result of this, Desperation is harder to activate compared to Fury.

Desperation is the B slot of choice, as it allows Linde to use her amazing speed stat to attack an enemy twice before they can counterattack back. This allows her to deal with green units that can counterattack, and many of the green units that do not have high magic defense or Triangle Adept will be KO'd by Linde under the effect of desperation.

The C slot is flexible and can be used for a spur or hone depending on the player's needs. For the seal slot, the best options are Attack Plus 3.png Attack +3 and Speed Plus 3.png Speed +3

For the assists, either Draw Back or Reposition can be chosen. Reposition allows Linde to move an ally 2 spaces, likely putting them out of danger. Draw Back, on the other hand, allows Linde to move an ally to safety whilst also staying behind that ally, keeping Linde safe. For the special, moonbow is chosen as it is the lowest cooldown special available. Due to Blárblades special cooldown penalty, Linde will likely not proc any of the higher turn specials during a single battle, unless she has Dancer support.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Stats: +Atk, +Spd/-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Stats: +Spd/-Def
Passive Icon C.pngRes Ploy 3.png
 Res Ploy 3 / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
A build that those with the fodder (and feathers) to spare can run with on their Armor Emblem teams. Hone Armor.png Hone Armor support at the very least is suggested, especially if you're like me and find yourself a F2P with a -Atk IV Lyn.

Weapon: It can seem like a waste to cast Lyn's Icon Class Blue Tome.png Blue Gift+ aside, but if you don't find yourself in need of a neutralizing tome (for example, you might have a Henry Happy Vampire Face FC.webp Henry: Happy Vampire with a Icon Class Green Tome.png Spectral Tome+ on your team to do more than neutralize buffs), Icon Class Blue Tome.png Blárblade+ comes in to give Lyn's Atk stat a potential boost. Ignoring the fact that her default A slot gives her a sizeable combat bonus already, Blárblade+ paired with Armor Emblem buffs is just what the summoner ordered this Valentine's Day. With an already respectable Spd stat of 36, a single Hone Armor support shoots Lyn up to 42 Spd. Now, let's stop ignoring her A skill and add 5 more Spd from whomever's got Lyn's back - She's now ascended to 47 Spd. Not bad, when you also remember that she's just gained at least 6 Atk as well (with 6 from Hone Armor and 5 from Atk/Spd Bond 3).

Assist: You really can't go wrong here with any of the movement-based assist skills we have; some people rock Icon Skill Assist.png Reposition, others like to mix it up with Icon Skill Assist.png Draw Back, and plenty of other people can feel comfortable with Icon Skill Assist.png Swap or Icon Skill Assist.png Pivot. You know your own play-style better than anyone, you do you. However, for those looking to conserve resources, Lyn's default Icon Skill Assist.png Ardent Sacrifice works perfectly with a Desperation 3 build (provided she's not +HP IV).

Special: Icon Skill Special.png Glimmer is the first special that comes to mind for some people when eyeballing a build like this, and considering the synergy with the way blade tomes work, it's a solid choice for any player-phase unit. However, specials like Icon Skill Special.png Draconic Aura and Icon Skill Special.png Iceberg are well within the realm of possibility should you want to opt for those instead, especially in combination with a certain Sacred Seal.

A Passive: Atk Spd Bond 3.png Atk/Spd Bond 3 is just fantastic. +5 Atk and Spd during combat just for having Lyn stand next to her Hone Armor partner like usual, or another ally? Love is in the air indeed. However, should you find it difficult to always have someone next to Lyn when she initiates combat, there are of course other options. Should you find yourself desiring some synergy with a B slot skill, Fury 3.png Fury 3 might work well paired with Desperation 3.

B Passive: Speaking of B slots, if you didn't get a -Spd IV Lyn, this is yet another slot open to your own play-style! Those looking to save some resources can feel fine staying with her default Guard 3.png Guard 3. But for those interested in other ventures, Desperation 3.png Desperation 3 plays well with Fury 3, as well as without it (provided Lyn has taken a counterattack or two). At a base 37 HP, Lyn need only take 10 points of damage to activate the effect, and with proper support, she's likely doubling the opposition.

C Passive: Armor March 3.png Armor March 3 is Lyn's default C slot, and it's welcome news to those who've managed to miss all other sources of it. A staple of Armor Emblem teams, it's perfect for those looking to conserve resources as well. If you already have multiple sources of it in place on your Armor team however, this slot opens up to suit, you guessed it, your play-style and/or the needs of your team/Lyn.

Sacred Seal: This is yet another "free" slot, open to be occupied by whatever Seal your Lyn needs at the time. Distant Def 3.png Distant Def 3 probably wouldn't hurt in case of enemy phase combat (pending a Desperation 3 build), but for those looking to mitigate the cooldown-downside of Blárblade+, Quickened Pulse.png Quickened Pulse can give Lyn a jump-start at the start of every map. Did someone say Tempest Trial? Furthermore, if for whatever reason that isn't in the cards, due to the way Blárblade+ functions you may also opt for Heavy Blade 3.png Heavy Blade 3 in combination with Glimmer, although some would consider this overkill in many situations, and it is not efficient when using Desperation 3 and in the effective range.

Author's Notes: This build has weaknesses, just like any other build. Aside from the usual tactics involved in playing your units, this Lyn needs to watch out for any enemies running Panic effects. At 37 base HP, this Lyn is a prime target for Panic Ploy 3.png Panic Ploy 3, and it can be devastating. Oddly enough, one source of Panic is her fellow Armor Mage Henry Happy Vampire Face FC.webp Henry: Happy Vampire, whose tome effect can often (but not always) overshadow Lyn's default tome, as mentioned beforehand. A properly built one makes a decent teammate, but is by no means necessary of course. On the other hand, a Tharja Normal Girl Face FC.webp Tharja: "Normal Girl" with Hone Armor and perhaps Swap makes an excellent teammate, as keeping her by Lyn's side would not only keep Lyn buffed, but also provide a bulky shield against any green units that might be lurking behind Lyn's targets. I realize of course these are both seasonal units that not everyone has, but again, they are just examples. Any teammate running Hone Armor is sure to be appreciated by this Lyn.
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Mae is generally considered to be one of the worse blue mages in the game. This is in part due to her middling speed; most other blue mages heavily lean to some sort of fast offense. As such, at 31 base speed, Mae has nowhere near as much velocity as others like Ishtar or Kliff, nor does she have solidified niches in other areas such as M!Robin's high defense or Lute's ploy capabilities. However, she does sport the second-highest attack stat of all mages in the game at a base value of 36.

Because Mae's speed is lacking compared to other mages, she has the option of ditching it (at least in this build) for more raw power. As such, an attack boon is recommended. It's difficult to assess a proper bane, though Def is the likely the safest at a base value of 15. Of course, HP could work fine as well. Though, if you choose to merge her, this problem becomes null. The attack boon will grant her a staggering 39 base attack.

In order to accentuate her attack stat, Blarblade+ should be given to her. This will grant her 52 base attack on top of the damage bonuses from buffs. If she receives a full set of +6 buffs (such as from Tactic skills), she will garner a +30 attack (+24 from raw buffs, +6 from the actual buff to the attack stat), giving her 82 attack. Even from the weapon triangle disadvantage, she still gets ~65 attack. This will be important for later.

Her assist would be best off with Ardent Sacrifice or Reciprocal Aid. This build relies on Vantage, and through the assist is the safest way to do so. Her special, Blazing Wind, gives her slightly more player-phase use, as she then gets essentially two strikes that she would otherwise be unlikely to score. Of course, Glimmer could give her reliable damage in enemy phase as well.

Her A-skill is Close Counter. Nothing special, as she wants to be able to hit everyone at all times. Her B-skill is Vantage, so that she can hit foes first. As you can tell, her goal with this build is to strike first, ask questions later. With the Blarblade buffs, she has far more than enough might to kill most foes in one strike. Her seal, Fierce Stance 3, gives her even more might on enemy phase, though you may replace it with Atk+3 for better mixed-phase potential. You can also replace it with Heavy Blade to help her proc specials more often (this would be more useful with in-combat specials like Glimmer).

Her C-Skill is entirely flexible, though an Atk Wave skill would allow her to sustain some of her damage prowess on her own.

Other builds using this skill