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Blárraven+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Let's be real. Oliver is basically a blue Sophia, just trading some Def for HP and Res. So what works best for him? A build to match it. Grace in Oliver's beauty of birds.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is focused around tanking all ranged damage. With the +12 defense and resistance provided by the distant defense skill and seal, Oliver would have a 35 defense (38 with a refines Shine+) and a 46 resistance, causing most attacks to bounce off, despite the fact that he will most likely be hit twice constantly. Oliver’s defense is his weak point in this build, which is why Blaraven is the preferred weapon, as it gives Oliver a type advantage over colorless foes, and most ranged physical damage characters are colorless. Either Luna or Blazing Light work equally well for this build, Blazing Light is better if you want to have Oliver go on the offensive, whereas Lune is useful to offset his relatively low attack stat while countering. While this build will require a heavy investment in feathers, you can get almost everything you need for it from heroes gained from battles: the distant def 3 can be obtained from Garon, available through a grand hero battle, and the Quick Riposte 3 can be obtained from Subaki, who can be obtained from the special map cycle. The only part of this build that comes from a summoned hero is the Blaraven tome, which can be obtained from Robin: High Deliverer, who is fairly common. As such, this build is free to play friendly, provided you’re willing to part with a large amount of feathers.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Distant Def 3
Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Click to show/hide build description 
Male Robin is one of the few blue mages that has enemy phase capabilities or survivability thanks to his rather unusual and balanced bulk, and to this day remains one of the few blue mages with any form of defensive stat investment (Reinhardt is second but he is unequivocally better in an offensive role and has an even more compromised speed). However, this comes at the cost of his offensive capabilities, sporting both a low attack AND moderate to slow speed stat. He is a bad unit on many, many levels but serves a particular niche surprisingly well and can be used to high efficacy.

Quick Riposte allows him to leverage his ability to survive for a return double hit which, when paired with a triggered Bonfire and/or damage amplification from Triangle Adept, allows him to counter-kill most colorless and red mages that engage him. While he cannot counter attack melee reds (and there are no colorless melee units, nor does this build have room for Close Counter), Triangle Adept and a neutral defense stat allow him to soak up hits for minimal (if any) damage. His C-slot is up to the user and team-composition to decide but since he does not sport a particularly high HP stat nor Res stat, the Ploys are not a recommended option and one should err on the side of a Hone or Spur skill option.

Before the introduction of Cancel Affinity, this would have been the end of Robin’s build page for any form of gameplay but with the addition of that skill, running Triangle Adept is no longer an “easy” choice. While red mages cannot bring Cancel Affinity, red melee units can (for example Ryoma or Lucina, who may choose to run Cancel Affinity to deal with Nowi). Furthermore, colorless archers and (rarer) dagger users can also bring Cancel Affinity. In either case, the effects of Triangle Adept are reversed and Blárraven’s advantage nullified, ruining the build. In cases where Cancel Affinity is an issue such as Lunatic/Infernal Maps or Lunatic Chain/Assault Challenge maps (for example Innes comes with Cancel Affinity innately, or the random mounted archer in Lloyd Infernal with Cancel Affinity), it is recommended to shift to Distant Def 3 (or if not available, Defense 3 can still allow Robin to soak up the necessary hits and still counter for respectable, Blárraven amplified damage) and, potentially, Bowbreaker if dealing with archers. Distant Def 3 allows Robin to sport large defenses to both magic (importantly, this covers his low resistance by raising it to upwards of 31 resistance) and physical damage, allowing him to serve a similar albeit reduced check against reds and colorless units. His ability to “tank” melee hits will be diminished but he’ll still be able to survive even the strongest red in melee due to his 29+1 defense stat and 40 health.

While Robin's ability to be an easy-bake check for colorless and reds has been situationally compromised by the addition of Cancel Affinity, he can still serve that function and remains of the few units with a balanced enough spread to survive in both physical and magic damage trades on the enemy phase.

Nature Discussion: You may look at the natures selected here and wonder why one would want -Att as a bane. The reasons are as follows: Robin's stat spread is too flat, he excels at nothing, and his role isn't very fit to kill much of anything on an offensive player phase. In order to sacrifice as little as possible for Robin's only shining moment, his enemy phase, you want to sacrifice as little survivability as possible to make Robin flexible in what he can check. -Res is not an option, it makes him too frail (even with Triangle Adept) at tanking the powerhouse red mages. -Spd is not an option, it makes him even more prone to getting doubled. -Def defeats the purpose of his unique physical bulk. And -HP compromises both total defense and total resistance. This leaves only one bitter pill to swallow: -Att. This forces him, even more than before, to depend on special triggers and team boons to truly score kills but thanks to Quick Riposte, he can count on it to trigger reliably when tanking hits and taking as little damage as possible.
Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build aims to turn male Robin into a cheap specialized check, as he can take on colourless units thanks to his weapon. With this kit, even the strongest archers will be unable to defeat him, as long as he's healthy and preferably buffed.

His weapon is the '"`UNIQ--item-98--QINU`"', which gives him an advantage against colourless units, along with the advantage against reds he already has, having effective advantage against half the colors in the game.

His Assist is either '"`UNIQ--item-101--QINU`"' or '"`UNIQ--item-104--QINU`"'. Either one works, with Reposition being more versatile, as Robin would be able to help allies jump into the fray or out of danger, while Draw Back has more defensive applications as it allows Robin and his ally to retreat. Use whichever is preferred.

'"`UNIQ--item-107--QINU`"' is his Special, as he comes with it naturally and it runs off of his decent Def stat.

Robin's A skill is '"`UNIQ--item-110--QINU`"', which heightens the advantage that he gets against colourless foes even further. This does make him more susceptible to greens however, which he couldn't defeat anyways, and foes with Cancel Affinity can nullify his advantage.

His B skill is '"`UNIQ--item-113--QINU`"'. With this skill, he can double any archer while they would be unable to double him, although this will not stop Brave Bow+ users from hitting him twice. With his weapon's advantage against archers, Triangle Adept boosting that advantage, and Bowbreaker allowing Robin to double them, this makes Robin an effective anti archer.

His C skill can be '"`UNIQ--item-116--QINU`"', as he comes with it naturally. This allows him to help support his team by helping mitigate physical damage they can take. Ultimately however, any other C skill can be used instead depending on what the player needs.

His Seal is '"`UNIQ--item-119--QINU`"', boosting his Def to an even 30, which makes his Bonfire add a consistent 15 damage.

Robin has a very balanced stat line, with good Def for a mage, which is somewhat unusual. Given that his stats are balanced across the board, he is suggested with a neutral statline. All of his stats matter in some way. His physical stats help him combat units like archers, and he'd still have enough Res to engage red mages or staff users thanks to his heightened advantage. However, should the player already have an answer to them, then a -Res bane can be suggested if needed, and his boon could be, say, +Atk. Robin is best used as an anti archer, thanks to his decent Def stat and his advantage against them. He can bait them out and survive the encounter, and with his B skill, he should be able to destroy them on retaliation, if not heavily injure them.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Stats: Neutral
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngThreaten Res 3.png
 Threaten Res 3 / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
This set works very similarly to Robin (M). With Blárraven+ and Triangle Adept 3, Ursula will destroy red and colorless units while taking minimal damage in return. The edge that Ursula has over Robin (M) is her much larger threat range, allowing her to catch up to and pick off archers and healers or instantly remove the threat of red units so your green and/or flying units can go in much more safely. Her higher speed also means she gets to double attack and avoid double attacks against characters that Robin (M) cannot unless he's running +Speed IV's.

Just like with Robin (M), Triangle Adept 3 is a wonderful A skill to run since it substantially boosts her damage against common red and colorless units while reducing the damage they deal back to her. Her innate skill Death Blow is also a viable option, but without the damage reduction from Triangle Adept, her meager 19 Defense will make archers more dangerous to deal with.

For her B skill, Swordbreaker is the preferred choice due to the mass amount of red sword units currently available. Bowbreaker is another option if your team has trouble with archers.

For her C skill, her innate skill Threaten Res is a wonderful skill to have, especially to help deal with armored units. Really though, the C skill is fairly flexible, so take whatever suits your teams needs.

Iceberg is to Ursula what Bonfire is to Robin (M), a solid damage boosting skill with a relatively short charge time. With Ursula's 30 resist, she'll deal an additional 15 damage every time Iceberg is charged. Glacies is a more damaging option that will deal 24 bonus damage, but at the cost of a higher charge time.

Her assist skill is up to personal preference, but position changing skills like Draw Back and Reposition work wonderfully with her large movement range.