Blazing Durandal/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Blazing Durandal[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Eliwood's days of living in his son's shadow is over. He's finally gotten the reprieve he had long been waiting for.

Yes, Eliwood has a weaker statline than Roy, but he has one thing over Roy, and does it quite well. And that is being able to ploy enemies. That being said, this build is entirely similar to Roy's, but there are a few changes.

The chosen boon is +Spd. The reason why this is chosen over +Atk boon is to help Eliwood double a lot more enemies on player phase. With Fury 3, and Spd Ploy 3 in effect, he has the same effective speed as +Spd -Res Brave Roy with Swift Sparrow 2, the only differences being is better bulk overall (because of being able to utilize Atk Ploy 3 seal) and the ability to help teammates ORKO enemies more. The chosen bane is generally -def, but -hp is also acceptable if you wish to retain his defense. Do note that you may be more susceptible to Panic Ploy should you choose -HP.

Blazing Durandal is the bread and butter of this set, and is the reason why Eliwood's relevancy has been propelled. Reposition is generally a nice assist, and helps his teammates get back to safety.

Passive A is entirely up to personal preference. Fury 3 is more common and is the budget option, granting Eliwood what he needs, with the bonus of helping him proc ploys more often because of the Res boost. Swift Sparrow 2 is generally more expensive but grants more offensive coverage by potentially doubling more enemies, with the bonus of leaving his defenses intact. Life and Death 3 is not recommended on this set, as this reduces his ability to ploy enemies, which is the primary reason you should be using Eliwood over Roy. Desperation 3 helps him get around his weaker defense stat by potentially ORKOing enemies that would normally finish the job on him.

C Passive is Spd Ploy 3, and this is chosen over Def Ploy 3 because speed is generally more important. Doubling enemies is a big deal, and this helps charge your cooldown more because of Blazing Durandal's effects because you get to double more often. Atk Ploy 3 is chosen as his Sacred Seal so that he can trigger Blazing Durandal's effects easier. Eliwood can't really afford to forego one or the other, because this is what he really shines at.

Galeforce is chosen as the special, because this helps Eliwood clean up the battlefield by simply initiating against an enemy that can counter attack him, whether or not he finishes the job.

This is best used under cavalry teams, but unlike before, Eliwood can be a force on his own instead of relying entirely on cavalry buffs to be a threat. He's finally caught the break he's long been asking for.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
A description has not been written for this build yet.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
1st of all this build is for player who got alot of Eliwood and dont know what to do with him.Well, i prepared two build that work quite well for him.1st Build i'mma talk is about how well can Blazing Durandal,Life and Death 3 and Wing of Mercy 3 Works on Eliwood.Eliwood can easily active Blazing Durandal Special Cooldown -1 with Life and Death 3 and with the Help of Sacred Seal Speed +3 he and can most likely x2 many units along with Cavalry Buff.2nd Build is based Fury 3 and Desperation 3 along with Sacred Seal Brash Assault 3 to work.In order to activate Brash Assault and Desperation Fury is a good Choice and it can be useful to deal with others Sword user that can counter atk.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
This is a player phase build designed to make Roy as offensively devastating as possible, especially with the proper horse buffs (specifically Hone Cavalry). Speed is the ideal boon here as it allows Roy to double more opponents. Resistance is the bane of choice as the only units that can counterattack Roy (outside of dragons and Close Counter mages) all deal physical damage. Obviously, we keep his legendary '"`UNIQ--item-316--QINU`"', as it increases his attack by 3 as well as has a built-in Heavy Blade 3. The assist is up to player preference: '"`UNIQ--item-319--QINU`"' is usually recommended for melee units, but '"`UNIQ--item-322--QINU`"' is a viable option as well, especially given Roy's mobility as a cavalry unit. Keep '"`UNIQ--item-325--QINU`"' as his special; despite its high charge time, it's relatively easy to proc thanks to Blazing Durandal's built-in Heavy Blade. If Roy procs his weapon's passive while doubling a unit that can counterattack him, he will activate Galeforce on that same turn, and can charge off to vanquish another opponent.

For his A skill, '"`UNIQ--item-328--QINU`"' is selected. The speed it gives is very welcome, as it allows Roy to reach 42 speed upon initiation on his own, while the attack boost allows him to more reliably activate his weapon's Heavy Blade (55 attack, which is one more than a +Atk Ike). '"`UNIQ--item-331--QINU`"' is an alternative choice since Swift Sparrow is difficult to come by. The reduction in bulk can be made up for with a Fortify Cavalry buff.

There are two solid options for his B skill. '"`UNIQ--item-334--QINU`"' allows Roy to be more offensively oppressive by allowing him to make an automatic follow up once his health is at or below 75%, and thanks to his good speed in conjunction with a speed boon and either Swift Sparrow or Life and Death, he will be doubling quite often. More often than not, the only units he won't be doubling are high-speed mages (like Nino, Celica, and Linde), Ryoma, and Lucina. He will have enough power to one shot the aforementioned mages as they are physically frail. If Ryoma or Lucina pose an issue, consider running '"`UNIQ--item-337--QINU`"' instead. Most Ryomas run Vantage and most Lucinas run Desperation or Renewal, so Roy can reliably double these units and ORKO them as a result. (Keep in mind that since he is doubling a unit that can counterattack in this case, he will activate Galeforce and can take another turn.)

The C skill is usually based on what your team needs. '"`UNIQ--item-340--QINU`"' and '"`UNIQ--item-343--QINU`"' are good choices for a horse emblem team, and are relatively easy to come by as they come from Gunter and Jagen respectively, two units that can be pulled as 3 stars and 4 stars.

The '"`UNIQ--item-346--QINU`"' Seal is recommended so Roy has a better chance at doubling opposing units.

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Weapon: '"`UNIQ--item-230--QINU`"' is the weapon of choice for this build. It is native to him, and is critical to his high-functioning attack stat. Boasting incredibly high attack and having Heavy Blade 3 built into it, there is no reason to change this weapon.


Assist Skill: '"`UNIQ--item-233--QINU`"' is an excellent assist skill for many units and Roy is no exclusion to this. His high mobility coupled with this skill ensures he is always within reach of allies, posing as potential targets to reposition.


Special: '"`UNIQ--item-236--QINU`"' allows Roy to have a reliable way to deal additional damage via special activation. Coupled with the '"`UNIQ--item-239--QINU`"', Luna would essentially have the same cooldown as Moonbow, but boast more power. An alternative option for Roy's special would be to equip '"`UNIQ--item-242--QINU`"' as his special skill. Normally this skill is foregone because it's charge time is unwieldy, but the '"`UNIQ--item-245--QINU`"''s ability allows for this skill to be attainable in battle. When and if this skill activates, Roy would deal an additional 28 damage (with Fury 3 equipped, this value would be ever so slightly less without it), and 33 if buffed by Hone Cavalry and Goad Cavalry. This would be 57 attack +10 from Goad Cavalry and Hone Cavalry would be 67 attack/2 = 33.5 rounded down to 33 potential bonus damage.


A Skill: '"`UNIQ--item-248--QINU`"' or '"`UNIQ--item-251--QINU`"' are both solid choices for Brave Roy's build. Swift Sparrow 2 enables him to have a stronger Player Phase presence while Fury 3 makes him bulkier and more dangerous during the enemy phase. Swift Sparrow 2 bonuses would help not only his ability to double and hit hard, but it would also slightly increase the damage dealt by his special (if it were attack based like '"`UNIQ--item-254--QINU`"') in a similar way that Fury 3 would, increasing his overall attack. Fury 3 adds a little bulk to Roy while still increasing his offensive potential. Either of these two skills are highly functional for him.


B Skill: '"`UNIQ--item-257--QINU`"' enables Roy to fundamentally win all engagements against other sword users, were he to have this equipped. '"`UNIQ--item-260--QINU`"' is another excellent skill choice for him as it would allow him to abuse his speed to double enemies before they are granted an action once he falls into its active threshold.


C Skill: '"`UNIQ--item-263--QINU`"' is a solid choice for this build, as it is very likely he would be paired with cavalry units. Roy benefits very much from the Hone Cavalry buffs so it is only natural for him to have skills like '"`UNIQ--item-266--QINU`"' or '"`UNIQ--item-269--QINU`"'.

Sacred Seal: '"`UNIQ--item-272--QINU`"' Is an all around good skill for most offensive builds. A faster charge time is always appreciated and in this case, works quite well with '"`UNIQ--item-275--QINU`"'. Nausica fe (talk) 18:25, 10 September 2017 (UTC)