Bonus Doubler/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Orb.png Very high investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Infantry.png Infantry

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Stats: +Atk,+Spd/-Def,-Res,-HP
Click to show/hide build description 
Sothe takes a page from Brave Veronica's book and puts a powerful twist on it. While he lacks her healing utility, he makes up for it by being able to inherit Bonus Doubler, which has memetic synergy with Peshkatz and turns him into a bizarrely bulky attacker after initiation, something that would never have been considered for him due to his pathetic base defensive spread of 22/21. However, once he's attacked with Peshkatz, he essentially gains an effective defensive spread of 34/33 (40/39 if accounting Close Defense) until the end of his turn alongside an extremely oppressive effective 48/45 offensive spread, protecting him from many doubles and making him deceptively bulky.

IVs depend on whether you're aiming for arena score or not, but the flaw disappears after a merge anyways, so if you want to merge Sothe, literally any IV can go except +HP which isn't very useful for him in the first place. If he's not merged and you're planning to score in arena, avoid taking a flaw in HP as it is a superflaw and would lower his arena score. Here, offensive skills are put in priority as to further complement his already great base offensive spread. +Spd or +Atk are perfectly acceptable assets as a result.

Bonus Doubler is the core of this build, as this is what allows him to reach those absurd stats once he's hit something with Peshkatz. The only problem is that he has to give up the utility of Close Counter, which makes him more vulnerable to special activations from melee units. However, picking on Close Counter means he loses out on the increased bulk, and Sothe would generally want to try and initiate on melee units so he doesn't get counterattacked while his defenses are pathetically low.

Chill Def helps him scoring kills more easily, as he can struggle to even dent high-defense units before Peshkatz's buffs. Choice of C skill is, once more, up to the team composition, but his native Spur Atk/Spd works quite well in any situation. Close Defense as a Sacred Seal allows him to not die to death against melee units which would take advantage of his lack of Close Counter in this build.

Since he's meant to be played as defensive, Aether is here to allow him to sustain himself and provide further offensive support - after all, even with those extremely high defenses, he can still take a fair bit of damage from hyper-offensive units, especially Raven Tome-wielding ones.

Reposition is Reposition, Draw Back is Draw Back.

This set dies to Panic Ploy.

(That investment calculator is broken, by the way - the amount of investment for this build is as medium as Legendary Azura's stupidity of use in the meta.) (I fixed it. —Anon)

Miguling (talk) 21:44, 3 April 2019 (UTC)