Brady: Daunting Priest

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General Quotes Misc Heroic Ordeal
Brady
Daunting Priest

Brady Daunting Priest Face.png

Brady Daunting Priest BtlFace.png

Brady Daunting Priest BtlFace C.png

Brady Daunting Priest BtlFace D.png

Art by: Clover.K (黒葉.K)
Rarities
5★
Weapon Type
Move Type
Voice Actor EN
Release Date
Addition Date
Description
Maribelle's son. He has a fierce countenance, but is quite kind and easily moved. He is schooled in etiquette and can play the violin.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/186/7/85/6/71/2/33/4/536
2★16/17/187/8/96/7/81/2/33/4/538
3★17/18/197/8/96/7/82/3/44/5/641
4★17/18/198/9/107/8/92/3/44/5/643
5★18/19/208/9/107/8/93/4/55/6/746

Level 40 stats

RarityHPAtkSpdDefResTotal
1★30/33/3622/25/2721/24/2614/16/1917/20/23118
2★31/34/3724/27/3023/26/2915/17/2018/21/24125
3★34/37/4026/29/3225/28/3117/20/2321/24/27138
4★35/38/4128/31/3427/30/3318/21/2422/25/28145
5★37/41/4430/33/3629/32/3520/23/2724/28/31156~158

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%55%55%45%50%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Assault102-50-1★
Slow52After combat, if unit attacked, inflicts Spd-6 on foe through its next action.150-3★
Slow+122After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.300-5★

Slow+ can be upgraded in the Weapon Refinery.
Slow+ can be upgraded with the additional effect "Foe cannot counterattack.".
Slow+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".

Assists[edit | edit source]

NameRangeDescriptionSPDefaultUnlock
Heal1Restores 5 HP to target ally.501★1★
Mend1Restores 10 HP to target ally.1003★2★
Recover1Slows Special trigger (cooldown count+1).
Restores 15 HP to target ally.
2004★3★
Recover+1Restores HP = 50% of Atk +10. (Minimum of 15 HP.)3005★5★

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Imbue1When healing an ally with a staff, restores an additional 10 HP to target ally.504★2★
Heavenly Light2When healing an ally with a staff, restores 10 HP to all allies.1505★3★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Atk/Res Push 1At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.601★A
Atk/Res Push 2At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.1202★
Atk/Res Push 3At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.2404★
Infantry Rush 1Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"603★C
Infantry Rush 2Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"1204★
Infantry Rush 3Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"2405★